![[image loading]](http://i.imgur.com/TCRKY.png)
Graphics by: A Stand Up Guy
The round of 16 saw some amazing games and some of the closest matches of the tournament so far. Some of the more notable story lines include








Maps have been updated again. There is a change to the natural choke on Hazard Black to make walling easier. Download the updated map pack. Post any bugs, balance issues, and any feedback in this thread.
![[image loading]](http://i.imgur.com/V7gwF.png)
Bracket: http://wiki.teamliquid.net/starcraft/BWMN_Open/Playoffs
*Warning: Spoilers*
*Warning: Spoilers*
Date & Time
-Sunday, January 13th, at 20:00 GMT (+00:00). Games already played, cast will be this week. (Likely Friday @ 21 CET.)
Format
-Best of 3 maps single elimination. 1st map is predetermined.
-Winner of 1st map vetoes 1 map. Then loser of 1st map vetoes 1 map.
-Loser of 1st map picks 2nd map. Loser of 2nd map picks 3rd map.
Channel
op BWMN on iCCup.
Prize Pool
1st $100
2nd $50
1st $100
2nd $50
Round of 8 Matches
Best of 3, starting map: Resonance II 1.03








+ Show Spoiler [Results] +








+ Show Spoiler [VODs] +


![[image loading]](http://img112.imageshack.us/img112/1599/vodaz1.gif)


![[image loading]](http://img112.imageshack.us/img112/1599/vodaz1.gif)
![[image loading]](http://img112.imageshack.us/img112/1599/vodaz1.gif)


![[image loading]](http://img112.imageshack.us/img112/1599/vodaz1.gif)


Player Contact Info
+ Show Spoiler +
iCCup ID / Teamliquid ID / Other: Races
LRM)Bakuryu / Bakuryu:
LRM)trutaCz / trutaCz:
Radek_z_[KDV] / radley:
iFU.Cryoc / Cryoc:
TechnicS[BG] / LRM)TechnicS / aka:eSu.TechnicS, LRM-TechnicS:
Ace / nFteamAce / aka: iwl-ace, sas.Ace:
sas.Sziky / sas.Sziky:
dsaqwe / dsaqwe. / aka: sas.LocDog:
LRM)Bakuryu / Bakuryu:

LRM)trutaCz / trutaCz:

Radek_z_[KDV] / radley:

iFU.Cryoc / Cryoc:

TechnicS[BG] / LRM)TechnicS / aka:eSu.TechnicS, LRM-TechnicS:

Ace / nFteamAce / aka: iwl-ace, sas.Ace:

sas.Sziky / sas.Sziky:

dsaqwe / dsaqwe. / aka: sas.LocDog:

