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Edit: Thanks everyone for their input, I have now update the OP so we can keep discussing optimal farming strategies. General consensus seems to be that A1 is more efficient than A3 if you don't have uber gear as you basically never die and keep the gold.
Hey guys, server is currently down so I thought I'd post some of my farming statistics in the hope of finding the most efficient farming strategy.
I have been farming act 1, the whole run takes around ~45 min with a 30k dps wizard, running blizz/hydra:
Run sequence: + Show Spoiler + 1. take wp from cemetery and exit through the south gate to the weeping hollow: chance of goblin and up to 4 elite packs. If you find the cave, go in for another 2-3 packs and a resplandecent chest. 2. Go to cemetery and look for the yellow that spawns near the wp and then check the entrance of each crypt for a possible elite pack. If they're not at the area near the entrance, just skip. 3. Go to the festering woods and kill 1-3 packs around the wp and the 2 elite packs that spawn in the crypt of the ancients and the other one (where you get the orbs). Look for the tombstone on the hill that spawns another elite pack. 4. Go to the northern highlands and check the west side for the watch tower (possible 4+ packs). Circle the wp for a chance at a goblin. 5. Go to the halls of agony and run through to kill warden/butcher. Usually you I encounter 4-6 elite packs (although other report more packs) on the way.
Ottoxlol also suggested doing the highlands crossing wp for a chance at the cave of the moon clan:
2 I found crypts not really worthwile 3 Mine/Scoundrel random dungeon 5 Highlands crossing, Cave of the Moon clan+ randomevent boss north of it, sometimes with resp chest too 6 northern highlands, if you go to the northwest edge of the area there is Watchtower (I had 6 elite packs one time there) 3/4 of the time. The goblin almost always spawn the other side of the ramp which gets you to the next area 7. 6?! more like 16. I found clearing Halls of Agony is very good, I feel like the mobs there has higher %ilvl drops, Cultist maybe count as act2 first half mobs.
Old post, was found to be just pure luck: + Show Spoiler +Now, for some statistics (after 7 runs, so things can still change quite a bit): I run with 70mf+NVstacks so a total of 145mf after the fifth pack. I average: 30.2 +-5.1 yellows 16.8 +- 1.64 elite packs 0.8 goblins per run From the yellows I get on average: ilevel 61: 42.8 % ilevel 62: 14.3 % ilevel 63: 5.9% I also get an average of 74.3k+-8.6k gold per run. Now some discussion: Although I know I haven't done enough runs (I could just be getting EXTREMELY lucky), my ilevel 61-63 finding % doesn't make any sense, if you recall from the patch notes: Inferno - Act I iLvl 61: 17.7% iLvl 62: 7.9% iLvl 63: 2.0% However, if we hypothesize that mf also influences the ilevel of the item, and assuming that +100mf means that you double the chances of finding a higher tier item, then running with 145mf would give you: Inferno - Act I iLvl 61: 42.48% iLvl 62: 18.96% iLvl 63: 4.8% Which is a lot closer to my numbers. Can other people please share their statistics and then we can figure out if my runs have just been extremely lucky or if mf does indeed affect your chances of getting a higher tier item? I'd also appreciate any suggestions to make my runs more efficient (i'm running with the templar at the moment). tl:dr magic find seems to be affecting the level of the item. Edit: Added 200 more items (including blues) and my percentages look like: ilevel 61 % 21.89054726 ilevel 62 % 6.467661692 ilevel 63 % 1.492537313
Which makes more sense. I guess I was just getting lucky.
This updated run nets me between 40 and 50 rares with 130mf (plus 75NV for a total of 205mf). Kenpack has reported 37 rares on the run (not including watch tower) + Show Spoiler +On June 22 2012 21:33 Kenpark wrote: Its potentially a nice run. Very fast and lots of rare mobs. On my first run though I got no 63 and only 1 62 item out of 37 rares ? Are you not switching mf gear before kill btw ? I skipped 2 areas, and wasnt able to switch on at least 3 rares, cause they died to fast and still got more rares than you.
Does anyone have an optimized A2 or A3 run? I'll edit the OP with them.
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I suggest you do another set of runs and compare your results, would really solidify your findings! I haven't noticed so far but I'm about to start some runs so I'll count what I get...
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Its potentially a nice run. Very fast and lots of rare mobs. On my first run though I got no 63 and only 1 62 item out of 37 rares ? Are you not switching mf gear before kill btw ? I skipped 2 areas, and wasnt able to switch on at least 3 rares, cause they died to fast and still got more rares than you.
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I run Act2 and Act3 after the Patch and 90% of the items were <ilvl60 - after that I deinstalled the game... the Patch is a JOKE! PrePatch I got great loot in Act3 and now its like Act1 but with 10x the RepairCosts.
