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[M] MRB Map Pool

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 17:53 GMT
#1
--- Nuked ---
Gl!tch
Profile Joined December 2010
United States573 Posts
April 01 2012 17:55 GMT
#2
Read the title and instantly thought april fools. I will have to try one of these though haha.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 01 2012 17:56 GMT
#3
I challenge you on steppes zvt anyday. Come at me with your silly 1base all-ins
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 01 2012 17:58 GMT
#4
As much as i hate the FRB concept, this made me giggle like a little school girl. Well played Barrin!
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 01 2012 18:00 GMT
#5
On April 02 2012 02:56 Superouman wrote:
I challenge you on steppes zvt anyday. Come at me with your silly 1base all-ins


its the 111 that never ends, It goes on and on my friend. Marines started building and they never ever stopped cause it's the 111 that never ends, it goes on and on my friend. Tanks started building and they never ever stopped cause it's the 111 that never ends, it does on and on my friend. Mules started dropping and they never ever stopped.
Gl!tch
Profile Joined December 2010
United States573 Posts
April 01 2012 18:01 GMT
#6
I also like how you altered quite possibly the worst maps ever to see the ladder.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-04-01 18:15:24
April 01 2012 18:01 GMT
#7
Lots of april fools maps! I think 12m3g is actually something Plexa was pushing for a while back?

[image loading]

+ Show Spoiler +
[image blocked]
https://liquipedia.net/starcraft2/Monitor
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-01 18:06:30
April 01 2012 18:03 GMT
#8
--- Nuked ---
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 01 2012 18:07 GMT
#9
next time dont post your april fools on 2nd
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 01 2012 18:09 GMT
#10
On April 02 2012 03:07 Zeon0 wrote:
next time dont post your april fools on 2nd


It's the first for us

@barrin: I know you have been planning it... and I do find it funny. I just think the amount of april fools maps is ridiculous.
https://liquipedia.net/starcraft2/Monitor
Zephos
Profile Joined June 2011
United States71 Posts
April 01 2012 18:09 GMT
#11
Ah, I see you got around to making some protoss favored maps! These look very promising ; )
"Trading regular soda for diet is like trading diabetes for cancer."
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-01 18:46:35
April 01 2012 18:10 GMT
#12
--- Nuked ---
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 01 2012 18:50 GMT
#13
How could you not include Delta Quadrant? That map would work perfectly for this new and very promising MRB idea.
vibeo gane,
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 19:00 GMT
#14
--- Nuked ---
SoraLimit
Profile Joined February 2011
Canada747 Posts
Last Edited: 2012-04-01 19:11:24
April 01 2012 19:10 GMT
#15
Too imbalanced. You make too many workers to saturate every base, and now you don't have enough TERRIBLE DAMAGE for your army. Duh.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 19:20 GMT
#16
--- Nuked ---
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2012-04-01 19:56:51
April 01 2012 19:55 GMT
#17
Finally a concept that incorporates references to my genitalia. I felt discouraged from trying the Fewer Resources Maps because I couldn't read the thread because that Barrin guy made the text so friggin small.

Now with this I can agree because it talks about how BIG my penis is. I know a lot of people might say this isn't important in improving StarCraft II but I feel like it's an essential part of increasing the reach and stamina of StarCraft as an eSpoRt because of the following reasons:

  • I can connect much more with a game that allows me to make more BOOM BANG POW with less skill.
  • I feel like I am better than the "Pro's" or whatever anyways. So the 12m3g concept will really put their "skill" on the test. If they are so "Pro" or whatever, they shouldn't be scared of more competition.
  • Sex sells - Making this change with a clear reference to the size of my/your/everyones genitalia clearly makes you/me/everyone feel better! Not that I would need to feel better in any way. If we were to make this change according to my genitalia we would go for a map that's minerals and gas only. (A lot of gas in the evening or after a good meal at my favorite Indian take-away).
  • Terrible Terrible Damage - I am glad that Barrin dude finally got over himself and his idea that Terrible Terrible Damage is bad or whatever. Dude seriously, you into peace and making bracelets from flowers? We are playing a game about resource depletion and war! That hippie-doodlydang about smaller armies and better economy management sounds like the EU to me. I can play "Sun flower-seed eating hitchhiker trying to decrease his carbon footprint by farting in a bag" or something. I am here to play StarCraft! It's all SPACE and DRUGS and FUCKIN' WAR! More resources? More War! Fuck yeah!!!
  • Including maps like Steppes of War - Finally a step that works against this mentality of making maps that are bigger and bigger and thus promoting cowardly play like taking lots of expansions and hiding them. This isn't hide and seek. Why waste valuable time on walking an army around when you can have an army unit engage your opponent's mineral line right after it spawns. That's the kinda game that encourages fierce fighting and constant pressure and battle. Less resources means more boredom and filler-actions. People complain about others APM spamming but hell, that's what you got to do when your army has to walk half an hour to the opponents base. You need to keep your hands busy and warmed up. Not with this concept! 12m3g on small maps is exactly the kinda change we need.


