So many of you are probably unaware that this game has/had a huge following as one of the best sf games and it was constantly being played via roms on GGPO (a free program for pc). Ever since about December 2010 the server has been DDoS attacked by some korean griefers with floodbots. And not only that, but the owner/creator of GGPO, Ponder, has stated that he plans to remove any old games that capcom decides to rerelease anyways. It's a blessing and a curse at the same time:
I do not own an Xbox but I may just have to acquire one now for this. we we we so excited
Afaik the gameplay is going to stay exactly the same. (no rebalancing etc) Kinda sad about that, I like to use sean and he could definitely use some tweaks. and chun/ken could use some nerfs.
I've never been more excited for a game than this, and especially so after I heard it was GGPO netcode. Super glad they didn't mess with balance too. Sure Yun/Chun are crazy, but people still beat them with odd picks like Q (LET'S GO KURODA!).
It's gonna be hard to play with any kind of lag tho. How could you make Urien's unblockable setups work? And lotta chars in that game depends on good use of parries.
On June 08 2011 08:03 O-ops wrote: Gootecks gonna be all over that assssssssss
It's gonna be hard to play with any kind of lag tho. How could you make Urien's unblockable setups work? And lotta chars in that game depends on good use of parries.
Like, how could yo do THAT with lag?
GGPO's operates different than most netcode. Input lag is mostly nonexistent.
I was watching a live stream from E3 a while ago. There was a screen in the background with this game playing and pictures of a PS2 and PS3 besides it, and I was like FUCK YEAH! Played it on my PS2 years ago. Jesus god damn it was so freaking good! Finally it's coming for PSN!
On June 08 2011 08:03 O-ops wrote: Gootecks gonna be all over that assssssssss
It's gonna be hard to play with any kind of lag tho. How could you make Urien's unblockable setups work? And lotta chars in that game depends on good use of parries.
Like, how could yo do THAT with lag?
GGPO's operates different than most netcode. Input lag is mostly nonexistent.
except 3s ggpo was garbage (in comparison to other ggpo games at least)
but ggpo was the only online we had for 3s (unless u count regular xbox 3s lol) so can't really complain about that
On June 08 2011 08:03 O-ops wrote: Gootecks gonna be all over that assssssssss
It's gonna be hard to play with any kind of lag tho. How could you make Urien's unblockable setups work? And lotta chars in that game depends on good use of parries.
Like, how could yo do THAT with lag?
GGPO's operates different than most netcode. Input lag is mostly nonexistent.
except 3s ggpo was garbage (in comparison to other ggpo games at least)
but ggpo was the only online we had for 3s (unless u count regular xbox 3s lol) so can't really complain about that
tbh I think ggpo is as good as it gets. random as ggpo can be, input delay 3s is WAY worse. You never played kaillera 3s =P
I am hypehypehype for this to come out. Having an actual fighting game player as the lead is really reassuring.
lol @ the video where gootecks says he was an sbo qualifier for 3s. It's not technically untrue, but it's like hearing one of KTFlash's random other players talking about being a proleague champion. One guy (Flash in bw, pyrolee in 3s) wins everything, other guys one the team become "champions" lol
I haven't in a while, but I am willing to play on GGPO. While it is not as lag free as Super Turbo on GGPO, it is still way better than Kaillera. I am rusty as hell is I will pick my terribad characters if I happen to see you.
GGPO uses peer to peer tech, so that's how it kind of avoids input lag. It takes the info from both player's sides, and the puts them together. So you get really weird situations where like, some guy will throw a fireball, and you will parry it, so HIS side thinks that he won (because it thinks the fireball hit), but your side realizes that you parried it, so the end result is a Big ass "K.O." lettering in the middle of the screen and your health emptied out graphically, but the match is still going on.
At least, that's my theory. But I have had that happen to me numerous times. Regarldess it's a rare occurance and more funny than being much of an actual problem.
I'm not on much, but my name on GGPO is Black0ut, so feel free to play me if I'm on.
Definitely one of the most awaited releases for long time fighting game fans, Street Fighter III: Third Strike Online will feature many improvements such as graphical filters, GGPO netcode, YouTube integration, and a challenge mode that impress players with trails in both parrying skills and combos. While not busy wrecking people in tournaments as Goryus, Producer Derek Neal is hard at work on Third Strike Online and he took some free time to answer a couple of Quick Questions for us.
Denkiphile: Considering the amount of fighters that don’t get approved for a digital release, what led to the final decision to approve Third Strike Online?
The producer of 3s online runs down the features in the game. This looks pretty sick.
wow really great. Especially diggin the trials and stuff. Evo moment #37 in there. I hope they have some other parry trials like Oro's GIant ball and Ibuki's air knives.