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Active: 1374 users

Percentage increase in attack upgrades

Forum Index > SC2 General
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1 2 Next All
Spammish
Profile Joined December 2010
United Kingdom42 Posts
Last Edited: 2011-04-12 03:58:16
April 12 2011 02:46 GMT
#1
This should all be correct now, if there's anything incorrect do tell me so I can ensure this is accurate.
[image loading]
"tahts halo, don't worry O_O" - LiquidHuK, MLG
Dont Panic
Profile Joined October 2010
United States194 Posts
April 12 2011 02:51 GMT
#2
Protoss air upgrades are the shit.
I am order. I am logic. I know exactly who I am.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
April 12 2011 02:54 GMT
#3
it's actually quite common sensical. those with the lowest damage output will get the most percentage increase. it's just +10% rounded down per upgrade.
xd
Lunchador
Profile Joined April 2010
United States776 Posts
April 12 2011 03:01 GMT
#4
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?
Defender of truth, justice, and noontime meals!
Spammish
Profile Joined December 2010
United Kingdom42 Posts
April 12 2011 03:04 GMT
#5
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?

It's DPS not attack damage.
"tahts halo, don't worry O_O" - LiquidHuK, MLG
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 12 2011 03:05 GMT
#6
I dont understand exactly how this charts supposed to work..

can you give some more detail?(or maybe im just being stupid)
Artillery spawned from the forges of Hell
Nevy
Profile Joined September 2010
Canada169 Posts
April 12 2011 03:07 GMT
#7
Corruptor dead last.

poor guy.
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 03:08 GMT
#8
On April 12 2011 12:04 Spammish wrote:
Show nested quote +
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?

It's DPS not attack damage.


Unless upgrades also change the fabric of time, 20% increase in damage == 20% increase in DPS.
Severian
Profile Joined September 2010
Australia2052 Posts
April 12 2011 03:08 GMT
#9
On April 12 2011 12:04 Spammish wrote:
Show nested quote +
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?

It's DPS not attack damage.

Attack speed remains constant so it doesn't make a difference. 7.2 DPS -> 8.6 DPS is a 20% increase as well. It looks like you're calculating it as a percentage of the new value (ie 16.67% of 8.6 DPS), which is a bit counter-intuitive.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
April 12 2011 03:10 GMT
#10
Does this take into account units shoot multiple projectiles?
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2011-04-12 03:11:44
April 12 2011 03:10 GMT
#11
Zergling DPS at 0 : 5 / 0.696 = 7.1839
Zergling DPS at +1: 6 / 0.696 = 8.6207
DPS increase = 8.6207 / 7.1839 = 1.2000027840031180834922535113239 = 20% increase.
Sry, you suck at math.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 03:10 GMT
#12
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?


Looks like he's calculating it as percentage of new attack value instead of old. (1/6 instead of 1/5 in this case, which is wrong).
Spammish
Profile Joined December 2010
United Kingdom42 Posts
Last Edited: 2011-04-12 03:19:29
April 12 2011 03:16 GMT
#13
Woops, I did this the wrong way round.
"tahts halo, don't worry O_O" - LiquidHuK, MLG
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 03:27 GMT
#14
Also, don't bother including cases that don't matter (stim, adrenal glands, etc.)
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
April 12 2011 03:43 GMT
#15
Oh and by the way if you think that to realise that "damage increase" is attack number addition divided by attack number you need some kind of spreadsheet, that's very sad, because it is very obvious and intuitive. It's also obvious that attack gain diminishes in damage gain per additional upgrade.
Ling - 1/5, 1/6, 1/7.
Marauder - 2/20 or 1/10 , 2/22 or 1/11 and 2/24 or 1/12.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Trang
Profile Joined October 2009
Australia324 Posts
April 12 2011 03:51 GMT
#16
On April 12 2011 12:43 chuDr3t4 wrote:
Oh and by the way if you think that to realise that "damage increase" is attack number addition divided by attack number you need some kind of spreadsheet, that's very sad, because it is very obvious and intuitive. It's also obvious that attack gain diminishes in damage gain per additional upgrade.
Ling - 1/5, 1/6, 1/7.
Marauder - 2/20 or 1/10 , 2/22 or 1/11 and 2/24 or 1/12.


I can't speak for what the OP is trying to do since he's edited his post out for now. But the gain from attack upgrades isn't as obvious as those numbers you pulled out when you take armor into account.
Spammish
Profile Joined December 2010
United Kingdom42 Posts
April 12 2011 04:07 GMT
#17
Everything should be fine now.
"tahts halo, don't worry O_O" - LiquidHuK, MLG
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 12 2011 04:22 GMT
#18
On April 12 2011 13:07 Spammish wrote:
Everything should be fine now.

... and still it doesnt matter, because you need to manage your units on the battlefield and can waste the awesome upgrades.

Also offensively upgrading big hits is only important if you need less hits to kill your opponents stuff with that (Thor needs 3 shots of 30*2 for Zealots and Stalkers no matter what) and could get a lot of overkill. Percentages simply dont matter in SC2, only the real values.
If you cant say what you're meaning, you can never mean what you're saying.
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 05:29 GMT
#19
On April 12 2011 13:22 Rabiator wrote:
Show nested quote +
On April 12 2011 13:07 Spammish wrote:
Everything should be fine now.

... and still it doesnt matter, because you need to manage your units on the battlefield and can waste the awesome upgrades.

Also offensively upgrading big hits is only important if you need less hits to kill your opponents stuff with that (Thor needs 3 shots of 30*2 for Zealots and Stalkers no matter what) and could get a lot of overkill. Percentages simply dont matter in SC2, only the real values.


Sure they matter. It's useful to know which units scale well with upgrades and which ones don't, even if they don't tell you the whole story. There will always be important edge cases that this kind of analysis doesn't cover.

Percentages as also useful because they give you a rough idea how powerful the upgrade is (e.g., you can assume your army fights like it is ~10% bigger if you have a 10% attack up).

One interesting thing that this reminded me is that attack upgrades scale worse as they get higher and more expensive (less % increase in damage), while armour ups scale better the higher they are (more % damage reduction for each level).
village_idiot
Profile Blog Joined July 2008
2436 Posts
April 12 2011 05:31 GMT
#20
On April 12 2011 12:07 Nevy wrote:
Corruptor dead last.

poor guy.

He has corruption, though.
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