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Have Map, Will Battle.

Forum Index > BW General
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Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2005-02-12 16:32:21
February 12 2005 15:00 GMT
#1
Have Map, Will Battle.

Map makers have been far more influential to our community than many give them credit for. This is a short dissertation o­n map makers, their influence, and a few of the reasons to push of map diversity in the Starcraft competitive community. In a parallel and graphic manner I will show case the work of many map makers showing us new Terrain concepts that could be used to enhance the beauty of current and future pro-maps.

Map makers have been far more influential to our community than many give them credit for. Not always to the favor of us melee players but regardless they have put their mark in our game in ways that affect all us. Think o­nly of BGH and fastest maps to understand this. They have also helped define pro-gaming with their balanced maps * and the concept of fair maps.

*http://www.gosugamers.net/nyheter.php?i=n&id=1198

They have also added endless new concepts to our game indirectly by forcing us to make best of many map specifics. They are also the o­nes who have pulled us away from the Hunter and then the Temple hegemony that was suffocating us.

[image loading]

Walk on Water by qPirateKing


(continued at wgtour, it goes on for a while and has more screeshots)
-----------------------------------------------------------------------
I would publish the whole thing here but the editing of 11 sceenshots/pics is too much for me at present.

You can check the whole article at its source WGtour:

http://www.wgtour.com/dossier.php?datab=broodwar&idD=4815

As always, your feed back will be greatly appreciated.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
bigMommA
Profile Joined March 2003
1985 Posts
Last Edited: 2005-02-12 15:39:07
February 12 2005 15:17 GMT
#2
I'm not sure I'm into removing the gas from mains, but I certainly agree on using these decoration tricks. Someone should go tell Rose.of.Dream to collaborate with these guys at staredit.

The only real question is if these decorations are playable.

1.
[image loading]


2.
[image loading]


3.
[image loading]


4.
[image loading]


5.
[image loading]


6.
[image loading]


7.
[image loading]


8.
[image loading]


9.
[image loading]


10.
[image loading]


11.
[image loading]


12.
[image loading]


13.
[image loading]


14.
[image loading]


15. The Matrix Skyscapper
[image loading]


16. Beach
[image loading]


Source: http://www.staredit.net/index.php?s=046cf96a0a9f4231555369bb3bcdb0bf&showtopic=10407
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2005-02-12 15:24:02
February 12 2005 15:20 GMT
#3
ahh you found the Yacuzi by Oo.Br0sT.oO (first pic you posted) ~
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Resse
Profile Joined December 2004
307 Posts
February 12 2005 15:26 GMT
#4
Wow that all looks really cool.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
February 12 2005 15:27 GMT
#5
The Wgtour article has a few more.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
boongee
Profile Joined November 2004
United States967 Posts
Last Edited: 2005-02-12 15:35:20
February 12 2005 15:32 GMT
#6
Those screenshots look awesome. They don't belong in melee maps, but they're still cool looking

edit: holy shit:

[image loading]
MyDoom
Profile Joined June 2004
1274 Posts
February 12 2005 15:37 GMT
#7
:O!!!, awesome, great stuff
My English SuX, dont Hate me T_T
JoopeyDoop
Profile Joined September 2004
United States150 Posts
February 12 2005 15:43 GMT
#8
wow nice talent there
dork_of_death!!
Profile Joined September 2004
United States374 Posts
February 12 2005 15:45 GMT
#9
nice read
GG!!!!!!
ReBanned
Profile Joined April 2004
1929 Posts
February 12 2005 15:46 GMT
#10
Beatiful
bigMommA
Profile Joined March 2003
1985 Posts
February 12 2005 15:46 GMT
#11
You can see the waterfall on #14 is made on LT, with a castle in the center of the minimap rather than the temple itself.

I wonder if it's playable. That would be sweet.
GTR
Profile Blog Joined September 2004
51444 Posts
February 12 2005 16:08 GMT
#12
#15 looks sexy
Commentator
Physician *
Profile Blog Joined January 2004
United States4146 Posts
February 12 2005 16:15 GMT
#13
yes they are playable ~
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
dork_of_death!!
Profile Joined September 2004
United States374 Posts
February 12 2005 16:22 GMT
#14
On February 13 2005 01:15 Physician wrote:
yes they are playable ~


why aren't these "terrainers" making melee maps for us to play on?

i think there might be a problem with sprite limits though, like if the map has too many sprites and you get into late game you are like wow this map is pretty but my valkyries aren't firing T.T omg hax
GG!!!!!!
Physician *
Profile Blog Joined January 2004
United States4146 Posts
February 12 2005 16:28 GMT
#15
On February 13 2005 01:22 dork_of_death!! wrote:
why aren't these "terrainers" making melee maps for us to play on?


