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What I would like to see in SC2...

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LastWish
Profile Blog Joined September 2004
2015 Posts
May 27 2005 03:28 GMT
#1
1. Formations - just like in Baldurs gate and similar games. From standard formations to creating your own.
Practical use - dragoons & zealots in formation that they aren't too close together - useful versus Siege tanks. Line formations in PvZ - zealots moving in a line. Mutalisks air formation with separate spaces vs archons/corsairs. Circular formations for M&M that would keep them in one moving group...
2. Unit Kill Order - this means u could set marine to preferably attack scrouges before other units, setting zegling to be prior to attack before ultras for zealots/archons, tanks prefering dragoons before zealots when using attack move command.

I think both of these have a logical base in the real world when commanding an army.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
May 27 2005 03:38 GMT
#2
1) Micro
2) Micro
Victoria Concordia Crescit
ban :)
Profile Joined September 2003
Denmark238 Posts
May 27 2005 03:46 GMT
#3
seriously.. that is just making the game stupid..
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-05-27 04:00:53
May 27 2005 03:59 GMT
#4
why so many threads like this...?

nearly all of the threads involve taking action and speed out of the game

edit: I agree with the "first floor".
I love Protoss because it is tough and straight. Protoss is the race for men.
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
May 27 2005 04:11 GMT
#5
yeah I have to agree with 2, since it's all about micro it's like adding mass spellcasting, like haveing 12 templars storm with everyone but just one templar fire of the storm like in war3. ^^ would be sooo much better for pvz and tvz (irridiate)
Really, play for fun!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 27 2005 04:11 GMT
#6
On May 27 2005 12:28 LastWish wrote:
1. Formations - just like in Baldurs gate and similar games. From standard formations to creating your own.
Practical use - dragoons & zealots in formation that they aren't too close together - useful versus Siege tanks. Line formations in PvZ - zealots moving in a line. Mutalisks air formation with separate spaces vs archons/corsairs. Circular formations for M&M that would keep them in one moving group...
2. Unit Kill Order - this means u could set marine to preferably attack scrouges before other units, setting zegling to be prior to attack before ultras for zealots/archons, tanks prefering dragoons before zealots when using attack move command.

I think both of these have a logical base in the real world when commanding an army.

No to all :D!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GrooVe
Profile Joined October 2004
Finland196 Posts
May 27 2005 05:25 GMT
#7
Starcraft "1" mod
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