• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:18
CEST 17:18
KST 00:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Young Players Tournament Announced by SOOP BW General Discussion Bot on ladder Do we even care about balance? Mineral gathering rate (boosted) for each patch
Tourneys
KCM Race Survival 2026 Season 4 [ASL22] Grand Finals [Megathread] Daily Proleagues [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Armies of Exigo - YesYes? Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9820 users

[H] My ZvP Problems

Forum Index > StarCraft 2 Strategy
Post a Reply
Trancez
Profile Joined October 2011
United States6 Posts
October 07 2011 07:33 GMT
#1
Hi TL, I usually win most of my ZvP match ups, but sometimes I lose them and I'm not sure where I went wrong. When I watched the replay after the game I noticed a couple things that I could have improved on such as taking my third as soon as I scouted the FFE, and just general things that will crisp up my build.

A huge problem of mine that I realized lately is that I always have too many minerals, WAYYYY too many minerals, I always get 1 to 2 macro hatches in ZvT and other than that I just make lings and keep expanding to spend my minerals. In ZvP this is usually a different story as my general go to unit comp is Roach/Infestor/Broodlord (even after 1.4 I have been still doing well with infestors up to this game.)

Another thing I wanted to add relates to general ZvP game play. Usually what I do is work to get full saturation on my 2 bases while scouting for aggressive plays or harass (such as stargate play, 4 gate, 6/7 gate push etc..) and making units if needed. Once I have my two bases saturated I try to take my third and begin making units. I generally start my lair around 7 minutes and take 2 more gas geysers then get the fourth one moments later, as soon as my lair pops I get my infestation pit and two evo chambers, then start upgrades (got my evo chamber early in this particular replay because I still hadn't scouted him and was nervous about stargate play.)

I then make it my goal in ZvP to get maxed as fast as possible on roach/infestor with lings thrown in if I am running low on gas but high on mins and larvae. I constantly scout for the protoss third as once he takes his third I know he will max out soon which is very bad for me. Once I start my 2/2 I get hive tech and throw down a spire attempting to get broodlords out on the field. Any comments on my play style are greatly appreciated, this is pretty much how I play a straight up ZvP, but of course I could be missing something as I have never been told otherwise.

I will provide the replay of course, feel free to give any commentary on things you don't like/ anything I can improve on. Again, your constructive criticism is greatly appreciated, thanks!

Replay:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=235966#/replay_overview
Macrobe
Profile Joined May 2011
United Kingdom87 Posts
October 07 2011 08:06 GMT
#2
Is your money problem in lategame or midgame?
Althought I can't watch the replay right now, a good thing to do to spend money lategame in ZvP, assuming you have good creep spread, is to throw down a lot of spines in the middle of the map. It gives you more supply to get units (esp. broodlords), slows down any protoss pushes and makes broodlords very very effective, if you have them over your spine forest.
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2011-10-07 08:33:42
October 07 2011 08:31 GMT
#3
one thing that I've seen some players do, such as Sen and Dimaga, is to keep making drones and build spinecrawlers nonstop when they are floating minerals. You see them put down 15 spine crawlers and think they are freeing up supply... then they replace those drones. this lets you seriously slow down protoss pushes while you are getting broodlords and things.

one thing that I almost never see pro players do, but I don't understand why, is to turn your minerals into zerglings, and drop them in your enemy's base. do that while posturing aggression towards his 3rd base and he is bound to take damage in one location or the other.
in order to do that, you need more hatches, which you can afford if you are floating minerals.
You can do this repeatedly and the lings are never really taking up army supply because you immediately get rid of them to replace them, and your opponent also has to commit supply to deal with them.

zerglings absolutely tear up buildings, he can't ignore it. He will warp in zealots to try to deal with it, but if you bring enough lings, you can kill the zealots, or maybe you can focus key structures down before you lose the lings (I get a lot of nexus kills, and often robo kills), or you can spread the lings out all over his base so that it takes a long time for his zealots to track down each of the lings, and you can even burrow them for later. You get a lot of pylon/gateway kills this way.
If he brings back his army, or even a part of his army, you have a tactical advantage which you can use to take out expansions, or engage his army in a favourable location.

