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Have Map, Will Battle. - Page 2

Forum Index > BW General
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BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 12 2005 20:35 GMT
#21
great work. plz 1 simple map to play to admire it ingame :D
life of lively to live to life of full life thx to shield battery
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
February 12 2005 20:51 GMT
#22
Wow thats cool. Som of it might work in melee...
I have the best fucking lawyers in the country including the man they call the Malmis.
hasuwar
Profile Joined April 2003
7365 Posts
February 12 2005 20:53 GMT
#23
they could make some insanely sick RPGs with shit like this..it's too bad there probably isn't more than a handfull of good ums map makers left, if even that
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Chanoipy
Profile Joined May 2004
Canada320 Posts
February 12 2005 21:19 GMT
#24
I never thought starcraft could look so beautiful This stuff tops warcraft 3 graphics, simply because it's not only visually appealing, but it has a great sense of mood and atmosphere, which warcraft 3 imo doesn't, since the style is so cartoony.
...
8882
Profile Blog Joined December 2003
2736 Posts
Last Edited: 2005-02-12 22:02:03
February 12 2005 21:59 GMT
#25
actually, the saddest fact is that even the best melee map makers seem to be noobs in comparison to ums map makers. ums-mappers know a lot of tricks, which could be used in melee.
for example it is possible to place buildings/units on maps in MELEE (NO USE MAP SETTINGS NEEDED!) (give them for player 12) -which allows more ways to 'block' things -instead of minerals you can place a supply depot etc, you can place command centers for zerg to infest and so on
it is also possible to place sprites, which are like units, but cant be killed

you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers)

unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks
I have returned
Excalibur_Z
Profile Joined October 2002
United States12257 Posts
February 13 2005 00:01 GMT
#26
On February 13 2005 06:59 8882 wrote:
you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers)

unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks


I wouldn't say they don't know about it. Look at Raid-Assault. There are extra-long ramps in that map. They probably only add features which are conducive to good gameplay.
Moderator
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-02-13 00:09:13
February 13 2005 00:08 GMT
#27
When I still played ums maps, I saw some crazier stuff than this. I swear to god that I saw one map that had the actual start location icon on it (the target). Also, I saw units that had flickering blue on them, I saw buildings build on air, I saw untis walking on space, I saw creep with no colony, and a bunch of other shit I can't remember. It seems that these guys use that knowledge to make pretty maps, while the ums people use it to make... ums maps.

EDIT: Also, these f'ed up ramps would really change the game. However, have they found a hack to make ramps go "backwards"? That wouldn't change the game, it would just make map-making easier.
I love Protoss because it is tough and straight. Protoss is the race for men.
Empyrean
Profile Blog Joined September 2004
17082 Posts
February 13 2005 00:17 GMT
#28
It's not a hack, they used a Terrain Placer =/
Moderator
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
February 13 2005 00:18 GMT
#29
wow!! I sit amazed :O
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-02-13 03:09:28
February 13 2005 00:49 GMT
#30
On February 13 2005 09:17 Empyrean wrote:
It's not a hack, they used a Terrain Placer =/


I used "hack" as in "hack something together"...
I love Protoss because it is tough and straight. Protoss is the race for men.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
February 13 2005 01:00 GMT
#31
wow..truly impressing..those look so cooool
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
February 13 2005 01:11 GMT
#32
Those look amazing, but some look photoshopped.
AKAs FreeloSS @USwest Freel0ss @Europe
Physician *
Profile Blog Joined January 2004
United States4146 Posts
February 13 2005 01:36 GMT
#33
8882 ~ ur right. It is the synergy between these two communities that would own.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
February 13 2005 02:02 GMT
#34
i wanna download that map but i cant find it on their page?

btw check out the half-life movie map or the "After Earth" movie map, both are great, well done
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
February 13 2005 03:22 GMT
#35
Wow i would love to see some of that stuff added into melee maps.
Moderator<:3-/-<
yknarf
Profile Joined December 2004
United States90 Posts
February 13 2005 03:25 GMT
#36
oh my god does anybody have that map to d/l?
8882
Profile Blog Joined December 2003
2736 Posts
Last Edited: 2005-02-13 03:48:32
February 13 2005 03:45 GMT
#37
On February 13 2005 09:01 Excalibur_Z wrote:
Show nested quote +
On February 13 2005 06:59 8882 wrote:
you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers)

unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks


I wouldn't say they don't know about it. Look at Raid-Assault. There are extra-long ramps in that map. They probably only add features which are conducive to good gameplay.


This is 1year or 1,5(?)old trick. I think it was known before starforge was created. I think it was possible to do with ISOM (or however it was called, which was much older)

The square terrain is interesting, so as the fake creep.
It is possible to make (ums, not melee) maps which go with ~1,5speed and ~4speed etc
I have returned
orzhady
Profile Joined March 2004
Sweden180 Posts
February 13 2005 03:45 GMT
#38
if its possible to add a ramp that goes backwards it should be done @9 at LT -.-
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 13 2005 04:02 GMT
#39
Wow! Hpw pretty, with waterfalls, beaches and stuff. I really hope someone makes some promap with these stuff!
Enter a Uh
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 13 2005 04:06 GMT
#40
On February 13 2005 03:32 Muhweli wrote:
Show nested quote +
On February 13 2005 00:00 Physician wrote:

[image loading]

Walk on Water by qPirateKing


Looks more like Walk under Water

jesus was a marine:D
Enter a Uh
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