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[M] (2) Hade's Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-07-22 01:21:02
July 21 2012 21:42 GMT
#1
Published on EU

Hades' Temple
Playable Bounds; 171 x 157

[image loading]

more pictures;
+ Show Spoiler +
[image loading] [image loading] [image loading] [image loading] [image loading] [image loading] [image loading]


Special thanks to Monitor and FlashFTW for helping me out!
Map name by Flashftw.

Changelog:
+ Show Spoiler +
Natural desized, more analyze pics added
Eggs Dee
moskonia
Profile Joined January 2011
Israel1448 Posts
July 21 2012 21:57 GMT
#2
Natural so big :O other then that it seems pretty good ^^
Infidler
Profile Joined June 2012
Norway49 Posts
July 21 2012 21:58 GMT
#3
On July 22 2012 06:57 moskonia wrote:
Natural so big :O other then that it seems pretty good ^^


Thanks! yeah i have been looking at that natural too, its just too big
Eggs Dee
SFGIANTS91
Profile Joined October 2011
United States51 Posts
July 22 2012 00:05 GMT
#4
main size is fine, people that dont play terran dotn realize that terran actually needs to put infrastructure somewhere.
DUDE! Where's my mothership???
Infidler
Profile Joined June 2012
Norway49 Posts
July 22 2012 01:20 GMT
#5
On July 22 2012 09:05 SFGIANTS91 wrote:
main size is fine, people that dont play terran dotn realize that terran actually needs to put infrastructure somewhere.

yea, the main is fine, but the natural was to large. i have changed the natural now though.
Eggs Dee
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
July 22 2012 04:29 GMT
#6
ugh finally unbanned.

thanks for the shoutout as usual. you already know the changes i want ^^
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
July 22 2012 09:33 GMT
#7
Seems very solid.

Do you think it's too easy to turtle on 3 bases here, perhaps? I think this has an easier 3 bases than anything in the map pool currently. Just wall off either one of the entrances and kick your feet up, or even w/out walling off your army only has to bounce between 2 chokes that are like 1 foot away from each other. You could probably extend the distance between the 2 chokes very easily and the map would be unaffected otherwise. Just my 2 cents of course.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 22 2012 12:09 GMT
#8
Is it possible to siege the new natural from the base just north / south of it?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Infidler
Profile Joined June 2012
Norway49 Posts
July 22 2012 13:42 GMT
#9
On July 22 2012 21:09 Yonnua wrote:
Is it possible to siege the new natural from the base just north / south of it?

i will test that today, thanks for your feedback
Eggs Dee
Infidler
Profile Joined June 2012
Norway49 Posts
July 22 2012 13:43 GMT
#10
On July 22 2012 18:33 Fatam wrote:
Seems very solid.

Do you think it's too easy to turtle on 3 bases here, perhaps? I think this has an easier 3 bases than anything in the map pool currently. Just wall off either one of the entrances and kick your feet up, or even w/out walling off your army only has to bounce between 2 chokes that are like 1 foot away from each other. You could probably extend the distance between the 2 chokes very easily and the map would be unaffected otherwise. Just my 2 cents of course.

the easy third was kind of the idea, i described it as a 1 on 1 macro map when i uploaded it, but it may need a change like you said! thanks alot for your feedback!:D
Eggs Dee
Rukis
Profile Joined April 2009
United States252 Posts
August 12 2012 05:49 GMT
#11
How can I get a pictuer of my map, so i can submit? :/
Flash was the Genius, Nada was the true god.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 12 2012 06:38 GMT
#12
Try to use less straight lines on the natural parts, it makes it look more realistic.
vibeo gane,
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