I think it would have worked wonders in that game since the ramp on that map is positioned in such a stupid way it is hard to defend the entire main from drops without being lightyears away from your 3rd.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
October 07 2011 08:34 GMT
#4
On October 07 2011 17:31 Oboeman wrote:
one thing that I've seen some players do, such as Sen and Dimaga, is to keep making drones and build spinecrawlers nonstop when they are floating minerals. You see them put down 15 spine crawlers and think they are freeing up supply... then they replace those drones. this lets you seriously slow down protoss pushes while you are getting broodlords and things.

one thing that I almost never see pro players do, but I don't understand why, is to turn your minerals into zerglings, and drop them in your enemy's base. do that while posturing aggression towards his 3rd base and he is bound to take damage in one location or the other.
in order to do that, you need more hatches, which you can afford if you are floating minerals.

zerglings absolutely tear up buildings, he can't ignore it. He will warp in zealots to try to deal with it, but if you bring enough lings, you can kill the zealots, or maybe you can focus key structures down before you lose the lings (I get a lot of nexus kills, and often robo kills), or you can spread the lings out all over his base so that it takes a long time for his zealots to track down each of the lings, and you can even burrow them for later. You get a lot of pylon/gateway kills this way.
If he brings back his army, or even a part of his army, you have a tactical advantage which you can use to take out expansions, or engage his army in a favourable location.

I think it would have worked wonders in that game since the ramp on that map is positioned in such a stupid way it is hard to defend the entire main from drops without being lightyears away from your 3rd.


From a zerg perspective, this feels terribly ineffective in terms of energy spent / damage done.

It would be interesting to hear from a Protoss' perspective, and know whether or not these drops are actually doing indirect damage (in warp-ins, time spent protecting against the drop, etc) in addition to whatever buildings they manage to knock down.
"The life of man, solitary, poor, nasty, brutish, and short."
Roblin
Profile Joined April 2010
Sweden948 Posts
October 07 2011 09:25 GMT
#5
On October 07 2011 17:34 ThomasHobbes wrote:
Show nested quote +
On October 07 2011 17:31 Oboeman wrote:
one thing that I've seen some players do, such as Sen and Dimaga, is to keep making drones and build spinecrawlers nonstop when they are floating minerals. You see them put down 15 spine crawlers and think they are freeing up supply... then they replace those drones. this lets you seriously slow down protoss pushes while you are getting broodlords and things.

one thing that I almost never see pro players do, but I don't understand why, is to turn your minerals into zerglings, and drop them in your enemy's base. do that while posturing aggression towards his 3rd base and he is bound to take damage in one location or the other.
in order to do that, you need more hatches, which you can afford if you are floating minerals.

zerglings absolutely tear up buildings, he can't ignore it. He will warp in zealots to try to deal with it, but if you bring enough lings, you can kill the zealots, or maybe you can focus key structures down before you lose the lings (I get a lot of nexus kills, and often robo kills), or you can spread the lings out all over his base so that it takes a long time for his zealots to track down each of the lings, and you can even burrow them for later. You get a lot of pylon/gateway kills this way.
If he brings back his army, or even a part of his army, you have a tactical advantage which you can use to take out expansions, or engage his army in a favourable location.

I think it would have worked wonders in that game since the ramp on that map is positioned in such a stupid way it is hard to defend the entire main from drops without being lightyears away from your 3rd.


From a zerg perspective, this feels terribly ineffective in terms of energy spent / damage done.

It would be interesting to hear from a Protoss' perspective, and know whether or not these drops are actually doing indirect damage (in warp-ins, time spent protecting against the drop, etc) in addition to whatever buildings they manage to knock down.


from a zergs perspective, this is incredibly effective, I know this for a fact because this is the way that I harrass my opponent in my games, 20 2/2 zerglings kill buildings fast, and they easily pick off warp-in reinforcements, every time I do it the opponent ends up sending his entire army to defend.

also, 20 2/2 zerglings can kill up to about 5 cannons when left on their own, it is not the kind of attack you can ignore.

also, I quite often manage to pick off the opponents robotics bay before his army has even gotten into his main, and just picking off the robo bay is enough damage to justify the drop, also, unlike terran or protoss you will never ever lose overlords when dropping, because the overlords leaves when they have dropped the zerglings, you do not expect your zerglings to survive
thus its fine to leave with your overlords immiedietly after dropping, thus an investment of 500 minerals is left to do as much damage as it can, if he doesn't warp in units immieditly, I generally get 1 tech building or production facility, 1-2 pylons, and about 5 probes, as well as the most valuable thing: I disrupt his play, if the do warp in a bunch of units, generally kill off the first wave, but do no more damage on his econ or buildings, notice however that I would trade 20 zerglings for 5-8 zealots/stalkers/sentries any day of the week.

in pure minerals its about an even trade, but remember that the dropped zerglings are actually just "excess minerals" you dont need them.
I'm better today than I was yesterday!
Trancez
Profile Joined October 2011
United States6 Posts
Last Edited: 2011-10-07 15:10:48
October 07 2011 15:10 GMT
#6
Is your money problem in lategame or midgame?


