• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:06
CET 05:06
KST 13:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview10Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates BW General Discussion Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Hager werken embalming powder+27 81 711 1572
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2207 users

[M] (3) Cloudburst

Forum Index > SC2 Maps & Custom Games
Post a Reply
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-04-05 03:32:32
March 14 2011 21:34 GMT
#1
Cloudburst 1.2

[image loading]

Map Info:
- 1v1
- 155x144 playable size
- Zhakul'Das mostly (also Bel'Shir, Aiur, & Agria)
- 12 normal blue bases (including mains)
- 1 XWT in center
- rush distance 145 to 153

Idea: Water/Thunderstorm themed 3-player map. This tutorial by NullCurrent was the only reason it came out somewhat decent.

Details: The natural is open to the center of the map, but also has a small backdoor opening blocked by DRs. After getting to two bases the player can expand in either direction depending on where their opponent is located. There is one central XWT which provides vision over the main attack route as well as a wall of LOS blockers through that same route. It is possible to circumnavigate the central XWT but it requires taking the long way around the edges of the map. The central area is relatively open while the paths around the edge are slightly more choked.

Map Pics:
90-degree view
+ Show Spoiler +
[image loading]
('Protoss Decal' doodad south and slightly east of the XWT is glitched in the picture due to being zoomed out so far)

Angled view
+ Show Spoiler +
[image loading]

('Protoss Decal' doodad south and slightly east of the XWT is glitched in the picture due to being zoomed out so far)

Analyzer
+ Show Spoiler +

Summary
+ Show Spoiler +
[image loading]


Main-to-Main distance
+ Show Spoiler +

3-7
+ Show Spoiler +
[image loading]


11-7
+ Show Spoiler +
[image loading]


11-3
+ Show Spoiler +
[image loading]




Details
+ Show Spoiler +
not most up to date
[image loading]
[image loading]
[image loading]


Ideas/Concerns:
- general balance
- openness and layout of center, thinking if i should add more bases in the center
- proportionality (does the layout seem to be rotated properly?)

Plans:
- trying out center bases locations

Change Log:
+ Show Spoiler +
1.2 updated doodads and textures

1.1 changed the center layout. preliminary textures and doodads done. altered map bounds to balance openness around the mains.

Comments and Feedback Welcome!
Out on NA if you want to try it out!
+ Show Spoiler +
Thank you for reading this far!
TPW Mapping - theplanetaryworkshop.com
Magrath
Profile Joined August 2010
Canada292 Posts
March 14 2011 22:28 GMT
#2
Nice Layout. Reminds me of the 8-player Blizzard map.

May want to look at distance between bases for the northwestern main. The third isn't right beside it like the rest according to the analyzer. May point to openness and distance between natural and third.
Anything can be acheived through persistence and thought
SmashHammer
Profile Joined January 2011
United States148 Posts
March 14 2011 22:46 GMT
#3
Ahhh, yeah. the labeling in the summary analyzer pic is off. The labeled third for the north western main base should be the expansion in the counter clock wise direction. I'm not sure why it labeled it that way. Either way the third would depend on where the opponent spawned. This is what i envisioned + Show Spoiler +
[image loading]
. I think i will end up changing the positions of the third bases slightly until the analyzer labels them properly.
TPW Mapping - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 15 2011 04:28 GMT
#4
The symmetry is pretty close, but it looks off-kilter. Usually it's easier to appear symmetrical with less ramps, but I actually like how you use the split ramp outside the natural. I think the ramps elsewhere could go, improving the 120deg symmetry (especially visually). I don't understand those little highground paths above the LosB lines, nor the dRocks tucked against them. If this is meant to provide some tactical terrain, I would suggest scrapping the entire middle area and creating some kind of hill, donut, spiral, or other class of neutral center terrain. The tower coverage is a nice proportion that doesn't see the immediate exit of the natural. However, the center is quite large and open. If you can, try to tighten up the total size of the map, with the main bases sticking out and the diameter of the whole thing--I think it could be smaller.

I just want to note how the split ramp from the natural lets you go to the righthand 3rd much more smoothly. That's a nice feature that is aesthetically pleasing too. So props on that. =)
Comprehensive strategic intention: DNE
SmashHammer
Profile Joined January 2011
United States148 Posts
March 15 2011 20:28 GMT
#5
I experimented around with the center and here (pics at bottom) is one variation that i liked. It places more emphasis on the central XWT because now the paths around it are longer. I also tried squishing the mains closer to the center to reduce the size, but didn't end up liking it. The reason is that it either made the main mineral line/base able to be hit by siege tanks from the outside or took up to much of the surrounding expansions space. If i squished it and made it not siegable then the other expansions would have to be shifted which would mess up the layout.

pics:
+ Show Spoiler +

[image loading]
[image loading]

[image loading]
TPW Mapping - theplanetaryworkshop.com
SmashHammer
Profile Joined January 2011
United States148 Posts
March 20 2011 02:45 GMT
#6
The textures and doodads are mostly done and its published if anyone wants to try it out.
TPW Mapping - theplanetaryworkshop.com
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 85
HKG_Chickenman40
EnkiAlexander 40
davetesta38
Liquipedia
The PiG Daily
21:40
Best Games of SC
Reynor vs Krystianer
herO vs Rogue
ByuN vs TriGGeR
Maru vs Solar
PiGStarcraft536
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft536
RuFF_SC2 222
ProTech222
NeuroSwarm 116
SortOf 68
Ketroc 41
PiLiPiLi 18
StarCraft: Brood War
Shuttle 144
ZergMaN 108
Bale 11
Icarus 7
Dota 2
monkeys_forever341
LuMiX1
League of Legends
JimRising 470
C9.Mang0403
Counter-Strike
taco 496
adren_tv57
Other Games
tarik_tv14668
summit1g7238
ViBE137
KnowMe69
ZombieGrub37
febbydoto15
Organizations
Other Games
gamesdonequick1127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4685
Upcoming Events
HomeStory Cup
7h 54m
Replay Cast
19h 54m
HomeStory Cup
1d 8h
Replay Cast
1d 19h
Replay Cast
2 days
Wardi Open
3 days
WardiTV Invitational
4 days
The PondCast
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Escore Tournament S1: W6
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.