Have Map, Will Battle. - Page 2
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BeMannerDuPenner
Germany5638 Posts
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Eatme
Switzerland3919 Posts
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hasuwar
7365 Posts
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Chanoipy
Canada320 Posts
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8882
2718 Posts
for example it is possible to place buildings/units on maps in MELEE (NO USE MAP SETTINGS NEEDED!) (give them for player 12) -which allows more ways to 'block' things -instead of minerals you can place a supply depot etc, you can place command centers for zerg to infest and so on it is also possible to place sprites, which are like units, but cant be killed you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers) unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks | ||
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Excalibur_Z
United States12235 Posts
On February 13 2005 06:59 8882 wrote: you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers) unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks I wouldn't say they don't know about it. Look at Raid-Assault. There are extra-long ramps in that map. They probably only add features which are conducive to good gameplay. | ||
ihatett
United States2289 Posts
EDIT: Also, these f'ed up ramps would really change the game. However, have they found a hack to make ramps go "backwards"? That wouldn't change the game, it would just make map-making easier. | ||
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Empyrean
16985 Posts
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SchOOl_VicTIm
Greece2394 Posts
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ihatett
United States2289 Posts
On February 13 2005 09:17 Empyrean wrote: It's not a hack, they used a Terrain Placer =/ I used "hack" as in "hack something together"... | ||
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OneOther
United States10774 Posts
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TeRRan`UseR
Canada692 Posts
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Physician
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United States4146 Posts
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fanta[Rn]
Japan2465 Posts
btw check out the half-life movie map or the "After Earth" movie map, both are great, well done | ||
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IntoTheWow
is awesome32274 Posts
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yknarf
United States90 Posts
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8882
2718 Posts
On February 13 2005 09:01 Excalibur_Z wrote: I wouldn't say they don't know about it. Look at Raid-Assault. There are extra-long ramps in that map. They probably only add features which are conducive to good gameplay. This is 1year or 1,5(?)old trick. I think it was known before starforge was created. I think it was possible to do with ISOM (or however it was called, which was much older) The square terrain is interesting, so as the fake creep. It is possible to make (ums, not melee) maps which go with ~1,5speed and ~4speed etc | ||
orzhady
Sweden180 Posts
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jtan
Sweden5891 Posts
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jtan
Sweden5891 Posts
jesus was a marine:D | ||
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