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On June 22 2012 21:46 Brow23 wrote: I run Act2 and Act3 after the Patch and 90% of the items were <ilvl60 - after that I deinstalled the game... the Patch is a JOKE! PrePatch I got great loot in Act3 and now its like Act1 but with 10x the RepairCosts.
Uninstalled then whining on TL D3 forums?
You doing it right boy !
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On June 22 2012 21:33 Kenpark wrote: Its potentially a nice run. Very fast and lots of rare mobs. On my first run though I got no 63 and only 1 62 item out of 37 rares ? Are you not switching mf gear before kill btw ? I skipped 2 areas, and wasnt able to switch on at least 3 rares, cause they died to fast and still got more rares than you.
No, I'm not mf gear switching, I probably should though. I have now changed a few pieces of gear and I'm farming with +130mf (so it comes to 205mf with 5 stacks of NV)
Preliminary results after 3 runs:
3 runs with 130 mf ilevel 61 % 58.3333333 ilevel 62 % 14.5833333 ilevel 63 % 06.25
7 runs with 70mf ilevel 61 % 42.8571429 ilevel 62 % 14.2857143 ilevel 63 % 5.952381
Still too early to tell, but all the stats went up a little bit. I wonder if mf switching has other effects...
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mmm.... you are finding a better % of 60+ item with 130 mf in A1 than I do with 200 mf in A3... WTF? I get about 30% 61 15% 62 and 10% 63 so far, pretty much in line with the patch note.
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Did it again cause I really like the pace, but so far no luck here. 38 rares, 2 62, 0 63. I´m also REALLY surprised at your % of level 61 items. From my whole run I got only 15 inferno essences. I do switch though and have way higher mf after switch with 5 stacks, but only have like 40 before switch. So over 10 runs you had +- 50 % ilevel 61 items ? Thats really really strange.
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On June 22 2012 22:57 Kenpark wrote: Did it again cause I really like the pace, but so far no luck here. 38 rares, 2 62, 0 63. I´m also REALLY surprised at your % of level 61 items. From my whole run I got only 15 inferno essences. I do switch though and have way higher mf after switch with 5 stacks, but only have like 40 before switch. So over 10 runs you had +- 50 % ilevel 61 items ? Thats really really strange.
I could just be getting extra lucky, the sample size isn't big enough. Could either of you do me a favour though? Could you do one or two runs with and without mf switching?
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i just counted up my act III runs tonight and I got with 200% MF unbuffed
iLvl 61: 33.3% iLvl 62: 10.3% iLvl 63: 7.7%
note act III base drops rate is
iLvl 61: 24.1% iLvl 62: 16.1% iLvl 63: 8.0%
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Added 4 more runs and started counting blues (sample size now is over 350 items at 130mf)
ilevel 61 % 21.89054726 ilevel 62 % 6.467661692 ilevel 63 % 1.492537313
Which makes more sense. I guess I was just getting lucky.
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So far my luck on rolls are not bad, since patch I've basically clear A3 once a day with friends (start with Cyd/Az then kill packs rest of the night). No big ticket item yet but about 2-3 item 500k-1mil range and a few 100-200k range over 4 hours a day. Though it's considerable less than before patch where I usually pull 3mil in less time due to a combination of less high lvl drops and lower price in mid-tier item.
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On June 23 2012 01:40 Oldfool wrote:i just counted up my act III runs tonight and I got with 200% MF unbuffed note act III base drops rate is I did a quick act 1 on your route with 200% mf and got
iLvl 61: 20.0% iLvl 62: 8.8% iLvl 63:2.2% Which is in agreement with what is expected.
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Just so you know MF doesn't effect Ilvl. How MF can effect it though, is if a white/blue high ilvl item drops, MF can help influence bumping it up to blue/yellow. But Ilvl is determined before the quality is.
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Just a general note, the drop percentages are for all quality types. So just because 42% of your yellows were ilvl 61, that doesn't mean that ilvl 61 made up 42% of all items dropped. In other words, ilvl 61 may have been close to 17%, but of those, a huge majority ended up being yellow, which gave you your 42%. But ya, looks like you were getting quite lucky.
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I was doing siege runs before patch, in 1.0.3 my dps is now 27k, but i still could do runs in act 3, would take some 1-2 hours to clear fields + arreat... but, had to do some epic kitting and luck not to find hard packs in unkittable places.
Also, a load of level 53-58 stuff, rarely anything on the 62 range, gold wise i end up dead even.
Last night i tried act 1, started at the wortham quest and went all the way to the butcher (full party), we facerolled pretty much everything, found a ridiculous amount of rares, most of them level 50ish, of course, but with the brute amount of rares droping, i managed to find more top tier stuff than in act 3.
