On June 28 2012 13:24 Belial88 wrote:Show nested quote +I don't like to take a fast 3rd Base in ZvP for example because im a really aggressive player
That's like saying you don't like to take your natural when playing Toss or Terran.
You can search plenty of all-ins and cheeses, and my ZvP and ZvT guides include every modern all-in and cheese in them, and my 'How to stop 6 pool" guide also goes in-depth on how to actually do the best 6/7/8 pool possible.
You would probably be better suited to Terran, a race that can keep up production of units while making tech and econ, since unit production/tech production doesn't hamper SCV production (generally), or Toss, a race best suited for chrono boosting. Zerg is more about defensive macro play, using scouting to react and defend using the bare minimum, and then exploding with multiple options once at 75+ drones on 3 base (to be fair, by that time any t/p will have established enough to limit your options to much less, but theoretically speaking, you have a lot of options).
14/14 also really isn't used much at high level play in ZvZ, and it hasn't been used at all recently in the gsl/gstl. It's still viable even up to code s level, you aren't that far behind, but players now better know how to defend and exploit that 5 drone difference. There's just not much reason to not go hatch first anymore in zvz, especially with the queen buff and lack of maps like TDA and Belshir around on the touranment scene.
roach/bane all-in is exactly that, an all-in. Recommending that is like recommending someone to baneling bust, another very strong all-in that can be stopped and can't really be denied scouting of by a good terran. It isn't as popular as it was 3 months ago, and Suhosin, the guy who really used it the most imo in the gsl, has fallen out and got stomped pretty hard. It's still a viable all-in, just like baneling busting, but there's a time and place for it. As I recommend in my ZvT guide.
And Stephano's roach max style is really outdated. Stephano does it rarely nowadays, and Toss are really good at defending it now, especially with maps like Cloud kingdom or Entombed. It's very all-in as well, and I talk about it in my ZvP guide too.
The metagame has evolved a lot, and back when SC2 first was released, taking your natural as Zerg was considered extremely dangerous (this was back when you had to have speed before expanding in zvt and stuff like that). Now, with better scouting by Zerg (hey no expansion on the low ground by 35 supply, your all-inning! no question about it) and about 2 years of fixes, taking your third isn't considered dangerous (as long as terran went CC first/1 rax FE, or Toss took his natural).
Good luck though. Tang would probably disagree with everything I wrote here, and I think he's around the same level as me, maybe higher. You can check out his guides around TL. But all I really see you saying is "I just want to all-in and I don't like taking my third", and taking your third is very standard for zerg now. Saying you don't want to take your third as zerg is like saying you dont want to make an expansion to your natural as T/P, or saying you dont like making your spawning pool.