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Active: 1720 users

Ubisofts new IP Watch Dogs! Looks amazing.

Forum Index > General Games
Post a Reply
1 2 3 4 5 13 14 15 Next All
oZii
Profile Blog Joined May 2010
United States1198 Posts
Last Edited: 2012-06-07 00:53:25
June 05 2012 00:48 GMT
#1
This a first gameplay look at Ubisofts new IP Watch Dogs.

It debuted today at this years E3 and so far looks to be the surprise of the entire show.

I gotta say this is refreshing and looks really good. Originality is rare these days in many games based on this years E3 showing it is mostly unoriginal rehashes or remakes. Mostly the same thing but this really has me excited to see what happens with this game.

Not sure what the entire story is about as details on the game just came out today. Seems to be set in the present day. Main character seems to be some kind of known exile. Can't really say much on the story until more details come out. I definitely like pacing it seems to take based on this early game footage.

If you have the time take a look at this gameplay footage and tell me what you think interested?

Release date is TBD coming to PC,PS3, Xbox 360.

Introduction Trailer setting up the story!



Gameplay Trailer



Notable Moments that caught my eye in the gameplay trailer

@2:00 jams all cell phones using what seems to be his iphone.

@7:00 causes traffic jam by hacking traffic lights using his phone in order to make a hit.

http://www.ign.com/wikis/watch-dogs

In a press release, Creative Director at Ubisoft Jonathan Morin says, "Watch Dogs goes beyond the limits of today's open-world games by giving players the ability to control an entire city. In Watch Dogs, anything connected to the city's Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that's never been seen in a video game before."



Update June 06, 2012

http://e3.gamespot.com/story/6380920/hacking-the-city-in-watch-dogs-theres-an-app-for-that

Ubisoft debuted its upcoming open-world game Watch Dogs during its stage show here at E3 2012, and that showing easily established it as one of the standout games of the show. Yesterday at the Ubisoft booth, we had a chance to take a closer look at that same demo. Far more interestingly, we also got a brief glimpse of a mobile app that looks as if it could expand the Watch Dogs experience in some innovative ways.

The non-playable demo was commented on by Kevin Short, lead story designer on the game. He described protagonist Aidan Pierce as a man shaped by violence and obsessed with surveillance. We noticed that Aidan's target during the demo has been acquitted of murder--presumably a murder he actually committed, which left us wondering if Aidan is something of a city-hacking Dexter, a man who doles out death to people who have killed others.

As Aidan entered the club in which he tracks his target during the demo, Short stated that fully realized interiors like the club aren't limited to mission-specific locations and that you can enter and investigate these interiors at any time, not just when dictated by a mission. Different locations draw different kinds of crowds, and hacking into the personal information of people outside of missions can lead to other opportunities and benefits.

Speaking of that personal information, this closer look at the demo let us better appreciate just how personal the info displayed for characters you approach is. One individual was revealed to be HIV positive, for instance, while another was shown to be the subject of a restraining order. Other personal details like annual income were also displayed, and Short suggested that your access to this kind of information could enable you to blackmail people.

But it was after the demo wrapped that the biggest revelation occurred. Short pulled out a tablet that displayed a 3D map of Watch Dogs' version of Chicago. He showed that using this app, he could track the movements of in-game characters and access dossiers of personal information about them--just the sort of thing that protagonist Aidan might himself make use of. You can also access information about locations, including schematics that might help you work out advantageous ways into and out of buildings you need to infiltrate.

Most intriguing were the social aspects Short hinted at. He indicated that you could see how friends had completed missions, perhaps giving you ideas on new techniques you might employ. Even more exciting was the competitive aspect he described. The app will let you challenge your friends, and if they accept your challenge, you can use the app to hack the city to make their lives more difficult. For instance, if your friend is driving down a road toward a mission objective, you might be able to hack traffic signals using the app (not unlike how Aidan does during the demo), attempting to cause collisions that hinder his or her progress.

Unfortunately, our glimpse at this app and its features was brief and left us with many unanswered questions. But it also left us more excited about Watch Dogs than we were before. Apps that tie in to games are nothing new; Mass Effect 3 had an app that let you send agents on missions to improve your galactic readiness level, and a Batman: Arkham City app helped you find and acquire the trophies the Riddler had scattered around town. But this looks as if it could be much more than a handy little app. It could be a meaningful and fun augmentation of Watch Dogs' surveillance-focused gameplay.
Zhang
Profile Blog Joined June 2010
United States129 Posts
June 05 2012 00:50 GMT
#2
I want to feel excited but I think I would just set myself up for disappointment.
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 05 2012 00:51 GMT
#3
On June 05 2012 09:50 Zhang wrote:
I want to feel excited but I think I would just set myself up for disappointment.