After selling stuff/picking gold, i was making some 100-150k per run, runs would take 60 minutes, at maximum.
Then i tried some solo runs with blizzard/hydra/arcane with celestial. Celestial orb one shot pretty much everything, and elites go down super fast.
TL:DR act 1 is more profitable than act 3, at least for me.
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[QUOTE]On June 22 2012 19:51 EnDeR_ wrote:
+ Show Spoiler + 1. Go to the weeping hollow (exit town through north gate): chance of goblin and up to 4 elite packs. If you find the cave, go in for another 2-3 packs and a resplandecent chest. 2. Go to cemetery and look for the yellow that spawns near the wp and then kill one elite pack in each crypt. 3. Go to the fields of misery for a chance at one goblin and 1-2 elite packs (I'm still debating whether to keep doing this as it doesn't seem as efficient as the rest, sometimes you run quite a bit without finding an elite pack). 4. Go to the festering woods and kill 1-2 packs around the wp and the 2 elite packs that spawn in the crypt of the ancients and the other one (where you get the orbs). Look for the tombstone on the hill that spawns another elite pack. 5. Go to the highlands crossing wp (not sure of the name, can't access diablo right now, but it's the first wp after the spider). Cross the bridge and there usually is an elite pack around that area. 6. Go to the next wp and do a circle around the wp, usually you will find at least 1 elite pack and sometimes a goblin. If you don't find it, skip the area. 7. Go to the halls of agony and run through to kill warden/butcher. Usually you will encounter 4-6 elite packs on the way.
2 I found crypts not really worthwile 3 Mine/Scoundrel random dungeon 5 Highlands crossing, Cave of the Moon clan+ randomevent boss north of it, sometimes with resp chest too 6 northern highlands, if you go to the northwest edge of the area there is Watchtower (I had 6 elite packs one time there) 3/4 of the time. The goblin almost always spawn the other side of the ramp which gets you to the next area 7. 6?! more like 16. I found clearing Halls of Agony is very good, I feel like the mobs there has higher %ilvl drops, Cultist maybe count as act2 first half mobs.
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Yeah I just can't bring up the motivation to play any further now.
The drop rates in Act 3 are so low, that I can hardly see anyone but uber-equipped Chars who destroy even Act 3 champions within under a minute have better success in Act 3 than in Act 2. Maybe with the amounts of ilvl63 items, but just slightly in that regard.
The amount of gold you're going to make is gonna be certainly higher in Act 1 though. And considering that you can kill most champion/elite packs within 10seconds, the amount of rares you can get in no time is ridiculous. So for me, I actually had 1-2 more ilvl63 items in Act 1 than Act 3.
But, this is just no fun. This is no challenge. I can't even be bothered with identifying items. There needs to be some NPC that identifies all of them like in D2. Because when you find like 100rares in an almost complete Act 1 runthrough that's 100*3seconds = 5minutes you're going to spend just on identifying all those crappy rares and waiting to click the next one. For me, I also gotta add about 10mins for switching my MF and Battle Gear (don't wanna use a macro tool although I gotta say, FUCK MF on items, my biggest issue with this game. This turned out to such an awful mechanic that even I, who never goes near 3rd party tools interacting with a game client, at least considered it in this case).
Oh and porting back a lot, especially because my MF Gear, potions, tomes of secrets take up the top row of my inventory.
There's just nothing fun and/or rewarding about it. I hope Blizzard fixes this soon. I actually enjoyed Act 3 pre-1.03 quite a bit. And I'd love doing it with at least 16% ilvl63 droprate now. But 8%? No, no.
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MF does not affect Itemlevel.
- First the game determines which base item drops. - There is a 8/4/2% chance of it being an item with ilvl63. - The game then determines if its of normal, magic, rare, legendary quality - 100% mf means that if an item had a 1% chance of being blue it now has a 2% of being blue - MF suffers from diminishing returns for rares and legendaries - If an item has a 0.1% chance of being rare and you have 100%mf it now has a 0.185% chance of being rare (Blizzard said it works exactly the same as in D2 so I'm using D2 numbers here) - stats are rolled randomly, the ilvl determines what stats are possible on the item
As for farming: I'm torn between act1 and act3 farming. I'm pretty sure i can kill bosses more than 4 times faster in act1 than i can in act3. Act1 is a breeze and you can rush past any normal mobs to kill championpacks. On the other hand you have to weed through a lot more rares before you get the chance of a high-lvl item. Seeing 50 useless rares can be disheartening. If you also consider repaircost and the gold that you can get in act1 it's so much more efficient for most players to farm in act1. Don't know if that's a good thing. Clearing harder content should really be rewarded.
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United States47024 Posts
I'm hard pressed to believe an "optimal" farming route in A1 wouldn't involve checking for the Watch Tower.
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