• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:47
CEST 12:47
KST 19:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad The New Patch Killed Mech! Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1529 users

Test Maps: Star and Shuriken - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2013-01-02 01:14:25
January 01 2013 20:28 GMT
#21
On January 02 2013 05:05 -NegativeZero- wrote:
Show nested quote +
On January 02 2013 01:22 asdffdsa wrote:
On January 01 2013 19:50 -NegativeZero- wrote:
3rds on both maps are much closer when expanding clockwise - if you spawn counterclockwise you'll have a significantly harder time expanding away from your opponent (aka positional imbalance).


Not sure what you're even talking about.

http://www.teamliquid.net/tlpd/images/maps/237_Fighting Spirit.jpg

Look at fighting spirit. The thirds are the same.

Please no more stupid opinions

No, they actually aren't - it's true that the clockwise 3rds on FS are slightly closer and easier to defend, but at least the ground distances to the 3rds in both directions are reasonably close, and it is theoretically feasible to expand in either direction. But on both of your maps, the difference in distances is greatly exaggerated (ramps to the clockwise 3rds are practically right next to the nats) to the point where, in certain matchups, it basically is only feasible to expand clockwise. Not saying this will break the maps - that is unlikely - but it has the potential to cause some imbalances.

Edit: this mostly applies to the first map, but I think it is still an issue with the second map to a lesser degree.


My point was that the distances don't matter.

point this:

please STOP DERAILING MY THREAD.

This thread has a point. It's called test my map and see how it actually works. It's not called "Bash the map".

PLEASE DO NOT DERAIL THE THREAD.

I'll explain it again for you. You can ALWAYS expand clockwise. Who cares.

I'll explain it a fifteenth time for you sir. YOU CAN A L W A Y S expand clockwise on this map.

Because if you can A L W A Y S expand clockwise on FS then you can A L W A Y S expand clockwise on this. So how is it imbalanced?

Now I will say it for a fourth time

STOP DERAILING MY THREAD.

If you post one more time about this argument I'm going to go tell a mod.

You are derailing a thread where the point is testing. Not finding flaws that aren't even flaws.

You can always expand clockwise. So the difference in distance doesn't matter. Especially since the distance to your third in FS is blocked off, which is no different than it being shorter in my map.

If you do it again im going to go tell a mod to ban you from my thread.
Something
Freakling
Profile Joined October 2012
Germany1529 Posts
January 01 2013 21:54 GMT
#22
Mods would surely rather ban people who actually care enough to actually give you the feedback you asked for, than ban you for insulting those who want to help you...
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2013-01-01 22:15:13
January 01 2013 22:13 GMT
#23
On January 02 2013 06:54 Freakling wrote:
Mods would surely rather ban people who actually care enough to actually give you the feedback you asked for, than ban you for insulting those who want to help you...


I'm not insulting those who want to help me.

What he's saying is false. The map is perfect as is and actually plays exactly like fighting spirit.

Let me break it down again for you Freakling:

On fighting spirit the little river that blocks enemies from getting to your third on one side is the same as the third being close.

The distance from the other ramp to the enemy natural is the same as it is on fighting spirit. Meaning that there is actually virtually no difference.

It's actually harder slightly to expand on my map because both ramps are open to the enemy.

If your opponent expands to the left and he's at 5 it's no different than him doing it on fighting spirit.

If 2 expands at 3 it's exactly the same as on fighting spirit also.

The distance from 2 to 12 is the same on both maps as well.

It's actually just slightly longer on my map, which means that my map is actually a less easy third than fighting spirit.

If you're going to talk about my map do it in a way that makes sense. I opened photoshop and played around just to make sure this is true.

The fact that you guys found my map on here after coming here from BWMN shows that you are either jealous or pissed off that I didn't listen to your advice about my desert map.

Either way I really don't give a damn. Leave me alone.

This is not an argument it's a thread. If you continue derailing it any further I will ignore you and talk to a mod.
Something
skzlime
Profile Joined July 2005
Hungary462 Posts
January 01 2013 22:19 GMT
#24
calm down yo, he is not derailing your thread. how is he bashing the map? he was super respectful lol, not to mention that he is completely right. FS also has positional imbalance, which is clearly visible in close positions TvP and especially TvT. tons of maps have this, Sniper Ridge is another good example. it's kind of pointless criticism since you probably won't move expansions on a finished map, but that does not make it any less true. it's not game breaking anyway, you just have to play accordingly.
life is balanced, L2P
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
January 01 2013 22:27 GMT
#25
fighting spirit very obviously doesn't have the same third configurations, don't know why you flame people who make true statements.

you also cant A L W A Y S expand clockwise in some matchups. If protoss spawns counterclockwise to a terran pvt you never expand towards the terran's push. Same thing as zerg doesn't expand towards protoss unless they are planning to use that third hatch for hydra bust afaik, and alos true zvt (though usually zerg expand to the opposite corner of the terran anyways if they can have lurkers on a ramp). terran on the first map in tvp can push towards the counterclockwise third using highground while fs obviously doesn't have that option, such that expanding counterclockwise in pvt on fs is probably easier.

that all said I don't think it really majorly effects map balance if other factors are good (I am not good at judging balance) since pvt, zvt you can expand cross corner and zvp you can take the third as cross corner natural. pvz offhand I think expanding counterclockwise would be fine to get the third gas.

minerals do need to be changed at the naturals as konadora posted, at least to be the same configurations. Top left and bottom right have different mineral configurations.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
January 01 2013 22:28 GMT
#26
your attitude won't get this thread anywhere
POGGERS
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
January 01 2013 22:42 GMT
#27

My point was that the distances don't matter.

point this:

please STOP DERAILING MY THREAD.

