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TvT Build Order Turn vs Bogus Sniper Ridge

Forum Index > Brood War Strategy
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-04-25 03:08:47
April 23 2012 19:25 GMT
#1
http://www.teamliquid.net/tlpd/korean/games/101763_Bogus_vs_TurN/vod



Turn vs Bogus Sniper Ridge 7/2/2012
Turn @11, Bogus @2

This Build Order article focuses on Turns build order, but ofcourse references Bogus' build too but in less detail.
In a nutshell: 7 vultures then 6 goliaths. Then mines and speed together. Later Turn follows up with a 3 base 4 dropship assault.

I like this game because it showcases the finest TvT with very high unit exchange.

Turns Order of Buildings
+ Show Spoiler +
depot
rax
fac
2 cc
2 fac
armoury
3+4 fac
2 gas
1+2 shop
academy
3 cc
star
remake rax
5 fac
3 shop/science
6+7 fac/4 cc inbase/ebay


Turns Order of Units
+ Show Spoiler +
3 rine
1 vult
2 vult
2 vult
2 vult
2 gol
2 gol
2 gol
1+2 shop (speed and mines, then siege)
2 gol 2 vult
4 vult
2 tank 2 vult
2 tank 2 vult
2 tank 2 vult
2 tank 2 vult
2 tank 2 gol
2 tank 2 vult 1 dropship
2 tank 2 vult 1 dropship
2 tank 2 vult 1 dropship
3 tank 2 vult 1 dropship
3 tank 4 gol
7 gol
3 tank 4 vult
3 tank 4 gol
3 tank 4 gol


Turn Build Order detail
+ Show Spoiler +
7 vult
4 gol
3+4 fac
2 gas
5+6 gol
1+2 shop (3rd and 4th fac still building)
academy
2 gol 2 vult/scanners
Speed and mines
4 vult
2 tank 2 vult
siege
+1 ground weapons? then +2 ground weapons after
3 cc
2 tank 2 vult
2 tank 2 vult
2 tank 2 vult
star
2 tank 2 gol
remake rax
2 tank 2 vult 1 dropship
5 fac
2 tank 2 vult 1 dropship
3 shop/science
2 tank 2 vult 1 dropship
4 cc inbase
6+7 fac/ebay
3 tank 2 vult 1 dropship
3 tank 4 gol
7 gol
3 tank 4 vult
3 tank 4 gol
3 tank 4 gol


Bogus Order of Buildings
+ Show Spoiler +
depot
rax
fac
2 cc
2 fac
1 shop
3 fac
armoury
academy
siege
remake rax
3 cc inbase
4 fac
star
5 fac
2 star/ebay
6+7 fac
4 cc


Bogus Order of Units
+ Show Spoiler +
5 vult
tank vult
tank vult
2 vult
2 tank
gol vult
2 tank
few rounds of tank gol
few rounds of vults
Starts cloaked wraiths tanks vults
drop ship
continues


Turn uses this build versus Bogus who also opens with a factory double cc. Also, the starting positions favour Turn. The start position also favours Turn to be aggressive if he wants (which he normally does).

This article doesnt currently go into detail of when the fights occur at all (who is ahead after each) or what the players are thinking and trying to achieve. I wanted to use this game as a test to see if you guys like the shorthand and layout. Ideally the two build orders would be side by side with Time on the y axis in the margin. Also, separate columns for depots, scvs, gas buildings, support buildings, units. And finally spaces for interactions (scouting, harass, fights, movement).

Anyone know of other games using a similar build?
Do you guys want TvT guides?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
kade
Profile Joined March 2011
94 Posts
April 23 2012 20:40 GMT
#2
This is pretty good, more stuff on tvt games! theres not enough content on new bw builds, much less tvt
Harem
Profile Joined November 2007
United States11393 Posts
April 24 2012 00:21 GMT
#3
While I appreciate the effort put in, the problem is that so much in tvt is situation specific.

By that, I mean there are so many different derivations depending on if other terran does x, y, or z.

In fact, it's this very reason why Idra criticized the one tvt "guide" stylish made. He basically just listed a build order like you did but gave no mind to the more important details.

Despite what you said later, this is still an important disclaimer for any who come in here looking for tvt builds/help.
Moderator。◕‿◕。
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 24 2012 03:32 GMT
#4
This looks a lot more like notes to help you study TvT rather than an actual guide. As Harem said you can't do a straight opening into a build order in TvT (or actually in TvP either unless your opponent is really predictable). Depending on what opening you and your opponent did, you each have a limited few viable followups. Perhaps I will post all the study material I used to learn each matchup if I can figure out how to make it into a torrent file.
Why would I play sctoo when I can play BW?
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
April 24 2012 04:38 GMT
#5
My question would be 'Why did Turn go for 6 goliaths when there was no threat of air-play and used it for his attack?'