Because like much of our community, each to his own bubble, also because no one has aksed them to do so ~ I will continue with method to work in the unification of all Starcraft communities.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
dork_of_death!!
Profile Joined September 2004
United States374 Posts
February 12 2005 17:01 GMT
#16
hmm yes it just seems somewhat futile to make maps for the purpose of the maps existing

i guess it's just something cool to do... but yeah these terrains would rox0r the hizzousE!!!11!!!1one!11
GG!!!!!!
iori_LT
Profile Joined May 2003
Lithuania675 Posts
February 12 2005 17:51 GMT
#17
omg this what i call true art sc 2 should be like this, but with same units like it is now that would be fuckin' unbeliavable!
addicted to TL.net
EnDeR_
Profile Blog Joined May 2004
Spain2688 Posts
February 12 2005 17:59 GMT
#18
Woah, those decorations are fucking unbelievable , and it was all done with the ol' trusty sc engine , makes anyone proud, heh?
estás más desubicao q un croissant en un plato de nécoras
Muhweli
Profile Joined September 2002
Finland5328 Posts
February 12 2005 18:32 GMT
#19
On February 13 2005 00:00 Physician wrote:

[image loading]

Walk on Water by qPirateKing


Looks more like Walk under Water
River me timbers.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
February 12 2005 19:30 GMT
#20
The real name is "Flooded Gate". The marine is actually on a non water ramp if you look closely.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 12 2005 20:35 GMT
#21
great work. plz 1 simple map to play to admire it ingame :D
life of lively to live to life of full life thx to shield battery
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
February 12 2005 20:51 GMT
#22
Wow thats cool. Som of it might work in melee...
I have the best fucking lawyers in the country including the man they call the Malmis.
hasuwar
Profile Joined April 2003
7365 Posts
February 12 2005 20:53 GMT
#23
they could make some insanely sick RPGs with shit like this..it's too bad there probably isn't more than a handfull of good ums map makers left, if even that
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Chanoipy
Profile Joined May 2004
Canada320 Posts
February 12 2005 21:19 GMT
#24
I never thought starcraft could look so beautiful This stuff tops warcraft 3 graphics, simply because it's not only visually appealing, but it has a great sense of mood and atmosphere, which warcraft 3 imo doesn't, since the style is so cartoony.
...
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2005-02-12 22:02:03
February 12 2005 21:59 GMT
#25
actually, the saddest fact is that even the best melee map makers seem to be noobs in comparison to ums map makers. ums-mappers know a lot of tricks, which could be used in melee.
for example it is possible to place buildings/units on maps in MELEE (NO USE MAP SETTINGS NEEDED!) (give them for player 12) -which allows more ways to 'block' things -instead of minerals you can place a supply depot etc, you can place command centers for zerg to infest and so on
it is also possible to place sprites, which are like units, but cant be killed

you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers)

unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks
I have returned
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
February 13 2005 00:01 GMT
#26
On February 13 2005 06:59 8882 wrote:
you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers)

unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks


I wouldn't say they don't know about it. Look at Raid-Assault. There are extra-long ramps in that map. They probably only add features which are conducive to good gameplay.
Moderator
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-02-13 00:09:13
February 13 2005 00:08 GMT
#27
When I still played ums maps, I saw some crazier stuff than this. I swear to god that I saw one map that had the actual start location icon on it (the target). Also, I saw units that had flickering blue on them, I saw buildings build on air, I saw untis walking on space, I saw creep with no colony, and a bunch of other shit I can't remember. It seems that these guys use that knowledge to make pretty maps, while the ums people use it to make... ums maps.

EDIT: Also, these f'ed up ramps would really change the game. However, have they found a hack to make ramps go "backwards"? That wouldn't change the game, it would just make map-making easier.
I love Protoss because it is tough and straight. Protoss is the race for men.
Empyrean
Profile Blog Joined September 2004
16984 Posts
February 13 2005 00:17 GMT
#28
It's not a hack, they used a Terrain Placer =/
Moderator
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
February 13 2005 00:18 GMT
#29
wow!! I sit amazed :O
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-02-13 03:09:28
February 13 2005 00:49 GMT
#30
On February 13 2005 09:17 Empyrean wrote:
It's not a hack, they used a Terrain Placer =/


I used "hack" as in "hack something together"...
I love Protoss because it is tough and straight. Protoss is the race for men.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
February 13 2005 01:00 GMT
#31
wow..truly impressing..those look so cooool
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
February 13 2005 01:11 GMT
#32
Those look amazing, but some look photoshopped.
AKAs FreeloSS @USwest Freel0ss @Europe
Physician *
Profile Blog Joined January 2004
United States4146 Posts
February 13 2005 01:36 GMT
#33
8882 ~ ur right. It is the synergy between these two communities that would own.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
February 13 2005 02:02 GMT
#34
i wanna download that map but i cant find it on their page?

btw check out the half-life movie map or the "After Earth" movie map, both are great, well done
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
February 13 2005 03:22 GMT
#35
Wow i would love to see some of that stuff added into melee maps.
Moderator<:3-/-<
yknarf
Profile Joined December 2004
United States90 Posts
February 13 2005 03:25 GMT
#36
oh my god does anybody have that map to d/l?
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2005-02-13 03:48:32
February 13 2005 03:45 GMT
#37
On February 13 2005 09:01 Excalibur_Z wrote:
Show nested quote +
On February 13 2005 06:59 8882 wrote:
you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers)

unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks


I wouldn't say they don't know about it. Look at Raid-Assault. There are extra-long ramps in that map. They probably only add features which are conducive to good gameplay.


