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Active: 795 users

[M] (2) Misty Peaks

Forum Index > SC2 Maps & Custom Games
Post a Reply
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-11-24 20:41:17
November 24 2012 19:57 GMT
#1
[image loading]
[image loading]

Uploaded to [HotS] in Melee


[image loading]
(Angled Overview)

Screenshots
+ Show Spoiler +
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Description
Misty Peaks features short distances and intense map control scenarios.

Details
Spawns: 4
Playable Bounds: 110x140
Bases: 10

Aesthetics will be updated in the coming days.

Please leave a comment, all feedback is appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-11-24 20:21:58
November 24 2012 20:19 GMT
#2
I think without these rocks the map would be great. At the moment the paths are just too small imo. And could you make sure that this ridge connecting the main and the highground with the tower is the only way for blinkstalkers to get into the main? That would be cool.

And the watchtower can´t see the main, yes?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 25 2012 07:38 GMT
#3
I've told you how I feel about it, this should honestly be in the WIP thread, with all the stuff that can be done with it. Looking at the overview you get the impression that there's some deathly plague in the corners, and the terrain contorted itself to avoid it. Show the corners some love, play with the design of the corners and the middle pathways some to make it more interesting/varied, and then worry about the aesthetics.

Hell, you'd probably be better off turning it all back into Dunes and starting over, that low ground x.x
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-11-25 08:29:30
November 25 2012 08:28 GMT
#4
Looks cool. Thank god it isn't a large map.
but space efficiency could do some work.

Also I like it because it's pretty different from other people's maps. props to that! You're the best mapper in DF imo :D

edit: I feel like if you rotate it a little clockwise, the whole thing would look and feel better.
Mapmaker of Frost, Fruitland and Bridgehead
Aunvilgod
Profile Joined December 2011
2653 Posts
November 25 2012 12:13 GMT
#5
On November 25 2012 17:28 Semmo wrote:
Looks cool. Thank god it isn't a large map.
but space efficiency could do some work.

Also I like it because it's pretty different from other people's maps. props to that! You're the best mapper in DF imo :D

edit: I feel like if you rotate it a little clockwise, the whole thing would look and feel better.


OMG "space efficiency" is worthless! Pushing bases into the corners would lead to nothing but passive games because you would get too much out of position to attack.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
November 25 2012 17:12 GMT
#6
third is meh to me. a bit weird to defend as well as that long ass pathway from the middle of the map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 25 2012 19:05 GMT
#7
I agree with sunshine, this should be in wip thread.
Comprehensive strategic intention: DNE
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