On June 21 2012 22:11 jacosajh wrote:
It actually makes me wonder how great this idea is. I can imagine there would be some image quality loss from the transfer.
There's no quality loss since it's a digital connection.
The general idea is that you want to offload the resource-heavy task of encoding/compressing the videostream to a second computer, to minimize the effect of streaming has on your game machine. So you transfer the videostream uncompressed (= lots of data, very low CPU usage) to the other machine with the capture card which compresses it (= less data, high CPU usage) and sends it on its merry way.
There aren't many situations where this is a viable setup for the regular user. You need 2 reasonably well-configured machines: One to run SC2 and one to encode the stream. The encoding machine still needs to be rather beefy and as was posted before, if you're not a Twitch partner, your stream won't have a resolution-selection options, which means that if you stream at 1080p, alot of people won't be able to watch.