• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:53
CET 09:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2?
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2071 users

[D] Macro Cycle List and Guidelines

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Cheshyr
Profile Joined November 2010
United States78 Posts
Last Edited: 2012-07-01 15:51:39
July 01 2012 15:51 GMT
#1
I saw, in another thread, a reference to keyboard macro cycles. When I compared my own cycle to a well developed macro cycle, I realized 4sd with the occassional deviation for injects wasn't going to cut it anymore.

I'm curious if people have specific macro cycles, what they are, and how they adjust them. My hope is for this thread to develop a small list of basic cycles that cover more than just drones/probes/scvs, and some guidelines for adapting/adding to them. I play Zerg, so those are the cycles I'm most interested in, but obviously any race's cycle is desired and welcome.
essencesc2
Profile Joined May 2012
United States18 Posts
July 01 2012 16:02 GMT
#2
I play terran and zerg at a high plat / diamond level so

terran cycle:
1. follow build timings
2. scvs
3. units
4. count scvs on each cc / re-rally ccs
5. upgrades

zerg cycle:
1. follow build timings
2. inject
3. units / drones
4. count drones on each hatch / re-rally hatches
5. creep
6. upgrades

Sianos
Profile Joined April 2011
580 Posts
July 01 2012 16:36 GMT
#3
I play terran at high diamond level:

1. Build scvs
2. Build units
3. Build supply depots
4. Follow build
5. count scvs and rally ccs
6. upgrades
7. watch minimap
benthekid
Profile Joined March 2011
United States132 Posts
July 01 2012 16:38 GMT
#4
terran cycle:
1. follow build timings
2. scvs
3. units
4. count scvs on each cc / re-rally ccs
5. upgrades

You forgot mules, Army movement and building static defense
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
Nuclease
Profile Joined August 2011
United States1049 Posts
July 01 2012 16:40 GMT
#5
High diamond Protoss cycle:

1. Warp gates
2. Probes
3. Pylons
4. Other production (robo, stargate, etc.)
5. Upgrades
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Demonhunter04
Profile Joined July 2011
1530 Posts
July 01 2012 16:44 GMT
#6
Interesting. I don't follow a specific cycle, I just do whatever is almost done (queue units if they're almost done, get ready to continue upgrades, etc)
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
July 01 2012 16:45 GMT
#7
This isn't so much a list, but I use queens on hotkeys 5-9, and whenever I inject, I check
1) Drone count at each base
2) Progress of upgrades
3) Overlords derping around, not spread around the map

And then I micro army until the next inject cycle, making units/overlords as needed.
Getting back into sc2 O_o
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-07-01 16:55:15
July 01 2012 16:53 GMT
#8
If you follow your build before you have checked your scv, unit production and supply you end up with idle time on your production and/or with little supply blocks, so I wouldn´t recommend following the build first.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
July 01 2012 17:00 GMT
#9
On July 02 2012 01:44 Demonhunter04 wrote:
Interesting. I don't follow a specific cycle, I just do whatever is almost done (queue units if they're almost done, get ready to continue upgrades, etc)



Lol same here. I just keep in mind what i want to do and just do it.
Entirety
Profile Blog Joined April 2012
1423 Posts
July 01 2012 17:08 GMT
#10
Terran cycle:

1. Build SCVs
2. Built units
3. Supply Depot
4. MULEs (when is the last time I scouted my opponent? Sometimes save a MULE in favor of scan)
5. Check saturation + overall count of SCVs (60-80 is a good place to stop)
6. Check rally points
7. Upgrades
8. Check production facility ratio (not enough Barracks? that sort of thing)
9. Check add-on ratio (using recently scouted information, need more Marauders = more Tech Labs)
10. Do 1-4 again
11. Build more CCs/Turn existing ones into OCs/Build more upgrade buildings (Armories and whatnot)
12. Build Refineries/check Gas saturation/check Gas to Mineral ratio
13. Check tech (lay down Ghost Academy, etc.)
14. Check idle SCVs/misc. stuff (I didn't Supply Depot block my 3rd, etc.)
15. Rebind camera hotkeys

Lategame macro cycle (short, used during battles)
1. Unit spam
2. Lay down a production facility
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2012-07-01 17:10:06
July 01 2012 17:08 GMT
#11
When I started playing and when I play multiplayer I tend to go:

Inject
Overlord
Build
Upgrade
Creep
(optional scout or move units)

I stopped doing this in the early game because many of the actions are "built in" with all the repetition of learning my builds.

As the late game progresses it becomes "inject, build, upgrade, expand (or static defense/replace drones)", but most of the time I'm managing battles and only have time to inject and check upgrades. I'm working on trying to fit the cycles into late game more efficiently.
shishy
Profile Joined May 2011
United States115 Posts
July 01 2012 17:36 GMT
#12
Master Terran, this cycle usually comes naturally since it's what I got used to:

Look at supply (See if I need to make depots)
Check orbitals/CC/PF to make SCVS
Check production on army units
Check upgrades
Then I go back to my Orbitals to check energy, and decide if I need to mule or save scans in case I am pushing (e.g. TvZ for creep or TvT/TvP for enemy positioning)
Then I look at resources right after making units to see if I have extra that I can invest in Army, Tech, or Econ (Depending on what's appropriate).
I constantly hotkey my army at the end and examine my map presence at this time before I repeat the cycle.

When I am pushing or what not, I always push right after I make new units, not after they are done so I can push initially without worrying about macro immediately. When I need to macro during a push, I make sure I position myself so I don't get raped while I am doing something else.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2012-07-01 20:04:24
July 01 2012 20:03 GMT
#13
I think, during my time 2raxing, I was able to develop a fairly good early- to mid-game cycle that goes something like this:

1. build SCVs/MULES
2. build units (2 marines/1 marauder)
3. build supply depot
4. rally rax

The first 3 are done watching the minimap as well as money. In general, I try to look at the minimap while building a building and look at my money/supply when building units. Practicing 2rax in a custom game will immensely help any terran player to understand and practice a macro cycle.

