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Physician
United States4146 Posts
Have Map, Will Battle.
Map makers have been far more influential to our community than many give them credit for. This is a short dissertation on map makers, their influence, and a few of the reasons to push of map diversity in the Starcraft competitive community. In a parallel and graphic manner I will show case the work of many map makers showing us new Terrain concepts that could be used to enhance the beauty of current and future pro-maps.
Map makers have been far more influential to our community than many give them credit for. Not always to the favor of us melee players but regardless they have put their mark in our game in ways that affect all us. Think only of BGH and fastest maps to understand this. They have also helped define pro-gaming with their balanced maps * and the concept of fair maps.
*http://www.gosugamers.net/nyheter.php?i=n&id=1198
They have also added endless new concepts to our game indirectly by forcing us to make best of many map specifics. They are also the ones who have pulled us away from the Hunter and then the Temple hegemony that was suffocating us.
Walk on Water by qPirateKing
(continued at wgtour, it goes on for a while and has more screeshots) ----------------------------------------------------------------------- I would publish the whole thing here but the editing of 11 sceenshots/pics is too much for me at present.
You can check the whole article at its source WGtour:
http://www.wgtour.com/dossier.php?datab=broodwar&idD=4815
As always, your feed back will be greatly appreciated.
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Physician
United States4146 Posts
ahh you found the Yacuzi by Oo.Br0sT.oO (first pic you posted) ~
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Wow that all looks really cool.
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Physician
United States4146 Posts
The Wgtour article has a few more.
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Those screenshots look awesome. They don't belong in melee maps, but they're still cool looking
edit: holy shit:
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:O!!!, awesome, great stuff
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You can see the waterfall on #14 is made on LT, with a castle in the center of the minimap rather than the temple itself.
I wonder if it's playable. That would be sweet.
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51320 Posts
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Physician
United States4146 Posts
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On February 13 2005 01:15 Physician wrote: yes they are playable ~
why aren't these "terrainers" making melee maps for us to play on?
i think there might be a problem with sprite limits though, like if the map has too many sprites and you get into late game you are like wow this map is pretty but my valkyries aren't firing T.T omg hax
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Physician
United States4146 Posts
On February 13 2005 01:22 dork_of_death!! wrote: why aren't these "terrainers" making melee maps for us to play on?
Because like much of our community, each to his own bubble, also because no one has aksed them to do so ~ I will continue with method to work in the unification of all Starcraft communities.
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hmm yes it just seems somewhat futile to make maps for the purpose of the maps existing
i guess it's just something cool to do... but yeah these terrains would rox0r the hizzousE!!!11!!!1one!11
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omg this what i call true art sc 2 should be like this, but with same units like it is now that would be fuckin' unbeliavable!
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Woah, those decorations are fucking unbelievable , and it was all done with the ol' trusty sc engine , makes anyone proud, heh?
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On February 13 2005 00:00 Physician wrote:Walk on Water by qPirateKing
Looks more like Walk under Water
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Physician
United States4146 Posts
The real name is "Flooded Gate". The marine is actually on a non water ramp if you look closely.
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