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[M] (2)Tablet Shores

Forum Index > SC2 Maps & Custom Games
Post a Reply
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2011 01:32 GMT
#1
(2) Tablet Shores:
+ Show Spoiler +
[image loading]

This map is not completely what it seems. Mains are the low ground top left and bottom right. Naturals are the high ground above them.
Size:
+ Show Spoiler +
136x152
I'm bad at making small maps .

Bases:
+ Show Spoiler +
10 blue (8 minerals 2 gas)
2 gold (5 HYM 1 HYG)

Credit goes to:
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=254355
For the idea to make low ground mains.

If I get good feedback, I might submit this into MotM #9 .
Please let me know of any ->>flaws<<- (a lot of them, I'm sure), problems, or bugs.
If you tell me something's wrong but don't give a reason, I will not fix it .
Have fun dissecting this map!
Previous Serious Maps:
Steppes of Bore: http://www.teamliquid.net/forum/viewmessage.php?topic_id=241312
Moderatorshe/her
TL+ Member
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-08-14 01:46:02
August 14 2011 01:45 GMT
#2
I feel like the gold on this map has xel'naga caverns syndrom, in that it's actually the safest base on the map given the fact that if you protect it, you protect everything else. In TvZ in particular, if a terran takes that gold they really only have to cover this space:
+ Show Spoiler +
[image loading]

To have a safe 4 bases.

edit: spoilerized the pic.
I put the sexy in dyslexia.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2011 01:53 GMT
#3
Hmmm. Yeah, I see what you're talking about. What exactly could I do to fix this?
Moderatorshe/her
TL+ Member
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-08-14 02:44:55
August 14 2011 02:43 GMT
#4
Ummm... My recommendation is just not have gold bases. I mean, I could see someone's logic in adding them but I can't think of a single map that benefits from them.

edit: now that I think about it, you could move that gold to the other side of center. Like have the top one hug the right wall.
I put the sexy in dyslexia.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-08-14 02:53:21
August 14 2011 02:50 GMT
#5
There's actually a giant ramp there that's hard to see. Should I remove it/make it smaller?
Edit: Also, the main-to-main distance is about 160. Is this too big/small?
Moderatorshe/her
TL+ Member
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 14 2011 02:53 GMT
#6
Yeah I saw that right after I posted... I was more thinking hugging the corner but there is another ramp in the way. I dunno, I'm not really a good map-maker haha. You might want to consider just removing the top-most ramp of that high ground and just make it more high ground, then have the gold base hugging that. That would also make the base more vulnerable, as units from the high ground could be deadly to the mineral line, forcing the player who takes that base to cover their opponent's high ground pod.
I put the sexy in dyslexia.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2011 03:02 GMT
#7
On August 14 2011 11:53 Soluhwin wrote:
Yeah I saw that right after I posted... I was more thinking hugging the corner but there is another ramp in the way. I dunno, I'm not really a good map-maker haha. You might want to consider just removing the top-most ramp of that high ground and just make it more high ground, then have the gold base hugging that. That would also make the base more vulnerable, as units from the high ground could be deadly to the mineral line, forcing the player who takes that base to cover their opponent's high ground pod.

It's a great idea.
However, A. I'm tired and I will do changes tomorrow.
B. This will eliminate the only path that the watch tower can't see.
A is much more serious than B. Goodnight!
Moderatorshe/her
TL+ Member
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