I'm still trying to understand how to macro well at 10:00+, experimenting with different things. In general, my APM as terran drops off the edge after a certain point because I don't know what to do when I don't need to make supply depots or make SCVs, as dumb as that sounds. It's easier for zerg because you're ALWAYS doing the same actions the entire game.
StrategyAllyssa Grey <3<3
rufflesQueso
Profile Joined May 2012
100 Posts
Last Edited: 2012-07-01 20:26:30
July 01 2012 20:23 GMT
#14
Terran

*Pay very close attention to minimap while going through the cycle.
1. Check resources / supply
2. Build SCVs
3. Build Units
4. Upgrades
5. Allocate left over resources where needed
6. Cycle through CCs/OCs for saturation.

After macro cycle:
1. Micro
2. Repeat macro cycle
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 01 2012 20:34 GMT
#15
Same here, I don't have a drilled-in cycle. Now of course that's not exactly a good thing, since I often hit ~2000/1000 min/gas lol. But still, my supply/res/energy awareness is improving, so I guess i'll work on one later.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kotreb
Profile Joined June 2011
Croatia1392 Posts
July 01 2012 20:49 GMT
#16
On July 02 2012 02:00 HeeroFX wrote:
Show nested quote +
On July 02 2012 01:44 Demonhunter04 wrote:
Interesting. I don't follow a specific cycle, I just do whatever is almost done (queue units if they're almost done, get ready to continue upgrades, etc)



Lol same here. I just keep in mind what i want to do and just do it.


yeah, same here. i know what i want to do and just do it.
If you don't sin Jesus died for nothing.
KingLumps
Profile Joined January 2012
74 Posts
July 01 2012 20:54 GMT
#17
I play toss

1. Probes
2. Units
3. Pylon(s)
4. Forges/other upgrades

If I still have extra resources then more gates/production/expo
iSuck
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 02 2012 00:11 GMT
#18
Don't know if you guys remember this, but someone posted a thread of protoss pimpin'

P - production
I - income
M - minimap
p - pylons

Breaking this down to:

1. probes
2. pylons
3. warpgates
4. robo/stargate
5. upgrades and tech(storm, charge)
7. observers (2-3, check up on them, move them around, see whats up)
6. expand? (y/n)


Throw in check minimap every 2-3 steps.


http://www.teamliquid.net/blogs/viewblog.php?topic_id=203113
"Ashley Schaeffer BMW! Woo!"
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-07-02 06:27:58
July 02 2012 06:20 GMT
#19
On July 02 2012 01:44 Demonhunter04 wrote:
Interesting. I don't follow a specific cycle, I just do whatever is almost done (queue units if they're almost done, get ready to continue upgrades, etc)


I think the better way to look at it is: In what order do you check what needs doing? And if multiple things need doing, what do you do first? (they should be one and the same, but it's possible that they're not) If you can be conscious of this it'll help

As for mine:

Production (watch minimap)
Overlords (watch minimap)
Army movement
Injects (watch minimap)
Tech/gas etc
Creep
Overlord spread (watch minimap)
Saturation check

If too much is going on or I'm playing too slow, stuff at the bottom gets scrapped. Army movement includes scouting, burrowing lings at expansions, battles etc etc
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Cheshyr
Profile Joined November 2010
United States78 Posts
Last Edited: 2012-07-02 12:14:17
July 02 2012 12:09 GMT
#20
This has gone an interesting direction, and there's a lot of good info here. My intent was to find a keyboard cycle that I can practice spamming to get my APM up. From there, I can make deviations for things like Build Order, Defense, Aggresion, etc. It hadn't occured to me that many people use custom hotkey setups.

In all the following cases, keeping an eye on the Minimap was assumed.

For Terran, it appears almost everyone starts with SCVs. Half the cycles didn't mention Mules, and none of those that did were consistent with each other. Some people check supply before SCVS, most after Units. The most general 'summary' of the cycles listed appears to be:
  • SCVs
  • Units
  • Supply
  • Saturation
  • Upgrades
  • Other Misc (Spend Extra Money, Rally, Rebind Army, Rebind Cameras, etc)

Protoss seems pretty consistent, although the top three appeared in 3 different permutations.
  • Probes
  • Pylons
  • Units
  • Special Units
  • Upgrades
  • Other Misc (Observer Placement, Expand, etc)

The Zerg lists were pretty sparse. This is likely because Zerg is a reactionary race, but you'd think it could benefit from some of the structure the other race's cycles show.
  • Inject
  • Overlords
  • Units
  • Saturation
  • Upgrades
  • Other Misc (Creep, Overlord Placement, Spend Extra Money)

So that's the summary of the currently suggested cycles. What can we improve?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 144
StarCraft: Brood War
Britney 29692
Rain 1131
firebathero 863
Leta 299
BeSt 280
Mong 206
Soma 154
Zeus 104
Dewaltoss 71
JulyZerg 70
[ Show more ]
Sharp 62
Rush 43
Mind 37
NotJumperer 36
Shine 35
ZergMaN 30
sorry 26
Bale 11
SilentControl 8
League of Legends
JimRising 626
C9.Mang0429
Other Games
summit1g5855
Happy328
XaKoH 195
Organizations
Other Games
BasetradeTV71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling116
Upcoming Events
Big Brain Bouts
8h 7m
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
15h 7m
Sparkling Tuna Cup
2 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
3 days
Wardi Open
3 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.