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A few days ago MC executed a micro strategy vs Byun which I haven't noticed before, Tastosis didn't say anything, and I don't see anything on the forum although I bet someone has thought about or used this before. What he did occurs most noticably 10 minutes into game 2.
First he makes a lot of sentry then he forms a giant eclipse around the terran bio using forcefields to push them together into a ball and then puts a force field in the middle of it which splits about 15 units into 2 tiny clumps the size of the Collosus aoe. At first I wasn't completely sure if he clumped them into 2 holes on purpose but he does it again later in the game and when I rewatched it and then watched the first game where he does the same thing except he changes the size of the hole to the size of storm so I'm positive he's pushing bio into a ball for aoe.
I've seen this type of mass forcefield play recently from Huk where you don't just use forcefields to trap an enemy in or keep an enemy choked off but to actually completely surround and immobilize an enemy. However, pushing units together and using Collosus and Templar really take it to a whole new level since aoe completely destroys units that have been stuck on top of each other. I think this sort of Doughnut Hole micro will catch on more in the months to come.
Photo http://i249.photobucket.com/albums/gg229/evil3penguin/MCDoughnutHole.jpg
A link to the match. http://www.gomtv.net/2011gslsponsors2/vod/62031
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Nice observation. Sentries are so so powerful in the hands of a competant player.
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Would you please take a picture for us who are dirt poor and can't afford a season pass?  Many thanks
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sounds like a epic ownage, as the game goes on youll see even more tricks and stuff, like demuslums marine/medivac juggling.
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United States839 Posts
I noticed this also. I have been saying for a while that once people get really good with force fields protoss will be unstoppable.
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Well, MC has said Toss live and die by FF placement. I remember seeing that too but I didn't realize he was doing it on purpose until you pointed it out.
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I agree with MC that Toss lives and dies by FF placement - I quit protoss because I am so bad with FFs
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That is a lot of force fields <_>, probably better against Zerg, because EMP will screw with you pretty bad
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I was a little surprised he didn't combine that with storm. Lock a group into the circle, toss in a storm or two, and everything dies fast.
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On March 05 2011 02:46 Wren wrote: I was a little surprised he didn't combine that with storm. Lock a group into the circle, toss in a storm or two, and everything dies fast. Doubt he would have sentries alive by the time Storms come out, unless you are banking on making late game sentries with Storm, then Ghosts will throw a spanner in your works pretty badly
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Byun attacked with ~16 marauders ~25 marines
10 units were in that first hole, and about 7-8 were in the second. Those 10 units were killed at the same time by one colossus. (and couldn't attack anything while getting hit)
This is really powerful. I believe terrans might need to incorporate more ghosts in the midgame now.
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Ya really impressive use of FF by Mc. I saw that in the game. This is why, MC is the one with the best Force Field in the world.
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United States7483 Posts
On March 05 2011 02:52 W2 wrote: Byun attacked with ~16 marauders ~25 marines
10 units were in that first hole, and about 7-8 were in the second. Those 10 units were killed at the same time by one colossus. (and couldn't attack anything while getting hit)
This is really powerful. I believe terrans might need to incorporate more ghosts in the midgame now.
They always should have against a protoss making a lot of sentries. Their only purpose is to forcefield, their damage is pathetic and they get killed very easily, but FF is very powerful. One well played EMP at the right time and protoss gets rolled right then and there. Cloak a ghost, send it in, and EMP your heart out whenever you get a chance to reset sentry energy, it'll make a huge difference.
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Yes, I play protoss, and as MC said, FF's make or break the game. We would be totally screwed without FF's early-mid game. You have to keep in mind though, that mid-late game the sentry count dwindles. Protoss is a VERY gas heavy race, and when we start teching, especially to templar, we have to stop making sentries. So, yeah, it's all well and good to speak about this at the mid-game push with colossus when you still have sentries alive, but once you lose your initial batch of sentries, you're pretty much not making anymore because you need all your gas for templar and research.
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On March 05 2011 02:46 Wren wrote: I was a little surprised he didn't combine that with storm. Lock a group into the circle, toss in a storm or two, and everything dies fast.
He did that in the previous round, didn't he? I think he even mentioned it in an interview.
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United States7483 Posts
On March 05 2011 02:59 Acridice wrote: Yes, I play protoss, and as MC said, FF's make or break the game. We would be totally screwed without FF's early-mid game. You have to keep in mind though, that mid-late game the sentry count dwindles. Protoss is a VERY gas heavy race, and when we start teching, especially to templar, we have to stop making sentries. So, yeah, it's all well and good to speak about this at the mid-game push with colossus when you still have sentries alive, but once you lose your initial batch of sentries, you're pretty much not making anymore because you need all your gas for templar and research.
Exactly. Get a ghost, shut down sentry play in the early to mid game, and kill off sentries whenever you can. Protoss either gets tech units like colossus or remakes their sentries. Either way, it's a win-win for terran.
Ghosts are NEVER bad against protoss.
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This looked absolutely devastating. Terran have ghosts, but I'm not sure what Zerg's response to this is
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This looks like a really powerful micro strategy but what if terrans unit were making a concave? you would only make a hole with like 2 or 3 units in it.
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possibly getting tunneling claws and burrow. if hydras get caught by storm or colossi they take heaps of damage with or without forcefields.
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I was wondering that too. I thought MC did it just to make battle look cooler, but now I realize point^^ Really helpful trick I guess, have to start using too =P
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