Seriously,
have some balls guys and go monkey!
12m3g has my full support!

PS.:
Please mods remove that horrible thread about "Fewer Resources" and stuff. I think we can all see that Barrin realized that that was very short-sighted and not very well thought through. Thanks!!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 01 2012 20:49 GMT
#18
On April 02 2012 04:10 SoraLimit wrote:
Too imbalanced. You make too many workers to saturate every base, and now you don't have enough TERRIBLE DAMAGE for your army. Duh.

Replace all minerals with gold minerals. Problem solved.
vibeo gane,
SoraLimit
Profile Joined February 2011
Canada747 Posts
April 01 2012 21:12 GMT
#19
On April 02 2012 05:49 -NegativeZero- wrote:
Show nested quote +
On April 02 2012 04:10 SoraLimit wrote:
Too imbalanced. You make too many workers to saturate every base, and now you don't have enough TERRIBLE DAMAGE for your army. Duh.

Replace all minerals with gold minerals. Problem solved.

I like it. Two base in reality becomes five base. No need to spend resources on other bases now. Add some rocks and the maps are perfect.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 02 2012 22:42 GMT
#20
On April 02 2012 04:55 JOJOsc2news wrote:
Finally a concept that incorporates references to my genitalia. I felt discouraged from trying the Fewer Resources Maps because I couldn't read the thread because that Barrin guy made the text so friggin small.

Now with this I can agree because it talks about how BIG my penis is. I know a lot of people might say this isn't important in improving StarCraft II but I feel like it's an essential part of increasing the reach and stamina of StarCraft as an eSpoRt because of the following reasons:

  • I can connect much more with a game that allows me to make more BOOM BANG POW with less skill.
  • I feel like I am better than the "Pro's" or whatever anyways. So the 12m3g concept will really put their "skill" on the test. If they are so "Pro" or whatever, they shouldn't be scared of more competition.
  • Sex sells - Making this change with a clear reference to the size of my/your/everyones genitalia clearly makes you/me/everyone feel better! Not that I would need to feel better in any way. If we were to make this change according to my genitalia we would go for a map that's minerals and gas only. (A lot of gas in the evening or after a good meal at my favorite Indian take-away).
  • Terrible Terrible Damage - I am glad that Barrin dude finally got over himself and his idea that Terrible Terrible Damage is bad or whatever. Dude seriously, you into peace and making bracelets from flowers? We are playing a game about resource depletion and war! That hippie-doodlydang about smaller armies and better economy management sounds like the EU to me. I can play "Sun flower-seed eating hitchhiker trying to decrease his carbon footprint by farting in a bag" or something. I am here to play StarCraft! It's all SPACE and DRUGS and FUCKIN' WAR! More resources? More War! Fuck yeah!!!
  • Including maps like Steppes of War - Finally a step that works against this mentality of making maps that are bigger and bigger and thus promoting cowardly play like taking lots of expansions and hiding them. This isn't hide and seek. Why waste valuable time on walking an army around when you can have an army unit engage your opponent's mineral line right after it spawns. That's the kinda game that encourages fierce fighting and constant pressure and battle. Less resources means more boredom and filler-actions. People complain about others APM spamming but hell, that's what you got to do when your army has to walk half an hour to the opponents base. You need to keep your hands busy and warmed up. Not with this concept! 12m3g on small maps is exactly the kinda change we need.


Seriously,
have some balls guys and go monkey!
12m3g has my full support!

PS.:
Please mods remove that horrible thread about "Fewer Resources" and stuff. I think we can all see that Barrin realized that that was very short-sighted and not very well thought through. Thanks!!


We have a winner. Hahahaha
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