• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:48
CEST 15:48
KST 22:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 AquaTrail-(I've Tested) My 90 Day Honest Experienc https://www.facebook.com/Power.Pro.Genius.USD/ Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4251 users

[M] Cardinal

Forum Index > SC2 Maps & Custom Games
Post a Reply
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-02-26 04:36:38
February 14 2013 12:43 GMT
#1
Cardinal
Uploaded to [NA] [WOL]
Made by KingCorwin

[image loading]

Stats:
Spawns: 4
Playable Bounds: 164x164
1v1 Force Cross spawn, 2v2 positions are cross map
16 base, 2 gold base
Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Changelog:
+ Show Spoiler +
Force cross spawn enabled
Mineral Field placement fixed


VODs:
+ Show Spoiler +
Live cast Best of 5 by Mcdominate; HighFlyer [T] v. Kohdez [P]
http://www.twitch.tv/mcdominate/b/371392897


Please leave comments and feedback below!
Corwin#12780
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 14 2013 12:58 GMT
#2
I really don't see 1v1 close positions work here. It's very close.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
KingCorwin
Profile Joined February 2013
United States134 Posts
February 14 2013 13:03 GMT
#3
yeah ive been contemplating that and changing the highground near the high yield minerals for a while, i just havent gotten around to it since ive been working on other maps. i want to get as much feedback as i can before i change the map again.
Corwin#12780
Unsane
Profile Joined September 2010
Canada170 Posts
February 14 2013 13:15 GMT
#4
- In 1v1, is 'close' positions, say, 6oclock vs 9 oclock? terrible idea, more than half the map will automatically not be used on top of terrible cheesy play.
- In 2v2 this map looks very similar to a map whose name i cant remember, but it had an equal ground backdoor entrance covered by rocks. I abused blink stalkers waaaay too much that map. That whole map was a terrible idea.
"What is the plural of y'all? All y'all." -Day9
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 14 2013 17:17 GMT
#5
Increase the width of the ramps from the dirt highground around the middle, and remove the tower/structure in the middle. This map needs more openness and flow.
Comprehensive strategic intention: DNE
Sumadin
Profile Joined August 2011
Denmark588 Posts
February 14 2013 19:47 GMT
#6
I am sorry but that expansion pattern won't work. Even if Close position is banned(as it should be) we still see the problem that also occured on Shakuras version 1.0 and Metropolis.

Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.

I could see it working as a 2v2 map and i do dig the way the Backdoor into the natural is made, but this map won't work for 1v1.
The basic key to beating a priest is playing a deck that is terrible.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 14 2013 19:51 GMT
#7
On February 15 2013 04:47 Sumadin wrote:Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.
This is why I don't believe in axial maps in general, they always feature this pattern where both players expand in parallel away from each other. It just doesn't work. You should expand in a twirl around the centre.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
February 14 2013 21:48 GMT
#8
I dont see close spawns working at all. Still, I LOVE the map layout and design. So amasing.
They don't want you to construct additional pylons
Arghmyliver
Profile Blog Joined November 2011
United States1079 Posts
February 14 2013 22:01 GMT
#9
Contrary to some others' opinion - I actually like the middle of the map I think its very interesting. I do, however, agree that close positions would be too much so with this current layout.

Maybe if you switched the ramp with rocks to make the backdoor the natural and altered the current natural to be a potential third? I dunno.

Looks great though will definitely try it ^_^!
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 15 2013 02:29 GMT
#10
Actually if you moved the debris from the backdoor ramps to the main ramps, and then had the players spawn top left / bottom right, it would be a sweet 2v2 map
~ ~ <°)))><~ ~ ~
gronnelg
Profile Joined December 2010
Norway354 Posts
February 15 2013 09:24 GMT
#11
This map seems a bit chokey for zerg? Imagine toss pusing with FF...
Lulzez || My stream: http://www.twitch.tv/gronnelg
KingCorwin
Profile Joined February 2013
United States134 Posts
February 15 2013 10:27 GMT
#12
i love the ideas here about switching the third and natural, i think i may just update this map like that. that would make 1v1 more viable on this map too, agreed?
Corwin#12780
KingCorwin
Profile Joined February 2013
United States134 Posts
February 26 2013 03:19 GMT
#13
changelog updated, map is now cross spawn only
Corwin#12780
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 26 2013 03:38 GMT
#14
On February 15 2013 04:47 Sumadin wrote:
I am sorry but that expansion pattern won't work. Even if Close position is banned(as it should be) we still see the problem that also occured on Shakuras version 1.0 and Metropolis.

Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.

I could see it working as a 2v2 map and i do dig the way the Backdoor into the natural is made, but this map won't work for 1v1.

Agreed - actually this map has the potential to be even worse than Metropolis. Although the distances are shorter so the potential for split map situations is reduced, in the event that it happens you'll get the most uber-turtly fastest map possible style game with a secure 8 bases for each player.

In my opinion though, the exact same reasons would make this map perfect as a 2v2 macro map where each player actually has the potential to secure 4 bases, a feat which is near impossible on probably every existing 2v2 ladder map.
vibeo gane,
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 26 2013 04:14 GMT
#15
Was expecting only cardinal ramps.

+ Show Spoiler +
Would be a cool 2v2 map if you made only one main have an entrance, and then connect the corner bases on that respective side.
https://liquipedia.net/starcraft2/Monitor
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
SEL S3 Ladder Invitational
ByuN vs Classic
Cure vs Solar
IntoTheiNu 1042
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #147
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 807
Rex 167
MindelVK 33
StarCraft: Brood War
Britney 26590
Shuttle 1328
Mini 1089
Hyuk 778
Horang2 710
Jaedong 498
BeSt 415
Stork 208
Soma 206
Last 160
[ Show more ]
ggaemo 154
EffOrt 152
Larva 96
soO 50
sorry 46
ToSsGirL 33
sSak 25
Sexy 18
IntoTheRainbow 15
Yoon 13
GoRush 13
Free 12
Rock 8
Dota 2
Gorgc7938
Dendi756
XaKoH 421
XcaliburYe133
LuMiX0
Counter-Strike
zeus236
Other Games
gofns18365
FrodaN3628
singsing2389
DeMusliM558
Lowko517
Pyrionflax267
KnowMe113
Organizations
Other Games
gamesdonequick29353
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• Response 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
2h 12m
Dragon vs Ret
Patches Events
2h 12m
RSL Revival
19h 12m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
20h 12m
IPSL
1d 2h
Bonyth vs Hawk
GSL
1d 21h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.