Always late game, mid game sometimes I have a little over a thousand but generally that's because I'm saving for my infestor spawn at 30 sec. into the pathogen glands upgrade and I am playing aggressive with my mid game expansions.

one thing that I almost never see pro players do, but I don't understand why, is to turn your minerals into zerglings, and drop them in your enemy's base. do that while posturing aggression towards his 3rd base and he is bound to take damage in one location or the other.


This totally makes sense to drop lings in his main and pull his army back then send roaches/ infested terran drop the third, he is bound to lose vital buildings and if I can stop the third that is seriously huge.

also, 20 2/2 zerglings can kill up to about 5 cannons when left on their own, it is not the kind of attack you can ignore.


I actually never get melee upgrades ever in ZvP, I cant remember the last time I went ling infestor as I almost prefer roaches in the early>mid game. Do you think I should be getting melee upgrades or do you think ling infestor etc.. might be a better unit comp then roach infestor, or is it all personal preference?

Thanks for your replies really appreciate it! =P
Trancez
Profile Joined October 2011
United States6 Posts
October 09 2011 00:00 GMT
#7
Anyone want to comment on the replay please?
StatX
Profile Blog Joined April 2011
Canada343 Posts
October 09 2011 00:31 GMT
#8
I watched your replay and your loss was caused by passiveness.

Untill the 11 minute mark, your opponent had litterally 5 units in the field. You cannot let him get away so easily with such a weak wall in. What you simply needed to do is to bust that base in.

My suggestions are roach bling bust and rushed muta play ( he had nothing shooting air before the 13 minutes mark.

Just be mroe aggressive. If you let the protoss reach that deathball, it is very hard to break in. Try and get burrowing claws too. He had forcefields up and you could have gone under them with it.

Can we snipe it? Yes we can!
Trancez
Profile Joined October 2011
United States6 Posts
October 09 2011 02:59 GMT
#9
Okay thanks that's something I will try in my next zvp
Please log in or register to reply.
Live Events Refresh
OSC
23:30
5000
WardiTV776
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .266
TKL 183
RotterdaM 111
Classic 81
SHIN 33
StarCraft: Brood War
Britney 38566
BeSt 1441
FanTaSy 843
Soulkey 692
Light 665
Soma 617
ggaemo 598
Mini 484
actioN 434
EffOrt 410
[ Show more ]
Rush 337
Larva 271
firebathero 229
ZerO 224
Snow 173
Stork 144
Dewaltoss 118
Hyuk 115
Mind 104
PianO 81
Zeus 78
Hyun 75
Movie 63
Trap 58
Killer 57
soO 57
ProTech52
Mong 42
Sharp 39
Hm[arnc] 27
Bale 23
ToSsGirL 23
zelot 20
Aegong 15
Sacsri 11
HiyA 11
Terrorterran 11
Rock 9
Dota 2
Gorgc13835
qojqva2117
XaKoH 404
syndereN398
LuMiX0
Counter-Strike
byalli689
Heroes of the Storm
Khaldor199
Other Games
singsing2196
B2W.Neo1111
hiko960
Beastyqt595
Liquid`VortiX192
ToD166
KnowMe148
DeMusliM143
Trikslyr24
ZerO(Twitch)16
Organizations
StarCraft: Brood War
lovetv 7
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 42
• poizon28 16
• maralekos15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 30
• FirePhoenix12
• ChaeLyn 4
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV499
League of Legends
• Nemesis1838
• Jankos1384
Other Games
• Shiphtur458
Upcoming Events
Big Brain Bouts
42m
RotterdaM111
FEL
17h 42m
Patches Events
21h 42m
AI Arena Tournament
1d 1h
FEL
1d 18h
Sparkling Tuna Cup
1d 18h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
[ Show More ]
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.