oGsMC The Doughnut Hole - Page 3
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Mr.Brightside
Australia317 Posts
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pandaminion
United States270 Posts
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dar0za
Canada74 Posts
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Alphaes
United States651 Posts
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Aquafresh
United States824 Posts
On March 05 2011 16:59 Alphaes wrote: This is a cute Tactic, but does it really does it really belong in the Strategy board? I thought it was generally understood that the "Strategy" forum included discussions on both strategy and tactics. Where else would you post it? EDIT: Another cool thing about MC's forcefields, which is not evident in these screenshots, is that they rarely overlap. Lots of really really good protoss (squirtle, huk) overlap forcefields and use a lot more than necessary in the early game. The only P's Ive seen that consistently cast their forcefields end to end are Tester MC, and Nony. I think this is why these guys can seemingly forcefield forever no matter how many sentries they have. | ||
ch33psh33p
7650 Posts
On March 05 2011 16:59 Alphaes wrote: This is a cute Tactic, but does it really does it really belong in the Strategy board? Last I checked, this was a place to share strategies and tactics, and there is no Tactic's board as you cutely suggest. | ||
iChau
United States1210 Posts
On March 07 2011 09:41 ch33psh33p wrote: Last I checked, this was a place to share strategies and tactics, and there is no Tactic's board as you cutely suggest. He was just being annoying.. I'm still trying to get this tactic down. Quite hard xD. | ||
Gofarman
Canada645 Posts
On March 05 2011 03:01 Turgid wrote: He did that in the previous round, didn't he? I think he even mentioned it in an interview. He does it in Game1 of that round, I wouldn't have noticed but I went and re-watched the VOD's after I saw this thread and it is definitely done on purpose. | ||
Flyingpants
79 Posts
On March 05 2011 16:42 dar0za wrote: i also like that MC's force fields (especially against byun) are perfectly placed with no overlap, and they drop down so damn fast. i wonder if he has them slightly out of range before he shift-queues so they drop faster than he's actually clicking? usually some of my sentries are lagging behind and a key part of my wall comes up too late hold f and click it's not hard. | ||
kOre
Canada3642 Posts
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57 Corvette
Canada5941 Posts
With MC's sentry-heavy play, using pure forcefields to trap the units is viable. Only problem is if you mess up a few of those FFs, some of the units may escape. | ||
DarkPlasmaBall
United States42208 Posts
Sometimes I'll do this to trap intimidating amounts of melee units and hit them with stalkers or sentries, which is another (similar) use Divide and conquer ftw! | ||
SaJa
France84 Posts
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iChau
United States1210 Posts
On March 07 2011 23:23 SaJa wrote: Ghost will break that shit once it will be popular, with the stim nerf, protoss will rape Terran in early game since they have no chance to win without the amulet at the late game. Unless you micro. It's easier to get sentries than it is to get ghosts. | ||
b_unnies
3579 Posts
On March 05 2011 03:45 Acridice wrote: This is honestly nothing that new. The only thing is, that you're used to seeing FF's which divide the armies in half, so that you're not getting hit by all the units at once. However, in this case, MC felt he could wipe out his army outright, so instead of cutting in half he made sure they did not escape and also focused them. So yeah, I don't think much discussion necessary. Good use of FF's. Period. This isn't really about reducing dps of Terran (cutting army in half or making sure that bioball cant stutter step) its about maximizing your own dps. More units closer together=more damage from colossus/storm AOE on less shots | ||
Alejandrisha
United States6565 Posts
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Cloak
United States816 Posts
Sentries are in a wonderful niche right now. They're great defensive units, save minerals for expansion, then grow better with time to provide invaluable tactical advantage. This means they're going to get nerfed. | ||
Mwentworth56
146 Posts
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