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Chrono Trigger Mafia

Forum Index > TL Mafia
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sandroba
Profile Joined April 2006
Canada4998 Posts
November 19 2012 08:38 GMT
#59
/in
sandroba
Profile Joined April 2006
Canada4998 Posts
November 19 2012 23:06 GMT
#163
##Steal the old man's chicken
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:17 GMT
#252
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:19 GMT
#255
I see that everyone went completely the opposite way of tackling this issue as I have so far. Of course I am right and you guys probably gave it no thought.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:22 GMT
#257
On November 21 2012 11:19 Hapahauli wrote:
Show nested quote +
On November 21 2012 11:17 sandroba wrote:
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.


So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks.

As far as I know I have no way of manipulating them without the use of this thread. Wouldn't that instantly out me in the thread? I typed some sensible stuff and you just twisted it to make it seems suspicious. I wonder why that is.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:29 GMT
#268
Well I can tell people are town pretty consistently (even more so than finding who is scum), so I will select less likely to get shot players who I have a town read on to take on the mission .I don't see what's confusing about that.
I think scum will shoot certain players, regardless if they are considered town or not by the majority, if they are town quite early. That makes them not so good targets to be "confirmed" early on because it's a waste. If scum chooses to shoot the "likely town" group assuming I succeed in the mission, it preserves the town vets. If they choose to shoot the town vets it preserves the "likely town" group.
I hope this helps clear it up.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:31 GMT
#271
On November 21 2012 11:24 Hapahauli wrote:
@ Sandro

Well to elaborate on that sandro, I don't find it to be a good idea to have a vet + 3 less-experienced players on the same team. The vet will have a lot of persuasive authority over the rest of the team and it probably won't be a very effective way to think through these mini-games. Unless the vet was super-obvious-town or something, I'm wary of such a party setup

From what I see in the OP only if they are town/mafia and the hidden value assigned to them (and other hidden factors) influense in the success of a mission. I doubt how much experienced a player has is one of the hidden factors.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:34 GMT
#277
On November 21 2012 11:32 Z-BosoN wrote:
Show nested quote +
On November 21 2012 11:29 sandroba wrote:
Well I can tell people are town pretty consistently (even more so than finding who is scum), so I will select less likely to get shot players who I have a town read on to take on the mission .I don't see what's confusing about that.
I think scum will shoot certain players, regardless if they are considered town or not by the majority, if they are town quite early. That makes them not so good targets to be "confirmed" early on because it's a waste. If scum chooses to shoot the "likely town" group assuming I succeed in the mission, it preserves the town vets. If they choose to shoot the town vets it preserves the "likely town" group.
I hope this helps clear it up.


Basically we should just trust your own abilities to sense if someone is town and be happy?

Yes.

@acro yes I have, I believe this party selection plan will ultimately lead town to victory.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:36 GMT
#279
On November 21 2012 11:34 Hapahauli wrote:
Show nested quote +
On November 21 2012 11:29 sandroba wrote:
Well I can tell people are town pretty consistently (even more so than finding who is scum), so I will select less likely to get shot players who I have a town read on to take on the mission .I don't see what's confusing about that.


Well the problem is that it requires the town to place a great deal of trust in you. I'm not sure of how distinguishable your meta is, but I'm very hesitant of placing so much trust//power in a person so early in the game.

Show nested quote +
I think scum will shoot certain players, regardless if they are considered town or not by the majority, if they are town quite early. That makes them not so good targets to be "confirmed" early on because it's a waste. If scum chooses to shoot the "likely town" group assuming I succeed in the mission, it preserves the town vets. If they choose to shoot the town vets it preserves the "likely town" group.
I hope this helps clear it up.


I really don't understand this at all. Do the mini-games "confirm" people as town or something? Otherwise, I really don't get this at all.

