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Active: 631 users

Test Maps: Star and Shuriken

Forum Index > Closed
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1 2 Next All
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2013-01-01 18:54:50
December 31 2012 16:38 GMT
#1
Testing is currently being done to see if this map has what it takes to be in the ICCUP map pack. Looking for people to test it out from here and possibly upload some replays for me to use.

Note: The first one is almost surely going to be added to the ICCUP map pack

I'm mad at the mods, because the first one is actually going to be an ICCUP map -_-

Fighting spirit has the same third configuration. No more third base insults please.

http://www.teamliquid.net/tlpd/images/maps/237_Fighting Spirit.jpg

I'm also interested in your comments, thank you. No more silly comments from haters please

Image:

+ Show Spoiler +
[image loading]


Observer:

http://www.panschk.de/mappage/maps/(4)starfinal(o).scx

Melee:

http://www.panschk.de/mappage/maps/(4)starfinal(n).scx

Here is another map for people to try as well:

Image:

+ Show Spoiler +
[image loading]


Observer:

http://www.panschk.de/mappage/maps/(4)shuriken2(o).scx

Melee:

http://www.panschk.de/mappage/maps/(4)shuriken2(n).scx
Something
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 31 2012 17:36 GMT
#2
Really cool!

I assume these are foreigner made maps!

Just a piece of advice if you want to make these maps used just give bonus points to people that play these maps (a little more extra than the motw) and they'll get tested the fuck out of them :D

I don't really know what to think about them though.

How do you wall on these. Any pics?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
asdffdsa
Profile Joined December 2012
United States13 Posts
December 31 2012 17:40 GMT
#3
On January 01 2013 02:36 thezanursic wrote:
Really cool!

I assume these are foreigner made maps!

Just a piece of advice if you want to make these maps used just give bonus points to people that play these maps (a little more extra than the motw) and they'll get tested the fuck out of them :D

I don't really know what to think about them though.

How do you wall on these. Any pics?


Walls were tested in the editor. It walls with two barracks. Two rows worth on all naturals.
Something
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2012-12-31 17:51:52
December 31 2012 17:50 GMT
#4
For the first map it looks very good for zerg in TvZ. Zerg can easily defend 4 bases because all minerals and gases are up on a ramp except for the natural. I'm just judging this off of looking at the map however.
sMi.Gladstone | BW: B high| SC2: gold T_T
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2012-12-31 18:31:30
December 31 2012 18:10 GMT
#5
On January 01 2013 02:50 YPang wrote:
For the first map it looks very good for zerg in TvZ. Zerg can easily defend 4 bases because all minerals and gases are up on a ramp except for the natural. I'm just judging this off of looking at the map however.


Terran can take an easy third also though

Also Zerg can do the same on Fighting Spirit.
Something
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 31 2012 19:57 GMT
#6
BTW Who gave you the assurance that these are gonna get uploaded.

The maps don't look bad or anything, but I really don't understand why not use Wind and Cloud or a couple of the BWMN maps. Why your maps specificaly?

Again I'm not insulting your work. I'm just wondering
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2012-12-31 20:00:00
December 31 2012 19:59 GMT
#7
On January 01 2013 04:57 thezanursic wrote:
BTW Who gave you the assurance that these are gonna get uploaded.

The maps don't look bad or anything, but I really don't understand why not use Wind and Cloud or a couple of the BWMN maps. Why your maps specificaly?

Again I'm not insulting your work. I'm just wondering


Because an ICCUP admin said that they are talking about putting my maps in the map pack.

They probably will, and I don't think it matters who's maps they choose. They choose random people's maps all the time.

Why my maps specifically is a silly way to look at it.

I basically showed them my maps and they wanted to add them. If you do the same and yours are just as good maybe they will do the same for you.
Something
traceurling
Profile Joined December 2012
United States1240 Posts
December 31 2012 21:31 GMT
#8
Which admin did you talk with? How could we get more maps considered for the iccup map pack?
"Appreciate the things you have before they become the things you had."
xboi209
Profile Blog Joined June 2011
United States1173 Posts
December 31 2012 22:11 GMT
#9
yes yes, which admin did you ask?
http://www.reddit.com/r/broodwar/
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2013-01-01 00:08:50
January 01 2013 00:08 GMT
#10
On January 01 2013 07:11 xboi209 wrote:
yes yes, which admin did you ask?


Soldier said you guys are adding it to the map pack.

I'd really like to see some replays
Something
xboi209
Profile Blog Joined June 2011
United States1173 Posts
January 01 2013 00:25 GMT
#11
I already suggested you put 2 BWAI bots together if you really want some good replays :p
http://www.reddit.com/r/broodwar/
asdffdsa
Profile Joined December 2012
United States13 Posts
January 01 2013 01:39 GMT
#12
On January 01 2013 09:25 xboi209 wrote:
I already suggested you put 2 BWAI bots together if you really want some good replays :p


Okay well this thread isn't going as planned
Something
traceurling
Profile Joined December 2012
United States1240 Posts
January 01 2013 01:49 GMT
#13
Who's soldier
And who's you guys
"Appreciate the things you have before they become the things you had."
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
January 01 2013 01:54 GMT
#14
i'll play some games on it, watch if you wanna

http://www.twitch.tv/konadora
POGGERS
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
January 01 2013 02:03 GMT
#15
2nd map, i would like to see 12 and 6 gases being moved closer towards the edges, since gas location is at disadvantaged compared to 3 and 6.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
January 01 2013 02:45 GMT
#16
some of the nats in the first map needs to be fixed, some nat's minerals are by the side of map, some aren't, makes easier for defending at certain locations
POGGERS
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2013-01-01 02:58:28
January 01 2013 02:50 GMT
#17
I agree that the gasses should be moved further out

I fixed it in the actual map
Something
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 01 2013 10:50 GMT
#18
3rds on both maps are much closer when expanding clockwise - if you spawn counterclockwise you'll have a significantly harder time expanding away from your opponent (aka positional imbalance).
vibeo gane,
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2013-01-01 18:32:52
January 01 2013 16:22 GMT
#19
On January 01 2013 19:50 -NegativeZero- wrote:
3rds on both maps are much closer when expanding clockwise - if you spawn counterclockwise you'll have a significantly harder time expanding away from your opponent (aka positional imbalance).


Not sure what you're even talking about.

http://www.teamliquid.net/tlpd/images/maps/237_Fighting Spirit.jpg

Look at fighting spirit. The thirds are the same.

Please no more stupid opinions
Something
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-01-01 20:15:22
January 01 2013 20:05 GMT
#20
On January 02 2013 01:22 asdffdsa wrote:
Show nested quote +
On January 01 2013 19:50 -NegativeZero- wrote:
3rds on both maps are much closer when expanding clockwise - if you spawn counterclockwise you'll have a significantly harder time expanding away from your opponent (aka positional imbalance).


Not sure what you're even talking about.

http://www.teamliquid.net/tlpd/images/maps/237_Fighting Spirit.jpg

Look at fighting spirit. The thirds are the same.

Please no more stupid opinions

No, they actually aren't - it's true that the clockwise 3rds on FS are slightly closer and easier to defend, but at least the ground distances to the 3rds in both directions are reasonably close, and it is theoretically feasible to expand in either direction. But on both of your maps, the difference in distances is greatly exaggerated (ramps to the clockwise 3rds are practically right next to the nats) to the point where, in certain matchups, it basically is only feasible to expand clockwise. Not saying this will break the maps - that is unlikely - but it has the potential to cause some imbalances.

Edit: this mostly applies to the first map, but I think it is still an issue with the second map to a lesser degree.
vibeo gane,
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