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After their article yesterday which I re-posted here, they post another article today about Sun Tzu/Strategy and Starcraft.
Sun Tzu, who wrote The Art of War circa the sixth century BC, would have been unbeatable at StarCraft II. In the sci-fi strategy game, futuristic humans duke it out with alien races for galactic supremacy, and players act as generals: They issue orders, build infrastructure, and command battle units in real time. Pro StarCrafters need insane reflexes (some manage more than 300 actions per minute) and possibly an innate grasp of Sun Tzu’s theories. With the game’s first expansion pack, Heart of the Swarm, out in March, we asked StarCraft analyst and former competitive player Sean “Day[9]” Plott to break down how Sun’s ideas shine — even in outer space.
Check out the article here: Tzu Can Play At That Game!
p.s. thanks to Day-9 for his never-ending quest to propel Starcraft out into the world!
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Haven't some Redditors/TLers made extensive analyses on that already? I might go try to find them.
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On March 07 2013 23:18 renaissanceMAN wrote:After their article yesterday which I re-posted here, they post another article today about Sun Tzu/Strategy and Starcraft. Sun Tzu, who wrote The Art of War circa the sixth century BC, would have been unbeatable at StarCraft II. In the sci-fi strategy game, futuristic humans duke it out with alien races for galactic supremacy, and players act as generals: They issue orders, build infrastructure, and command battle units in real time. Pro StarCrafters need insane reflexes (some manage more than 300 actions per minute) and possibly an innate grasp of Sun Tzu’s theories. With the game’s first expansion pack, Heart of the Swarm, out in March, we asked StarCraft analyst and former competitive player Sean “Day[9]” Plott to break down how Sun’s ideas shine — even in outer space. Check out the article here: Tzu Can Play At That Game!p.s. thanks to Day-9 for his never-ending quest to propel Starcraft out into the world! Tzu is not his name, it's something you say after last names to denote respect. His name is Sun Wu. So don't use the "Tzu" part without the Sun part or it doesn't actually make sense.
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On March 07 2013 23:33 ddrddrddrddr wrote:Show nested quote +On March 07 2013 23:18 renaissanceMAN wrote:After their article yesterday which I re-posted here, they post another article today about Sun Tzu/Strategy and Starcraft. Sun Tzu, who wrote The Art of War circa the sixth century BC, would have been unbeatable at StarCraft II. In the sci-fi strategy game, futuristic humans duke it out with alien races for galactic supremacy, and players act as generals: They issue orders, build infrastructure, and command battle units in real time. Pro StarCrafters need insane reflexes (some manage more than 300 actions per minute) and possibly an innate grasp of Sun Tzu’s theories. With the game’s first expansion pack, Heart of the Swarm, out in March, we asked StarCraft analyst and former competitive player Sean “Day[9]” Plott to break down how Sun’s ideas shine — even in outer space. Check out the article here: Tzu Can Play At That Game!p.s. thanks to Day-9 for his never-ending quest to propel Starcraft out into the world! Tzu is not his name, it's something you say after last names to denote respect. His name is Sun Wu. So don't use the "Tzu" part without the Sun part or it doesn't actually make sense. It's a play on words -.- + Show Spoiler +
I wish the article went into more than just a few of the concepts from The Art of War, though. It was just so short! ;o;
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On March 07 2013 23:52 sylverfyre wrote:Show nested quote +On March 07 2013 23:33 ddrddrddrddr wrote:On March 07 2013 23:18 renaissanceMAN wrote:After their article yesterday which I re-posted here, they post another article today about Sun Tzu/Strategy and Starcraft. Sun Tzu, who wrote The Art of War circa the sixth century BC, would have been unbeatable at StarCraft II. In the sci-fi strategy game, futuristic humans duke it out with alien races for galactic supremacy, and players act as generals: They issue orders, build infrastructure, and command battle units in real time. Pro StarCrafters need insane reflexes (some manage more than 300 actions per minute) and possibly an innate grasp of Sun Tzu’s theories. With the game’s first expansion pack, Heart of the Swarm, out in March, we asked StarCraft analyst and former competitive player Sean “Day[9]” Plott to break down how Sun’s ideas shine — even in outer space. Check out the article here: Tzu Can Play At That Game!p.s. thanks to Day-9 for his never-ending quest to propel Starcraft out into the world! Tzu is not his name, it's something you say after last names to denote respect. His name is Sun Wu. So don't use the "Tzu" part without the Sun part or it doesn't actually make sense. It's a play on words -.- + Show Spoiler +I wish the article went into more than just a few of the concepts from The Art of War, though. It was just so short! ;o; O.... it says Tzu but my brain pronounces in Mandarin which is zi so the pun was lost on me. Thanks.
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As the author of one of those articles, you're totally right, we love the shit out of some SC2. ;-)
Oh, and Sylverfyre, it's super short because it originally appeared in Wired magazine so space restrictions kept the size way down.
Thanks for reading, guys.
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On March 08 2013 00:32 ScienceGroen wrote: As the author of one of those articles, you're totally right, we love the shit out of some SC2. ;-)
Oh, and Sylverfyre, it's super short because it originally appeared in Wired magazine so space restrictions kept the size way down.
Thanks for reading, guys.
I was reading this month's magazine and nearly shit myself in front of my coworkers when I saw the article. Thank YOU for spreading e-sports!
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Really interesting, and thanks for spreading Starcraft and E-sports
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I'm upset how short it is...
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On March 09 2013 23:41 E.L.V.I.S wrote: I'm upset how short it is...
Hi Elvis,
Can you play again or are you still injuried ? I feel like I see you posting on TL forums more than before, so I assume you still can't...
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United Kingdom14103 Posts
On March 08 2013 00:32 ScienceGroen wrote: As the author of one of those articles, you're totally right, we love the shit out of some SC2. ;-)
Oh, and Sylverfyre, it's super short because it originally appeared in Wired magazine so space restrictions kept the size way down.
Thanks for reading, guys.
Thank you for bringing a little legitimacy to competitive gaming
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Katowice25012 Posts
Nice article, thanks for sharing.
On March 08 2013 00:32 ScienceGroen wrote: As the author of one of those articles, you're totally right, we love the shit out of some SC2. ;-)
Oh, and Sylverfyre, it's super short because it originally appeared in Wired magazine so space restrictions kept the size way down.
Thanks for reading, guys.
Convince Kohler to make a dedicated esports section of the website. This is now your duty.
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That was a cute article.
But Sun Tzu better have godlike mechanics if he wants to get anywhere . Good job on Day9 moving shit forward, as always.
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