• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:52
CEST 02:52
KST 09:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW caster Sayle BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
[I] TvP Strategies and Build Roaring Currents ASL final [I] TvZ Strategies and Builds Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1484 users

[M] (2) ESV Spring by IronManSC - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 26 2012 23:59 GMT
#41
On April 27 2012 07:51 TheFish7 wrote:
Nice work, sir!
You know what the melting snow in the aesthetics really remind me of? The snow tileset in warcraft 2 where all the buildings had melting snow on them. I hope HOTS has snow-covered hatcheries.

+ Show Spoiler +
[image loading]


Will cross-point remain as is or will it also be getting these aesthetics?


Oh man. I miss warcraft 2

FRB Cross Point will remain as is. ESV Spring is the 8m2g version. They will remain separate.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
slane04
Profile Joined March 2012
Canada23 Posts
Last Edited: 2012-05-10 06:39:55
May 10 2012 06:39 GMT
#42
Just played it on map of the day. Looks pretty nice. Just wanted to let you know that there's a bug -- you can't place one of your gas extractor buildings on one of the vespene patches. I was playing as protoss, if that make any difference.

Circled in red are the problem geysers:
+ Show Spoiler +
[image loading]
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 10 2012 06:53 GMT
#43
Thanks for the info slane, will get on it!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-05-10 10:42:35
May 10 2012 09:04 GMT
#44
I truly like the aesthetics. A suggestion wodul be to have the middle high ground stand out some by adding more snow and rock to it.

The CW bases seems quite safe and close to one another, but on the other hand there are plenty of attack paths. I think the middle looks booring, unless you like to see big armies crashing on open plain ground. I see that happen a lot because of the strong position right above the forward third. I would make the middle a bit more narrow and the paths 3 and 9 wider, to promote army movement.
http://mentalbalans.se/aggedesign
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 11 2012 00:45 GMT
#45
Thank you for bringing up the concerns and bugs.

ESV Spring is going through some extensive, internal testing and should be available again in about a day. Thanks!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Proudfoot
Profile Joined August 2011
United States7 Posts
May 30 2012 19:29 GMT
#46
Gas geysers are still broken at the natural as of yesterday on NA.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-07-20 19:13:09
July 20 2012 19:09 GMT
#47
This is a very prolonged update but I am currently investigating why the gas geyser is still not working. Will post updates soon. On a side note, the reason I bring up this map again is because it has been seen as a big potential for a future ladder season. I know public polls mean nothing, but I thought it would also be nice to bring the map forward for people to see it up close and personal if they wish.

Also i'm not entirely sure if it's still published atm, so I will see about that as well.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 20 2012 21:36 GMT
#48
Imo the 4th on this map is too easy -- or automatic is more like -- with the 5th base options being very aggressive places to try and hold because of the much increased proximity to the enemy's "easy" bases. That said, it is a perfectly viable standardish map at least to try out, and the rotation of maps on ladder could be much faster than it has been so far. So while I don't think this is a great map for competitive play, it is suitable for the sake of variety at the very least. The aesthetics are a point for variety as well. ^^

Have you been in communication with "official" channels? At the very least this map could replace one of the tiresome 4player holdovers from prior seasons, and most players would be willing not to veto it I think, for a couple seasons.

To be clear, there are probably better maps that could go in ladder (no offense) but I'll take whatever increased ladder turnover I can get.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
July 21 2012 03:43 GMT
#49
The people denying that this is similar to Bel'shir are bonkers, it is indeed very similar. But there's nothing wrong with that.
It's basically if you took bel'shir, fixed its main issue by finally putting a damn ramp on the main (lol) and made the middle chasm a highground with ramps instead. The only other difference is the 2 expansions closest to the middle have their backs against that middle highground instead of being against the main. We got a better, more playable map out of it so I think there's nothing to criticize here.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
July 21 2012 04:13 GMT
#50
looks like ohanna to me
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 21 2012 04:46 GMT
#51
On July 21 2012 13:13 HeeroFX wrote:
looks like ohanna to me


Never heard of ohanna
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 21 2012 05:09 GMT
#52
On July 21 2012 13:46 IronManSC wrote:
Show nested quote +
On July 21 2012 13:13 HeeroFX wrote:
looks like ohanna to me


Never heard of ohanna

Really? It means fammily
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
July 21 2012 09:13 GMT
#53
second gases are unable to be built at the naturals
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Aunvilgod
Profile Joined December 2011
2653 Posts
July 25 2012 13:24 GMT
#54
Do you really need 3 types of green grass? You could use another manmade texture to add variety to the manmade parts of the map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
algue
Profile Joined July 2011
France1436 Posts
July 25 2012 15:43 GMT
#55
On July 25 2012 22:24 Aunvilgod wrote:
Do you really need 3 types of green grass? You could use another manmade texture to add variety to the manmade parts of the map.


1 grass texture wouldn't give the "spring" feeling with frozen grass and normal grass ^^
rly ?
Aunvilgod
Profile Joined December 2011
2653 Posts
July 25 2012 15:49 GMT
#56
On July 26 2012 00:43 algue wrote:
Show nested quote +
On July 25 2012 22:24 Aunvilgod wrote:
Do you really need 3 types of green grass? You could use another manmade texture to add variety to the manmade parts of the map.


1 grass texture wouldn't give the "spring" feeling with frozen grass and normal grass ^^


I see, I need to read the whole OP.

Still, I wonder if the same effect couldn´t be accomplished with just two textures or even just one while adding Meinhoff White Sand with low intensity.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
FallenAngel316
Profile Joined August 2011
England2 Posts
July 26 2012 01:16 GMT
#57
Looking at it without seeing any games on it, a idea might be to put in some rocks between the natural and the third expansion also i'd narrow the path to the third to allow the rocks. Might stop some of these greedy zerg 3 base openings that have become so common place.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
LiuLi Cup #46 - Day 2
CranKy Ducklings210
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft157
Nathanias 111
SpeCial 108
CosmosSc2 54
StarCraft: Brood War
Artosis 660
Soulkey 200
NaDa 42
Dota 2
monkeys_forever390
PGG 113
League of Legends
ScreaM840
Cuddl3bear3
Counter-Strike
fl0m1234
Super Smash Bros
hungrybox413
Heroes of the Storm
Khaldor158
Other Games
summit1g9577
shahzam705
C9.Mang0288
Maynarde165
Skadoodle155
Trikslyr61
Organizations
Other Games
gamesdonequick777
Counter-Strike
PGL353
Other Games
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5211
Other Games
• imaqtpie1502
• Scarra1096
• Shiphtur211
Upcoming Events
Wardi Open
10h 8m
Wardi Open
13h 38m
PiGosaur Monday
23h 8m
Replay Cast
1d 9h
Tenacious Turtle Tussle
1d 22h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.