• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:25
CEST 08:25
KST 15:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League29Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9203 users

[M] Cardinal

Forum Index > SC2 Maps & Custom Games
Post a Reply
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-02-26 04:36:38
February 14 2013 12:43 GMT
#1
Cardinal
Uploaded to [NA] [WOL]
Made by KingCorwin

[image loading]

Stats:
Spawns: 4
Playable Bounds: 164x164
1v1 Force Cross spawn, 2v2 positions are cross map
16 base, 2 gold base
Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Changelog:
+ Show Spoiler +
Force cross spawn enabled
Mineral Field placement fixed


VODs:
+ Show Spoiler +
Live cast Best of 5 by Mcdominate; HighFlyer [T] v. Kohdez [P]
http://www.twitch.tv/mcdominate/b/371392897


Please leave comments and feedback below!
Corwin#12780
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 14 2013 12:58 GMT
#2
I really don't see 1v1 close positions work here. It's very close.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
KingCorwin
Profile Joined February 2013
United States134 Posts
February 14 2013 13:03 GMT
#3
yeah ive been contemplating that and changing the highground near the high yield minerals for a while, i just havent gotten around to it since ive been working on other maps. i want to get as much feedback as i can before i change the map again.
Corwin#12780
Unsane
Profile Joined September 2010
Canada170 Posts
February 14 2013 13:15 GMT
#4
- In 1v1, is 'close' positions, say, 6oclock vs 9 oclock? terrible idea, more than half the map will automatically not be used on top of terrible cheesy play.
- In 2v2 this map looks very similar to a map whose name i cant remember, but it had an equal ground backdoor entrance covered by rocks. I abused blink stalkers waaaay too much that map. That whole map was a terrible idea.
"What is the plural of y'all? All y'all." -Day9
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 14 2013 17:17 GMT
#5
Increase the width of the ramps from the dirt highground around the middle, and remove the tower/structure in the middle. This map needs more openness and flow.
Comprehensive strategic intention: DNE
Sumadin
Profile Joined August 2011
Denmark588 Posts
February 14 2013 19:47 GMT
#6
I am sorry but that expansion pattern won't work. Even if Close position is banned(as it should be) we still see the problem that also occured on Shakuras version 1.0 and Metropolis.

Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.

I could see it working as a 2v2 map and i do dig the way the Backdoor into the natural is made, but this map won't work for 1v1.
The basic key to beating a priest is playing a deck that is terrible.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 14 2013 19:51 GMT
#7
On February 15 2013 04:47 Sumadin wrote:Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.
This is why I don't believe in axial maps in general, they always feature this pattern where both players expand in parallel away from each other. It just doesn't work. You should expand in a twirl around the centre.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
February 14 2013 21:48 GMT
#8
I dont see close spawns working at all. Still, I LOVE the map layout and design. So amasing.
They don't want you to construct additional pylons
Arghmyliver
Profile Blog Joined November 2011
United States1081 Posts
February 14 2013 22:01 GMT
#9
Contrary to some others' opinion - I actually like the middle of the map I think its very interesting. I do, however, agree that close positions would be too much so with this current layout.

Maybe if you switched the ramp with rocks to make the backdoor the natural and altered the current natural to be a potential third? I dunno.

Looks great though will definitely try it ^_^!
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 15 2013 02:29 GMT
#10
Actually if you moved the debris from the backdoor ramps to the main ramps, and then had the players spawn top left / bottom right, it would be a sweet 2v2 map
~ ~ <°)))><~ ~ ~
gronnelg
Profile Joined December 2010
Norway354 Posts
February 15 2013 09:24 GMT
#11
This map seems a bit chokey for zerg? Imagine toss pusing with FF...
Lulzez || My stream: http://www.twitch.tv/gronnelg
KingCorwin
Profile Joined February 2013
United States134 Posts
February 15 2013 10:27 GMT
#12
i love the ideas here about switching the third and natural, i think i may just update this map like that. that would make 1v1 more viable on this map too, agreed?
Corwin#12780
KingCorwin
Profile Joined February 2013
United States134 Posts
February 26 2013 03:19 GMT
#13
changelog updated, map is now cross spawn only
Corwin#12780
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 26 2013 03:38 GMT
#14
On February 15 2013 04:47 Sumadin wrote:
I am sorry but that expansion pattern won't work. Even if Close position is banned(as it should be) we still see the problem that also occured on Shakuras version 1.0 and Metropolis.

Once you have taken a third, you can start to expand upwards on the partner main, while still holding the lowground, meaning you don't sacrifice any safety by rabid expansion. There is too many expansions covered by too little space.

I could see it working as a 2v2 map and i do dig the way the Backdoor into the natural is made, but this map won't work for 1v1.

Agreed - actually this map has the potential to be even worse than Metropolis. Although the distances are shorter so the potential for split map situations is reduced, in the event that it happens you'll get the most uber-turtly fastest map possible style game with a secure 8 bases for each player.

In my opinion though, the exact same reasons would make this map perfect as a 2v2 macro map where each player actually has the potential to secure 4 bases, a feat which is near impossible on probably every existing 2v2 ladder map.
vibeo gane,
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 26 2013 04:14 GMT
#15
Was expecting only cardinal ramps.

+ Show Spoiler +
Would be a cool 2v2 map if you made only one main have an entrance, and then connect the corner bases on that respective side.
https://liquipedia.net/starcraft2/Monitor
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
LiquipediaDiscussion
AI Arena Tournament
16:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 170
StarCraft: Brood War
Shuttle 618
BeSt 322
910 72
sOs 55
Bale 22
Dota 2
NeuroSwarm234
League of Legends
JimRising 628
Super Smash Bros
Westballz28
Other Games
gofns35692
summit1g8689
WinterStarcraft695
RuFF_SC2103
Livibee83
Organizations
Other Games
gamesdonequick588
[ Show 13 non-featured ]
StarCraft 2
• practicex 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2376
League of Legends
• Rush1192
• Lourlo1119
Other Games
• Shiphtur697
Upcoming Events
Sparkling Tuna Cup
3h 35m
OSC
6h 35m
IPSL
9h 35m
BSL Open Qualifier
12h 35m
WardiTV Weekly
1d 4h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.