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KTF_LastsCv v fimm

Forum Index > Replays
Post a Reply
uhjoo
Profile Joined October 2004
Korea (South)1740 Posts
April 14 2005 16:08 GMT
#1
fimm = Junwi_[saM]

things to notice:
- lastscv's good use of middle-size army outside of base to deny expos
- fimm's constant attacks consisting of ling lurk scourge swarm

nice all around play by both players, see-saw back and forth game
i want bubbles the warrior monkey back
Pafnucy
Profile Joined October 2002
Poland1124 Posts
April 14 2005 19:02 GMT
#2
+ queen infesting command center
action all the time
entertaining rep
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
CuddlyCuteKitten
Profile Joined January 2004
Sweden2727 Posts
April 14 2005 19:10 GMT
#3
What's up with the firebats in the bunker and the lurkers?

They keep fireing on it but don't seem to do any damage, regardless if it's under swarm or not. Is it out of range or can't bats in bunkers damage burried lurkers? (It's close to the 15 minute mark.)
They do damange once they are out of the bunker tho.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
April 14 2005 19:34 GMT
#4
is the range of a bat in a bunker increased from (presumably) 1 (is melee counted as 1 or 0?) to anything greater?

Rine range is increased by bunkers, and i've seen bats shooting stuff that didn't appear to be in direct contact with the bunker at the time (close by tho, so could have been).
Memory lane in nice
StimD
Profile Blog Joined April 2003
Norway738 Posts
April 14 2005 20:15 GMT
#5
Is this LasT`sCv^^?
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
April 15 2005 03:28 GMT
#6
Fun rep with lots of action, and I liked the Queen infesting the CC.
I just hate it when Z has many expos and keeps relentlessly assaulting T, who has 1 expo, but then T pushes out, kills all of Z's expos, expands, and takes the game.
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
April 15 2005 09:14 GMT
#7
I can't believe the result. Seemed so sure that it was over till the last 10 seconds or so :S

Great game, and nice to see some queen usage
It is what you read when you don't have to that determines what you will be when you can't help it.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
April 15 2005 11:11 GMT
#8
Very nice game. The zerg got swarm pretty quickly, and used it very very well to pressure the terran. The exact moment the zerg lost I thought was when he ran out of gas, and could no longer incorporate swarm into his game
The thing that was really killing the terran were the scourge. He'd lose like, 3 sci vessels at a time.
Trucy Wright is hot
useLess
Profile Blog Joined January 2004
United States4781 Posts
April 15 2005 11:51 GMT
#9
Zerg had some harass and drops. I was surprised it was only just a bit after the ten minute mark too.
Moonlight Shadow
nortydog
Profile Joined December 2003
Australia3067 Posts
April 15 2005 15:13 GMT
#10
Zerg deserved that game -_-;;
NoCleanFeed.com
8882
Profile Blog Joined December 2003
2720 Posts
April 16 2005 08:52 GMT
#11
such zergs lose most of the time, they wake up and dont have any expos
I have returned
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2005-04-16 13:01:58
April 16 2005 13:01 GMT
#12
Cool game with lots of non-stop action and even some simultaneous action, as lastscv razed junwi's expos while junwi attacked his nat .

The reason the firebats didn't deal any damage from the bunker is that burrowed units are only affected by 100% splash damage, e.g. the centre of a tank blast. The lurkers were probably within range of the larger 50% or 25% splash damage areas, and that's why the bats kept shooting. But only the 100% damage area can hurt burrowed units.
ubergamer15
Profile Joined January 2005
United States645 Posts
April 17 2005 04:02 GMT
#13
On April 16 2005 17:52 8882 wrote:
such zergs lose most of the time, they wake up and dont have any expos

Absolutely true. It looked like the zerg kept forgetting to expand, even when he had the terran totally holed up in his base.
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
iOi
Profile Joined August 2004
Canada1255 Posts
April 18 2005 00:04 GMT
#14
I thought Junwi was better. T_T
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
April 22 2005 15:50 GMT
#15
On April 15 2005 04:34 Resonate wrote:
is the range of a bat in a bunker increased from (presumably) 1 (is melee counted as 1 or 0?) to anything greater?

Rine range is increased by bunkers, and i've seen bats shooting stuff that didn't appear to be in direct contact with the bunker at the time (close by tho, so could have been).


good question... according the the blizzard SC manual, melee can be 0 or 1, a ling is 0 while an ultra is 1, I think it coulc be explained by ultras longer attacking forarm? IDK...
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Casper...
Profile Joined October 2002
Liberia4948 Posts
June 26 2005 00:37 GMT
#16
oh so that's why oov fast expands v z and goes 21331231 vessels

;p
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
June 26 2005 00:40 GMT
#17
ts go marine/tank and annihilate all zerg ground endlessly
z learn to use defilers and render tanks obsolete
t fast expand and tech to vessel
z lurkerling and quickrape the exp
ts go marine/tank and annihilate all zerg ground endlessly
JAM THE FUCKER!
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