• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:43
CET 01:43
KST 09:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners3Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1221 users

[M] Cardinal

Forum Index > SC2 Maps & Custom Games
Post a Reply
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-02-26 04:36:38
February 14 2013 12:43 GMT
#1
Cardinal
Uploaded to [NA] [WOL]
Made by KingCorwin

[image loading]

Stats:
Spawns: 4
Playable Bounds: 164x164
1v1 Force Cross spawn, 2v2 positions are cross map
16 base, 2 gold base
Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Changelog:
+ Show Spoiler +
Force cross spawn enabled
Mineral Field placement fixed


VODs:
+ Show Spoiler +
Live cast Best of 5 by Mcdominate; HighFlyer [T] v. Kohdez [P]
http://www.twitch.tv/mcdominate/b/371392897


Please leave comments and feedback below!
Corwin#12780
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 14 2013 12:58 GMT
#2
I really don't see 1v1 close positions work here. It's very close.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
KingCorwin
Profile Joined February 2013
United States134 Posts
February 14 2013 13:03 GMT
#3
yeah ive been contemplating that and changing the highground near the high yield minerals for a while, i just havent gotten around to it since ive been working on other maps. i want to get as much feedback as i can before i change the map again.
Corwin#12780
Unsane
Profile Joined September 2010
Canada170 Posts
February 14 2013 13:15 GMT
#4
- In 1v1, is 'close' positions, say, 6oclock vs 9 oclock? terrible idea, more than half the map will automatically not be used on top of terrible cheesy play.
- In 2v2 this map looks very similar to a map whose name i cant remember, but it had an equal ground backdoor entrance covered by rocks. I abused blink stalkers waaaay too much that map. That whole map was a terrible idea.
"What is the plural of y'all? All y'all." -Day9
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 14 2013 17:17 GMT
#5
Increase the width of the ramps from the dirt highground around the middle, and remove the tower/structure in the middle. This map needs more openness and flow.
Comprehensive strategic intention: DNE
Sumadin
Profile Joined August 2011
Denmark588 Posts
February 14 2013 19:47 GMT
#6
I am sorry but that expansion pattern won't work. Even if Close position is banned(as it should be) we still see the problem that also occured on Shakuras version 1.0 and Metropolis.

Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.

I could see it working as a 2v2 map and i do dig the way the Backdoor into the natural is made, but this map won't work for 1v1.
The basic key to beating a priest is playing a deck that is terrible.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 14 2013 19:51 GMT
#7
On February 15 2013 04:47 Sumadin wrote:Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.
This is why I don't believe in axial maps in general, they always feature this pattern where both players expand in parallel away from each other. It just doesn't work. You should expand in a twirl around the centre.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
February 14 2013 21:48 GMT
#8
I dont see close spawns working at all. Still, I LOVE the map layout and design. So amasing.
They don't want you to construct additional pylons
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
February 14 2013 22:01 GMT
#9
Contrary to some others' opinion - I actually like the middle of the map I think its very interesting. I do, however, agree that close positions would be too much so with this current layout.

Maybe if you switched the ramp with rocks to make the backdoor the natural and altered the current natural to be a potential third? I dunno.

Looks great though will definitely try it ^_^!
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 15 2013 02:29 GMT
#10
Actually if you moved the debris from the backdoor ramps to the main ramps, and then had the players spawn top left / bottom right, it would be a sweet 2v2 map
~ ~ <°)))><~ ~ ~
gronnelg
Profile Joined December 2010
Norway354 Posts
February 15 2013 09:24 GMT
#11
This map seems a bit chokey for zerg? Imagine toss pusing with FF...
Lulzez || My stream: http://www.twitch.tv/gronnelg
KingCorwin
Profile Joined February 2013
United States134 Posts
February 15 2013 10:27 GMT
#12
i love the ideas here about switching the third and natural, i think i may just update this map like that. that would make 1v1 more viable on this map too, agreed?
Corwin#12780
KingCorwin
Profile Joined February 2013
United States134 Posts
February 26 2013 03:19 GMT
#13
changelog updated, map is now cross spawn only
Corwin#12780
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 26 2013 03:38 GMT
#14
On February 15 2013 04:47 Sumadin wrote:
I am sorry but that expansion pattern won't work. Even if Close position is banned(as it should be) we still see the problem that also occured on Shakuras version 1.0 and Metropolis.

Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.

I could see it working as a 2v2 map and i do dig the way the Backdoor into the natural is made, but this map won't work for 1v1.

Agreed - actually this map has the potential to be even worse than Metropolis. Although the distances are shorter so the potential for split map situations is reduced, in the event that it happens you'll get the most uber-turtly fastest map possible style game with a secure 8 bases for each player.

In my opinion though, the exact same reasons would make this map perfect as a 2v2 macro map where each player actually has the potential to secure 4 bases, a feat which is near impossible on probably every existing 2v2 ladder map.
vibeo gane,
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 26 2013 04:14 GMT
#15
Was expecting only cardinal ramps.

+ Show Spoiler +
Would be a cool 2v2 map if you made only one main have an entrance, and then connect the corner bases on that respective side.
https://liquipedia.net/starcraft2/Monitor
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
CranKy Ducklings141
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta31
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
JuggernautJason94
StarCraft: Brood War
Artosis 778
Shuttle 480
NaDa 42
Super Smash Bros
AZ_Axe120
Other Games
tarik_tv12798
shahzam433
Day[9].tv381
Liquid`Hasu215
C9.Mang0212
FrodaN212
ViBE135
Organizations
Other Games
gamesdonequick561
Counter-Strike
PGL117
Other Games
BasetradeTV47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 60
• musti20045 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21181
Other Games
• Scarra560
• Day9tv381
Upcoming Events
OSC
11h 18m
LAN Event
14h 18m
Korean StarCraft League
1d 2h
CranKy Ducklings
1d 9h
LAN Event
1d 14h
IPSL
1d 17h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 19h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.