Ubisoft has a pretty decent track record lately. With the Assassin Creed Franchise. AC III looks to be really good hopefully this game also.
Warpath
Profile Joined April 2010
Canada1242 Posts
June 05 2012 00:55 GMT
#4
On June 05 2012 09:50 Zhang wrote:
I want to feel excited but I think I would just set myself up for disappointment.


i feel this way about every game i see T.T recently never buy a game without playing a demo or a beta etc
This looks like a good concept though, so at least it has some promise.
Ideas
Profile Blog Joined April 2008
United States8171 Posts
June 05 2012 01:00 GMT
#5
this seems very prone to just turn into "use ability X at time Y to get past obstacle Z"

hopefully not but I am very skeptical of this game right now.
Free Palestine
Roggle
Profile Joined November 2010
United States142 Posts
June 05 2012 01:04 GMT
#6
On June 05 2012 09:55 Warpath wrote:
Show nested quote +
On June 05 2012 09:50 Zhang wrote:
I want to feel excited but I think I would just set myself up for disappointment.


i feel this way about every game i see T.T recently never buy a game without playing a demo or a beta etc
This looks like a good concept though, so at least it has some promise.


Yeah, the game will really hinge on how well they are able to make use of the concept. Emphasizing the power the player has at his/her fingertips isn't really going to mean much if everything's too scripted, turning it into simple puzzles to progress the story. I'd love it if this turns out to be largely open world GTA-style where we can cause all sorts of mayhem for kicks in between story progression points. I see so much potential with the concept; the burden is really on Ubisoft to realize it.
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 05 2012 01:11 GMT
#7
On June 05 2012 10:00 Ideas wrote:
this seems very prone to just turn into "use ability X at time Y to get past obstacle Z"

hopefully not but I am very skeptical of this game right now.



Hmm yea I can see what your saying there. Aren't most games like that though? Just looking at the UI from the gameplay footage it seems you have alot of options available at all times and can probably just use whats applicable. With the traffic jam it was probably the best ability to use but it wasn't contextual saying use this. Some of the others did seem kind of obvious like getting into the club but if he could have just caused another traffic jam at the beginning to cause a distraction that would be cool with different possibilities.

When he is walking around just through the city seems to be alot of options I saw hack on different points, camera, rescue, get into any car. Potential is there will have to see how Ubi executes it though. Definitely has alot of promise.
NoSlack
Profile Joined November 2010
United States112 Posts
June 05 2012 01:15 GMT
#8
Looks like a digital age hitman game. Very promising.
Demonhunter04
Profile Joined July 2011
1530 Posts
June 05 2012 01:16 GMT
#9
This looks amazing, I hope it turns out to be as good as it looks. The theme is very similar theme to a lot of Ubisoft's games.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 05 2012 01:17 GMT
#10
this is definitely better than assassin creed in space.
Im daed. Follow me @TL_NB
Crais
Profile Blog Joined March 2010
Canada2136 Posts
June 05 2012 02:25 GMT
#11
woah that looks awesome
RIP MBC Game Hero
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 05 2012 03:01 GMT
#12
The QR code in the trailer leads to www.dotconnexion.com

Have fun
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
PH
Profile Blog Joined June 2008
United States6173 Posts
June 05 2012 03:51 GMT
#13
Omg I hope they pull this off...

It's cyberpunk GTA!
Hello
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
June 05 2012 03:54 GMT
#14
If this game allows for a sandbox style of control, then i am really pumped for this.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-06-05 03:55:58
June 05 2012 03:55 GMT
#15
Deus Ex has a baby with GTA IV and called it Watch Dog.

I am hyped.

EDIT: If that car crash and everything about it was dynamic, hnnnnnnng
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 05 2012 04:17 GMT
#16
The extent to which it has blatantly copy-pasted the theme/setting/story for person of interest at first surprised me and turned me off.

But tbh, I'm pretty pumped for a game like this, even if it is about as original as a next-generation potato chip.
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 05 2012 04:33 GMT
#17
Great to see new IPs, seems like a lot of promising new IPs have a first release then get dropped by publishers :-/
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
June 05 2012 04:38 GMT
#18
Whoa, this is some really fresh approach for a game. Looking forward to this, soon will be in the market for some games ^^
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 05 2012 04:40 GMT
#19
The callous disregard for the lives of innocent people by the main character might be an interesting topic of discussion. Is the murder of innocents something that you could stomach during a playthrough of a game? Is it something that you think most gamers could handle?
ModeratorGood content always wins.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 05 2012 04:46 GMT
#20
On June 05 2012 13:40 motbob wrote:
The callous disregard for the lives of innocent people by the main character might be an interesting topic of discussion. Is the murder of innocents something that you could stomach during a playthrough of a game? Is it something that you think most gamers could handle?

Funny, i saw the opposite. In this game you had the option to rescue a civilian, totally unrelated tp the plot, in the middle of a fight. How many other games can you do that?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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