This thread has a point. It's called test my map and see how it actually works. It's not called "Bash the map".

PLEASE DO NOT DERAIL THE THREAD.

I'll explain it again for you. You can ALWAYS expand clockwise. Who cares.

I'll explain it a fifteenth time for you sir. YOU CAN A L W A Y S expand clockwise on this map.

Because if you can A L W A Y S expand clockwise on FS then you can A L W A Y S expand clockwise on this. So how is it imbalanced?

Now I will say it for a fourth time

STOP DERAILING MY THREAD.

If you post one more time about this argument I'm going to go tell a mod.

You are derailing a thread where the point is testing. Not finding flaws that aren't even flaws.

You can always expand clockwise. So the difference in distance doesn't matter. Especially since the distance to your third in FS is blocked off, which is no different than it being shorter in my map.

If you do it again im going to go tell a mod to ban you from my thread.



Chill out dude. The other guy is just trying to help you. (I have no idea who is actually correct about positional imbalance or not, I didn't look at the map)
Even if you get feedback that you don't like or you think is wrong, please respond in a respectful manner.
Saying "I am going to call a mod" is actually a pretty good way to get yourself in trouble
I was going to swing into action, but I think you are just very passionate about your map and maybe got carried away a little.

So, just be calm, be nice. You will get a nice discussion about your map going, these people are just trying to help
AdministratorLaws change depending on who's making them, but justice is justice
asdffdsa
Profile Joined December 2012
United States13 Posts
Last Edited: 2013-01-02 01:14:35
January 01 2013 23:18 GMT
#28
You guys are wrong about the positional balance. It's a retarded discussion and keep it out of MY thread god damnit.

Why don't you guys go to my post on BWMN where no one cares about what you guys say either.

That way I can finish getting done what I have to accomplish here.

I already explained why there's no positional balance difference. Here guys I will do it again for you so that you can stop filling MY thread with something I CLEARLY DO NOT want MY thread to be FILLED with out of RESPECT for ME please after I EXPLAIN this one more TIME leave MY thread ALONE.


Now:

When you have something like the river blocking the ramp on Fighting spirit. A distance to the natural from the third that really doesn't bother to mean anything except for the fact that it's there and on my map you have a close ramp to mimic what is on fighting spirit.

Now. You have a distance from the other ramp to the next natural that is the same as the ramp on fighting spirit to the next natural. This means that the way the third works is exactly the same.

The distance from the natural to the third from inside the choke doesn't even mean anything. It's there because the player has easy access to the third because of the blocked river. The same thing is mimiced on my map. IF a player at 5 were to take the 6 o clock third it just means that 2 can take the 3 o clock the same exact way the 2 o clock on fighting spirit would take the 3 o clock and the same way that would work.

Now that I have cleared up why the thirds work practically identically can you please respect me and my thread and leave this discussion closed. I didn't ask for his help with this issue. I do NOT like to talk about this issue. It is not even an issue to begin with. You guys clearly have some jealousy or hate issues that I don't want to deal with. I am going to contact a moderator and put an end to this discussion. If you would like to test my map that is great. I asked for comments. Not a drawn out discussion that derails and ruins my thread. Please do not do so any further or I will contact a moderator because I'm getting angry about it.

You guys can't understand what I am saying clearly and it's the truth. I do not care, please stop this discussion. Stop derailing MY thread, and since it is MY thread I do not want to talk about this issue. The next person that posts about it will be reported.


User was banned for this post.
Something
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
January 01 2013 23:26 GMT
#29
why do you think you are such a big fuck

calm the fuck down, you got some insecurity issues
POGGERS
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #110
CranKy Ducklings128
IndyStarCraft 120
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 578
IndyStarCraft 120
Railgan 17
StarCraft: Brood War
Horang2 3260
Larva 965
Hyuk 672
Hyun 563
Soma 304
PianO 286
Pusan 247
Barracks 242
Mong 223
sSak 209
[ Show more ]
ZerO 192
Last 169
Light 120
sorry 108
Backho 88
ggaemo 73
Sacsri 46
Sharp 33
IntoTheRainbow 9
Noble 9
Dota 2
Pyrionflax225
Fuzer 56
League of Legends
JimRising 246
Counter-Strike
x6flipin324
Heroes of the Storm
Khaldor217
Other Games
singsing1931
DeMusliM208
rGuardiaN61
Trikslyr19
ZerO(Twitch)16
Organizations
Counter-Strike
PGL20485
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1034
League of Legends
• Jankos2169
Upcoming Events
Safe House 2
6h 13m
IPSL
8h 13m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 5h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
5 days
Online Event
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
WardiTV Invitational
6 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.