![[image loading]](http://i.imgur.com/40Ade.png)
1. Submit replays to bwmnopenreplays@gmail.com and indicate both player’s ID’s and map score in the email.
2. Winners and Losers must both submit replays by 20:00 GMT (+00:00) the next day (Monday).
3. Rescheduling is allowed if both players agree to it, but no later than the replay deadline.
4. Players must reply to PMs (or skype messages) from opponents within 48 hours to answer rescheduling requests. For players in poor timezones compromises need to be reached. These players should PM me asap.
5. 20 minutes grace for no shows (by 15:20pm EST). If there's a no show players must submit screenshots with timestamp using the /time command.
6. All games played on ICCup with LAN latency on unless agreed to by both players. Anti-hack is a must.
7. No BM in-game or out will be tolerated.
8. You must play on the ID you registered with.
9. Do not spoil results of matches.
10. No cheating/abusing..duh
![[image loading]](http://i.imgur.com/6ybQH.png)
![[image loading]](http://img825.imageshack.us/img825/264/tlbanner3.png)
Graphic by: Freakling
(2)Cross Game 1.02
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Cross_Game
![[image loading]](http://img839.imageshack.us/img839/4061/2bwmncrossgame102.jpg)
![[image loading]](http://img839.imageshack.us/img839/4061/2bwmncrossgame102.jpg)
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* tightened nat choke for easier protoss wallin
* extended high ground wall at mineral only to make flanks harder
* slightly tightened the middle path (lava bridge)
* removed some of the unbuildable shale-terrain around the middle to make space for turrets
* tightened nat choke for easier protoss wallin
* extended high ground wall at mineral only to make flanks harder
* slightly tightened the middle path (lava bridge)
* removed some of the unbuildable shale-terrain around the middle to make space for turrets
(2)Resonance II 1.03
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Resonance_II
![[image loading]](http://imageshack.us/a/img843/391/2bwmnresonanceii103.jpg)
![[image loading]](http://imageshack.us/a/img843/391/2bwmnresonanceii103.jpg)
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* fixed bugged with stacked resources in observer and training versions
* fixed bugged with stacked resources in observer and training versions
(3)Hazard Black 1.03
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Hazard_Black
![[image loading]](http://imageshack.us/a/img42/954/3bwmnhazardblack102.jpg)
![[image loading]](http://imageshack.us/a/img42/954/3bwmnhazardblack102.jpg)
+ Show Spoiler [Change Log] +
* tightened ramps to the middle
* added more building space on the high ground around the close third
* all far thirds are now wallable with 3 pylons, walling should also be more intuitive than before
* added turret spots on the low ground between the rocky ground.
* made natural choke easier to wall
* added more building space on the high ground around the close third
* all far thirds are now wallable with 3 pylons, walling should also be more intuitive than before
* added turret spots on the low ground between the rocky ground.
* made natural choke easier to wall
(4)DeserTec 1.01
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/DeserTec
![[image loading]](http://imageshack.us/a/img545/5013/4bwmndesertec101.jpg)
![[image loading]](http://imageshack.us/a/img545/5013/4bwmndesertec101.jpg)
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* changed some nat chokes to equalize wallin/simcity opportunities between different positions
* changed some nat chokes to equalize wallin/simcity opportunities between different positions
(4)Melting Pot 1.05
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Melting_Pot
![[image loading]](http://imageshack.us/a/img19/6259/4bwmnmeltingpot105.jpg)
![[image loading]](http://imageshack.us/a/img19/6259/4bwmnmeltingpot105.jpg)
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* fixed some weird spots were Zerglings could slip through unintended paths
* got rid of that buggy player colour, it's the standard purple now
* fixed some weird spots were Zerglings could slip through unintended paths
* got rid of that buggy player colour, it's the standard purple now
(4)Gemlong 1.03
+ Show Spoiler [Image] +
http://wiki.teamliquid.net/starcraft/Gemlong
![[image loading]](http://imageshack.us/a/img545/1716/4bwmngemlong103.jpg)
![[image loading]](http://imageshack.us/a/img545/1716/4bwmngemlong103.jpg)
+ Show Spoiler [Change Log] +
* improved gas and mineral positions for best possible worker pathing
* some minor cosmetical fixes
* some minor cosmetical fixes
Download Updated Map Pack
The map pack includes a melee, observer, and training version. The melee version will be the one used for matches. The training versions allow you to set your spawning location to practice wall-offs and familiarize yourself with the maps.
![[image loading]](http://i.imgur.com/DzJnH.png)
Radek will join Birdie this time around. The tentative time and date for the cast is 21:00 CET on Friday, January 18th.
Channel: http://www.twitch.tv/sen_birdie
![[image loading]](http://www.abload.de/img/stafffbk0u.png)
Thanks to everyone helping with this league!
Admins: LML and L3gendary
Liquipedia: Endy and Mewka
Maps: BWMN Team and Freakling
Casters: Birdie, L_master, radley, and Hacklebeast
Community: asiantraceur
http://wiki.teamliquid.net/starcraft/BWMN_Open
Original Thread
Group Stage Thread
Round of 16 Thread
Birdie's Stream
L_master's Stream
radley's Stream
Hacklebeast's Stream