The OP says the sucess of the misson depends on a weighted sum of town/mafia players assigned to it. That means that if a mission was successful most likely at least 3 out of 4 players in were town.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:48 GMT
#290
On November 21 2012 11:33 marvellosity wrote:
Show nested quote +
On November 21 2012 11:29 sandroba wrote:
Well I can tell people are town pretty consistently (even more so than finding who is scum), so I will select less likely to get shot players who I have a town read on to take on the mission .I don't see what's confusing about that.
I think scum will shoot certain players, regardless if they are considered town or not by the majority, if they are town quite early. That makes them not so good targets to be "confirmed" early on because it's a waste. If scum chooses to shoot the "likely town" group assuming I succeed in the mission, it preserves the town vets. If they choose to shoot the town vets it preserves the "likely town" group.
I hope this helps clear it up.


Unless I missed something setup-wise, I'm not getting your linking who gets shot and who is in the party together. If for instance syllogism is town, what difference does it make whether he is in a party or not? Doesn't he just get shot anyway?

How does people being in a party, mission successful or otherwise, 'confirm' anything?

From what I've read in the OP (events part), you can assume that being in a successful mission makes you more likely to be town. What I'm saying is that if syllo for example is town he will be prob shot regardless of how likely town he is in the eyes of others, so it makes to take him on early missions. Likewise if player X that no one knows is almost confirmed town he prob wont get shot early by scum regardless. And if they shoot him to deal with confirmed people, that preserves the good/known players.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:51 GMT
#297
EBWOP: makes him a waste
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:56 GMT
#305
I think I would rather avoid name claiming for right now given the HP issue. It will probably help mafia assort their kp more effectively.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:59 GMT
#309
Yes. I have the power of logic on my side. It's very rare these days.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 03:05 GMT
#315
On November 21 2012 12:02 Clarity_nl wrote:
Show nested quote +
On November 21 2012 11:59 sandroba wrote:
Yes. I have the power of logic on my side. It's very rare these days.


So you're saying that you deduced that scum will know hp by flavor claims, or anything for that matter? Please explain to us idiots.

Who do you think will have more hp chrono or chrono's mom? Pretty sure HP proportions will be in accordance to game flavour.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 03:42 GMT
#357
On November 21 2012 12:37 TheChronicler wrote:
Show nested quote +
On November 21 2012 12:32 Oatsmaster wrote:
On November 21 2012 12:25 TheChronicler wrote:
On November 21 2012 11:59 Oatsmaster wrote:
random fluff post,
Lotta Brazilians :O


Useless. Don't post like this.


Thanks for the confidence boost...


----------------------------------------------


If I'm leader I don't want to choose the three people with me. I want to choose three people to choose three people who will be on the team. They can choose themselves if they'd like. Why do this? Because it gets us more information. If I'm not chosen leader I'd like the person who IS chosen to implement this system.

We still get information from who the leader chooses, AND we get information based upon who the three chosen people choose.


All this does is show us that you have no confidence in your reads... Also passing the blame if town fails the mission you are leading by saying you didnt pick the party members..
Suspicious behavior


You have confident reads this early? I'm taking the decision given to one person and spreading it to four. Leader can say who he's picking and give his reasons why (if he wants to), and then the three chosen can choose who they want on the team and give their reasons why (if they want to)

That gives us four times the information. How is this bad? Because you have to put more effort into the game and keep track of what people are doing?

Let me explain it easier why this is stupid:
Let's say player X chooses player Y and so on and the mission fails. What does that tell us about the alignments of the people who picked? Nothing. So it doesn't give us any extra info, because you are relying on 3 dif day 1 reads of 3 dif players, with no way of knowing who made a wrong read or who is scum anyway/
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 04:17 GMT
#399
Of course input from everyone is welcome and obviously such input is what is considered when you derive your reads. But ultimately I'll choose whoever I have the strongest town reads at the end of the day. If I can't make such strong reads on the less known players, of course I'll move up the ladder until I'm confortable with my read.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 08:00 GMT
#532
On November 21 2012 15:59 syllogism wrote:
Sandro who do you think is [most likely to be] town so far?

I'll do better and give you 2 I have a pretty good town read on: Diodude and oatsmaster.

