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[M] (2) ESV Spring by IronManSC

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-05-14 16:45:08
April 18 2012 06:56 GMT
#1
[image loading]
ESV.TV The home of the Korean Weekly

ESV Spring

by IronManSC


Published to [NA] [EU] [SEA]




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Screenshots:
+ Show Spoiler +

[image loading]

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Introduction

I took my previous map, Cross Point, which was an experimental 6M FRB map, and transformed it into a standard 8m2g map for the current metagame. I reduced each player from 7 bases to 6, and I overhauled the map's tileset from desert to spring.

You might ask "why a spring theme?" Well for obvious reasons it's April, but also because I felt that a spring theme has not been fully developed or explored yet amongst the SC2 map community, and I wanted to experiment with the possibilities of trying to create a spring map, and so this is what I churned out!

The map's theme (or aesthetics) feature patches of melting snow, with rocky, muddy grass all over (the mud helps define the paths). I also added a shade of light haven grass around the snow to give the grass a more "frozen" look to it (like dew on the grass in the morning). There are lots of flowers as well In the near future I'm going to try adding some man-made decorations, since the man-made areas look a little bland right now, but man-made aesthetics are not my cup of tea

The thirds on high ground can be walled off on its alternative entrance/exit with 3-rax, so this should not be too much of a problem to defend. Otherwise, you can grab 4 bases linearly, or expand around your main base which allows for different play styles. This base setup worked well in FRB, so I presume it will be at least okay for the current metagame in 8m2g play. Each main base features a small "step" for drops, colossi, stalkers, reapers, etc. This helps with harassment but also to reinforce the base hugging your main.

As always, leave comments and feedback ^^



Map Details:
Players: 2
Playable Size: 136x160
XT: 2
Bases: 12

Tileset:
[image loading]

Analyzer:
Main to Main: + Show Spoiler +
[image loading]

Nat to Nat: + Show Spoiler +
[image loading]

Summary: + Show Spoiler +
[image loading]


Notable Replays:
PvT - http://drop.sc/161892 (17 min)
PvT - http://drop.sc/161891 (23 min)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
heltida
Profile Blog Joined November 2011
Sweden6 Posts
April 18 2012 07:21 GMT
#2
Nice to see it got finished and let me say,it looks wonderful Good work IronMan!
HighLach
Profile Joined December 2011
United States132 Posts
April 18 2012 07:45 GMT
#3
I think those center bases would be nearly impossible to hold especially against a terran player with tanks. Maybe there should be a benefit for taking that base rather than others because of its vulnerability.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2012 07:52 GMT
#4
On April 18 2012 16:45 HighLach wrote:
I think those center bases would be nearly impossible to hold especially against a terran player with tanks. Maybe there should be a benefit for taking that base rather than others because of its vulnerability.


Mabye a 3rd gas?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2012 08:37 GMT
#5
Replays section added to the bottom of the OP. Matchup and match length are recorded as well.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 18 2012 08:42 GMT
#6
I think mereel captured this setting better with his 2in1 map - still the snow needed to be changed because of the complains about visuals issues players seem to have with those.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-04-18 09:08:36
April 18 2012 08:45 GMT
#7
On April 18 2012 17:42 dezi wrote:
I think mereel captured this setting better with his 2in1 map - still the snow needed to be changed because of the complains about visuals issues players seem to have with those.


Mereel's version of this tileset, the old Damage Inc before it was changed to desert, wasn't necessarily spring as i recall. It was just standard grass/snow/dirt... like a mountain-like tileset (minus the mountains).

Damage Inc
+ Show Spoiler +
[image loading]


Spring
+ Show Spoiler +
[image loading]


I fail to see how damage inc represents spring more than my own map.

And the snow was because of the lighting. I've tested the snow on Spring and at first it was insanely bright but I fixed it.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
BcYen
Profile Joined March 2012
United States25 Posts
April 18 2012 08:48 GMT
#8
I can't test it tonight ironman, I've been working on coding, I'll check it out tommorow.

Maybe another replay of dew.
jerg imbuh
robih
Profile Joined September 2010
Austria1086 Posts
April 18 2012 10:29 GMT
#9
reminds me of ohana except for the center base
rtsAlaran
Profile Blog Joined July 2010
Germany383 Posts
April 18 2012 10:37 GMT
#10
normally I don't really care about decals, details and somewhat artwork...

but this looks sooo nice friendly and cute, especially that 1st screenshot GOOD WORK!
RumbleBadger
Profile Joined July 2011
322 Posts
April 18 2012 13:35 GMT
#11
The more I look at this map, the more I like it.
Games before dames.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
April 18 2012 13:49 GMT
#12
I think there is just waaaaayyyy too much ground in the middle, there arent really even any bases there so the map looks needlessly large to me. I think the aesthetics are top notch though!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2012 15:29 GMT
#13
On April 18 2012 22:49 CaptainCrush wrote:
I think there is just waaaaayyyy too much ground in the middle, there arent really even any bases there so the map looks needlessly large to me. I think the aesthetics are top notch though!


I plan to add a 3rd gas to the center bases to make them worth more. The middle is actually not as large as it appears to be. It's a good size for mid/late-game encounters.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 18 2012 15:38 GMT
#14
I like that you need presence in the centre to secure the middle third, but I think the rocks should be on the other side of the ramp to allow you to get behind your expansion from the low ground a bit faster.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Meerel
Profile Joined March 2012
Germany713 Posts
April 18 2012 15:46 GMT
#15
unfortunatly snow isnt really viable as a texture with 'correct' lighing because its just too bright as travis said. that was also the reason why i changed the tileset on damage.

i think that nightish lighting is ok here
SDMF
algue
Profile Joined July 2011
France1436 Posts
April 18 2012 15:48 GMT
#16
where is the shark ?
rly ?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2012 15:55 GMT
#17
On April 19 2012 00:48 algue wrote:
where is the shark ?


I am doing an aesthetics update shortly, which will include man-made aesthetics, space shark, and a change to the center bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Mario1209
Profile Joined September 2010
United States1077 Posts
April 18 2012 17:27 GMT
#18
this actually looks really nice :D
gj ironman!
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
Natespank
Profile Joined November 2011
Canada449 Posts
April 18 2012 19:00 GMT
#19
looks exactly like belshir beach except for the tileset and the middle is traversible.
ArcticRaven
Profile Joined August 2011
France1406 Posts
April 18 2012 19:08 GMT
#20
On April 19 2012 04:00 Natespank wrote:
looks exactly like belshir beach except for the tileset and the middle is traversible.


Buy yourself some spectacles please.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
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