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(4) Cardinal SE

Forum Index > SC2 Maps & Custom Games
Post a Reply
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-04-08 13:31:01
April 05 2013 10:32 GMT
#1
Cardinal SE
Uploaded to [NA]
Made by KingCorwin

[image loading]
Click for angled view
+ Show Spoiler +

[image loading]


Stats:
Spawns: 4
Playable Bounds: 164x164
1v1 Force Cross spawn, 2v2 positions are cross map
16 base, 2 gold base

Description
This map was previously a map I had released for Wings of Liberty. I redesigned the map to be focused as 2v2, but still have the option to 1v1. Each player has a fairly easy to secure natural and third, and a backdoor base blocked with some rocks that is easily defensible from a small choke, making each of the four players able to take 4 bases fairly safely. The middle has a high ground with a single XNT and ramps all around the platform. There are two gold bases that have very open mineral lines.

Aesthetics
+ Show Spoiler +

4 Base Setup
[image loading]

Natural Expansion
[image loading]

Installation
[image loading]

Mine
[image loading]

Gold base 1
[image loading]

Gold base 2
[image loading]


Changelog:
+ Show Spoiler +
Updated from WoL to HotS
Link to old WoL version can be found here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=398561


Please leave comments and feedback below!
Corwin#12780
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 05 2013 17:23 GMT
#2
I wouldn't like it as a 1v1 map, because the bases are all way to clumped together and you could easily turtle off so many bases. With that said, I think as a 2v2 map it is quite enjoyable. My biggest concern is having the seperate mains because I always thought it was a lot tougher to hold early aggression especially if they both just bum rush one player. Then again I don't 2v2 at all so I can't really comment on strats, only what I've heard.

I actually don't think you need the golds in there, maybe put watchtowers where the golds are so there can be even more vision over the entire map.

I'm also not a big fan of the backdoor expansion. I think it could be pretty neat just to make it an island base with no ramp to it, but still have it touching your main. It might benefit terran too hard though since they could lift off and get a free base early, but /shrug.

Aesthetics are alright, I think some of the white decals around the mineral lines seem a little just...thrown in there. Just put the white circles over the geysers, would make it look nicer imo. It could just be me but I'm also not a fan of the pinkish/greyish man made that you have everywhere. What is that? Avernus maybe? I think it'd look nicer with Tarsonis Manmade walls and a type of concrete + broken concrete.

So yeah, fun 2v2 map, but I'd absolutely hate it 1v1.

Keep up the good work bud!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
gronnelg
Profile Joined December 2010
Norway354 Posts
April 05 2013 21:32 GMT
#3
Seems like a cool 2v2 map! Lovely aesthetics! Gw!
Lulzez || My stream: http://www.twitch.tv/gronnelg
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
April 06 2013 00:15 GMT
#4
an interesting map with 1v1, but i dont like it 1v1. 2v2 its a great map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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