@Djoref I'll try to put in an effort and explain my reads properly when the time comes, but I'm gonna wait a little more before I do that.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 08:03 GMT
#535
@phagga town hunting is super effective if you know how to do it properly. It has like 3x the accuracy than hunting for scum I would say =P
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 08:06 GMT
#538
On November 21 2012 17:01 syllogism wrote:
All this talk about treating this game like Resistance is misguided or malicious, at least if the implication is that the game is only about looking for townies. Resistance is a game with no roles, transparent mechanics, no flips, clear goal and every day you gain information that isn't particularly subject to manipulation. In this game there is some sort of mafia NK mechanic, hitpoint mechanic, likely a lot of roles and town can even win by eliminating all the mafia. This suggests that there is a lot of KP in the game and it is not limited to just mafia. Moreover, I think the more mafia are left alive when Lavos is summoned, the harder it is for town to win.

The point being, there is little reason for us not to also be looking for mafia in the thread. Mafia have relatively easy time blending in if all they have to do is pretend to be looking for townies or even worse every single day just look for the best party leader. Identifying likely mafia will also give our blues something to work on.

So, while it's fine that we early on discuss about who is likely to be town or who would be the good leader, this shouldn't last and the game should be played quite like a normal mafia game. Town hunting can be mostly restricted to your spreadsheets unless you are trying to convince the likely party leader to include someone on the team.

I predict it will be harder for us to find scum with no lynch voting. I think the best bet at least for d1 is to concentrate in finding a team that will succeed in the mission and let us learn more about the game mechanics.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 08:11 GMT
#541
On November 21 2012 17:04 Keirathi wrote:
Show nested quote +
On November 21 2012 16:35 goodkarma wrote:
On November 21 2012 16:12 phagga wrote:
I like Sandroba's plan, his logic is sound. However, I find it dangerous to derive a town read from it, nothing is stopping scum to put up this plan to get themselfes elected.

Why is everyone asking for town reads? I understand that the mechanics are working differently, but everyone just spreading their townreads like the flu will only make it easier for scum to decide who to shoot at night. People like Keirathi and me who have no desire in being elected D1 should not be giving out any townreads, instead we can actually scum hunt in the traditional way and establish ourselfes as town this way. I even think that most candidates should not be throwing out their town reads unless they seem to be a serious candidate (meaning several people have voiced interest in voting that person).



The reason we're not doing traditional scumhunting is because we don't have the power to lynch scum. Our time is best used determining who is most likely town, as we're (hopefully) voting for townies as party leader.

I've touched on this a few times. Hopefully this is the last time clarification is needed. This game isn't about scumhunting. Rather, it revolves around townhunting.


Hope that helps.


I see a couple people have questions for me. I'll make a followup post for them within the hour and then I'm calling it a night.

Damnit, I was in bed and checked the thread once more from my phone and had to get up to come back and reply to this because of how vehemently I disagree.

First:
Show nested quote +
On November 19 2012 09:43 GreYMisT wrote:
This game employs a Party Election system. Most of the time (in place of the lynch) players will be voting on a “Party Leader”. The party leader will be elected each day the town is faced with an “event” (this will be notified in the daypost).


Notice that it says MOST OF THE TIME there won't be a lynch, implying that there will be a traditional lynch at some point (presumably on non-event days).

Also:

Show nested quote +
On November 19 2012 09:43 GreYMisT wrote:
Factions and win conditions

At some point in the game Lavos will be summoned. The powers and nature of Lavos are hidden until 1999 AD. Win conditions are based around Lavos. Lavos will spawn at a predetermined time in the game. If all mafia die, Lavos will be summoned immediately.


Notice the "If all mafia die." How exactly are mafia ever going to die in this game if all we do is townhunt the whole game? I'm going to guess they aren't going to get punished for being selected into the party (and actually, probably rewarded), so they won't be dying from that. So, that only really leaves 1) lynch whenever that's what we do for the day 2) town vigs shooting the scum and 3) third party having some sort of KP

Both 1 and 2 require scumhunting. Also, scumhunting narrows down possible town reads.

Basically I 100% disagree with you that the only thing we should be doing is townhunting.

If I had to guess I would say after lavos get summoned he gets X amount of HP and is targetable by players each day or something. Mafia needs to kill town so it prob wont target lavos and keep hitting town while town tries to kill it. The outcome of the events will prob influence in how properly town can fight/survive lavos.
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