This is 1year or 1,5(?)old trick. I think it was known before starforge was created. I think it was possible to do with ISOM (or however it was called, which was much older)

The square terrain is interesting, so as the fake creep.
It is possible to make (ums, not melee) maps which go with ~1,5speed and ~4speed etc
I have returned
orzhady
Profile Joined March 2004
Sweden180 Posts
February 13 2005 03:45 GMT
#38
if its possible to add a ramp that goes backwards it should be done @9 at LT -.-
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 13 2005 04:02 GMT
#39
Wow! Hpw pretty, with waterfalls, beaches and stuff. I really hope someone makes some promap with these stuff!
Enter a Uh
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 13 2005 04:06 GMT
#40
On February 13 2005 03:32 Muhweli wrote:
Show nested quote +
On February 13 2005 00:00 Physician wrote:

[image loading]

Walk on Water by qPirateKing


Looks more like Walk under Water

jesus was a marine:D
Enter a Uh
Empyrean
Profile Blog Joined September 2004
16984 Posts
Last Edited: 2005-02-13 06:06:57
February 13 2005 05:59 GMT
#41
On February 13 2005 13:06 jtan wrote:
Show nested quote +
On February 13 2005 03:32 Muhweli wrote:
On February 13 2005 00:00 Physician wrote:

[image loading]

Walk on Water by qPirateKing


Looks more like Walk under Water

jesus was a marine:D


Was Satan a Lurker???
Moderator
Empyrean
Profile Blog Joined September 2004
16984 Posts
February 13 2005 06:31 GMT
#42
On February 13 2005 12:45 8882 wrote:
Show nested quote +
On February 13 2005 09:01 Excalibur_Z wrote:
On February 13 2005 06:59 8882 wrote:
you see some examples of sprites+square terrain, bigger ramps (known for a long time by ums map makers)

unfortunately ums mappers dont know much about melee and melee map makers refuse to check staredit.net just to learn some tricks


I wouldn't say they don't know about it. Look at Raid-Assault. There are extra-long ramps in that map. They probably only add features which are conducive to good gameplay.


This is 1year or 1,5(?)old trick. I think it was known before starforge was created. I think it was possible to do with ISOM (or however it was called, which was much older)

The square terrain is interesting, so as the fake creep.
It is possible to make (ums, not melee) maps which go with ~1,5speed and ~4speed etc


Yes, I have Hunters x8, with everything sped up 8 times. However, Things won't attack unless you tell them to. Soemthing's wrong with the AI of the units.

Watching a speed uped Zergling zip through the map or a crackling attack is crazy x8. Replays make it even better :O
Moderator
RiSE
Profile Joined April 2004
United States3182 Posts
February 13 2005 06:39 GMT
#43
That stuff is really cool.
heavy hand upon the land, feel it's weight inside you
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 13 2005 06:42 GMT
#44
On February 13 2005 14:59 Empyrean wrote:
Show nested quote +
On February 13 2005 13:06 jtan wrote:
On February 13 2005 03:32 Muhweli wrote:
On February 13 2005 00:00 Physician wrote:

[image loading]

Walk on Water by qPirateKing


Looks more like Walk under Water

jesus was a marine:D


Was Satan a Lurker???

Ofcourse he was. And go is the vessel guarding jesus
Enter a Uh
Empyrean
Profile Blog Joined September 2004
16984 Posts
February 13 2005 06:52 GMT
#45
On February 13 2005 15:42 jtan wrote:
Show nested quote +
On February 13 2005 14:59 Empyrean wrote:
On February 13 2005 13:06 jtan wrote:
On February 13 2005 03:32 Muhweli wrote:
On February 13 2005 00:00 Physician wrote:

[image loading]

Walk on Water by qPirateKing


Looks more like Walk under Water

jesus was a marine:D


Was Satan a Lurker???

Ofcourse he was. And go is the vessel guarding jesus


Was uber-Satan two Scourge?
Moderator
tree
Profile Joined October 2004
United States591 Posts
February 13 2005 07:00 GMT
#46
Ums map makers are gods compared to melee map design artis. But that would be really cool to see that in some melee maps
1 month w/o BW = Hell
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
February 13 2005 07:29 GMT
#47
uber-satan haha=D
Enter a Uh
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
February 13 2005 08:22 GMT
#48
Perhaps, somebody could make a map that looks like these, but it still playable melee-wise and fairly balanced?
Prawned
Profile Joined August 2004
United Kingdom794 Posts
February 13 2005 08:36 GMT
#49
I absolutely love those waterfalls.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
February 13 2005 09:07 GMT
#50
Wow, the article was confusingly written and I didn't understand much, but these little tricks are really really cool. Neato!
Trucy Wright is hot
Normal
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