Is it moreso that they are reliable DPS and anti-vulture units that come a relatively low cost?
sup
Jukado
Profile Blog Joined May 2011
805 Posts
April 25 2012 06:02 GMT
#6
Isolating Build Orders and putting them side by side is oversimplifying a match, and should not be used on its own. However, it is a very valuable learning tool. Everyone can learn alot by taking a pro game and putting the Build Orders side by side.

TvT is not different from the other matchups. In every matchup, you choose an opener. And in every matchup you then keep branching off into the next phase of your build order depending on interactions and non interactions.
This article puts the specific Build Orders that are witnessed in the vod into a list format, nothing more.

However, I love discussing strategy aswell. Zariel asks why 6 gols when no air threat, 'reliable DPS and anti-vulture units that come at a relatively low cost?'. Yes I would definately agree with that.
I think also, this 6 gol attack is good because:
1. You kill the scouting barracks.
2. Its a versatile microable army. Good vs mines, good vs speed. Good vs siege. Good vs scv. Easy to retreat or attack compared to siege mode tanks. Micro potential. During the small army stage, pro gamers can fully micro every unit essentially. A tank in siege mode at this stage of the game is slow and not very microable. It is a defensive and passive upgrade. Having 6 units all with moderate dps, moderate cost and high mobility is one way of playing. Bogus had 4 vults and 2 tanks. Once the tanks were sniped, the vults were nearly useless. Or Turn could have focused all the low hitpoint vults down first and then the tanks. You have initiative.
3. It hits hard before siege mode finished. Attacking before an expensive and slow upgrade pays off is great.
4. Spawn postions favour Turn and reward Turn for being aggressive and keeping Bogus' unit count low. This is a big point. It also suggests that Bogus's build was infact also perfectly viable. The 6 gols or the tank vult combo at this stage are both acceptable options. If they had spawned cross positions we would have seen a fair match. That said however, I do think Turn was slightly more in control for the entire game, regardless of his advantage, and deserved the win.
5. Somewhat open natural and somewhat containable natural. So this aggression could lead to a solid contain later on (which it sort of did tbf).

Anyone agree/disagree? Add more?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
April 25 2012 20:07 GMT
#7
On April 24 2012 13:38 Zariel wrote:
My question would be 'Why did Turn go for 6 goliaths when there was no threat of air-play and used it for his attack?'

Is it moreso that they are reliable DPS and anti-vulture units that come a relatively low cost?

Long story short yes.

16:40 take out the tanks and the vults do nothing
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 26 2012 00:58 GMT
#8
Flash vs Bogus is the only other game I've ever seen it. It's a really weird timing attack.
Why would I play sctoo when I can play BW?
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
April 26 2012 02:09 GMT
#9
After watching that VOD, it sort of seems like what Flash's mindset was pretty simple, use the 6 gols to kill the 3 tanks, which was a really good trade gas wise (150 gas from 3 gols killed vs 300 gas from 3 tanks killed) which immediately allowed him to build 3rd CC at the place he wanted whilst Bogus was forced to build inbase. BO wise, skipping the machine shops allows him to get the fast unit advantage upgrades.

However, the build does carry somewhat a higher risk than going tank/vult because if you lose that fight, you WILL be contained, (ie: he sieges up before you kill the tanks plus your lower tank count). It's a build where you have to understand your opponent/matchup really well to pull off so flawlessly from the view of the spectator.
sup
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
April 26 2012 09:40 GMT
#10
On April 26 2012 05:07 CaffeineFree-_- wrote:
Show nested quote +
On April 24 2012 13:38 Zariel wrote:
My question would be 'Why did Turn go for 6 goliaths when there was no threat of air-play and used it for his attack?'

Is it moreso that they are reliable DPS and anti-vulture units that come a relatively low cost?

Long story short yes.

http://www.youtube.com/watch?v=McqgZyU0wbc 16:40 take out the tanks and the vults do nothing


I would imagine there's also something to be said for being able to continuously produce units without adding a machine shop--it reminds me of Fantasy v Skyhigh @ Fortress from the playoffs one year where Skyhigh holds off Fantasy's 2fact by spamming gols (if he had built a machine shop he would have one less gol and might have died)
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
April 26 2012 16:52 GMT
#11
Its to be used against vult play. Flash saw bogus constantly pumping vults and adding facts so flash pumped vults too only he started getting an armory so he could have a concrete counter instead of matching vults. If they go standard 3marine vult cc into tanks you won't be able to stop an early push and yeah get contained. It works against 2 fact vult too as the delay from adding the machine shop allows you to keep up with your fact cc fact build.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Jukado
Profile Blog Joined May 2011
805 Posts
April 27 2012 05:05 GMT
#12
Great posts thanks for sharing your knowledge!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
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