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oGsMC The Doughnut Hole - Page 2

Forum Index > StarCraft 2 Strategy
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flyingbangus
Profile Joined December 2010
United States121 Posts
Last Edited: 2011-03-04 18:17:15
March 04 2011 18:15 GMT
#21
Zerg's can try and bait forcefields early on to waste energy. Another would be to use burrow and pray that the toss forgot to bring an observer.

Or play on a map big enough so that you can attack where the army isn't, and never go head-on until broodlords and/or ultra's are out.
55v66v77v88v99v4sffffuuuuzzzzzzzzzzzzz
1Eris1
Profile Joined September 2010
United States5797 Posts
March 04 2011 18:16 GMT
#22
On March 05 2011 03:10 PD wrote:
possibly getting tunneling claws and burrow. if hydras get caught by storm or colossi they take heaps of damage with or without forcefields.


Yeah I mean that makes sense. But in the few seconds it takes you to slowly move underground he's just raining hell on your units.
Guess I'll just keep looking more unit muta strats
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
morimacil
Profile Joined March 2010
France921 Posts
March 04 2011 18:32 GMT
#23
Its the Mc Donut™!
FenneK
Profile Joined November 2010
France1231 Posts
March 04 2011 18:36 GMT
#24
On March 05 2011 03:32 morimacil wrote:
Its the Mc Donut™!


YES

And wow, I have no idea why this hasn't been used more recently but I'm going to have some fun vs Zerg
good luck have batman
Acridice
Profile Joined December 2010
United States298 Posts
March 04 2011 18:45 GMT
#25
This is honestly nothing that new. The only thing is, that you're used to seeing FF's which divide the armies in half, so that you're not getting hit by all the units at once. However, in this case, MC felt he could wipe out his army outright, so instead of cutting in half he made sure they did not escape and also focused them.

So yeah, I don't think much discussion necessary. Good use of FF's. Period.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 04 2011 18:51 GMT
#26
I've always felt that FF is one of the strategically deepest spells in SC2 right now. There is so much a player can do with it in addition to blocking ramps and splitting armies. I've seen players reduce the attackable/repairable surface area of buildings with FF. Trapping armies for storms and Colossi also can yield devastating results.

It's cool to see MC push the boundaries with FF usage. His anti-Terran, sentry-heavy, anti-bunker push against Terran shows some genius use of FF against defending Terran bunkers, and it's cool seeing him maximize the use of FF in conjunction with Colossi.

I, for one, look forward to seeing what else these creative players can do with the FF on the canvas that is SC2.
ㅇㅅㅌㅅ
TigerKarl
Profile Joined November 2010
1757 Posts
March 04 2011 18:51 GMT
#27
Insane use of Force Fields, but we'll probably see even better ones in the future.
prove
Profile Joined February 2011
Germany12 Posts
March 04 2011 18:55 GMT
#28
u got a pretty good eye though.. i think it will be used much more in the next couple months.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
March 04 2011 18:55 GMT
#29
It looks amazing, but isn't it really difficult to get your sentries close enough to make forcefields in the doughnut shape?

If they get too close, they get sniped, and if you have units to tank, you might end up throwing away too much of your army.
You can type "StarCraft" with just your left hand.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 04 2011 19:41 GMT
#30
Mc has great use of sentries.
I'm always a bit weary of using that amounts of sentries though, against some strategies sentries are near useless and they can simply cause an autoloss imo.

For example if your opponent goes mech then having such a high amount of sentries is simply terrible, against some raven/banshee pushes it can also be pretty bad.

One of the better ways to deal with this style is also simply mixing in some blue flame hellions with the MMM, sentry heavy armies are also zealot heavy by default (or light on tech) in which blueflame hellions will always do well.
Acridice
Profile Joined December 2010
United States298 Posts
March 04 2011 19:44 GMT
#31
On March 05 2011 04:41 Markwerf wrote:
Mc has great use of sentries.
I'm always a bit weary of using that amounts of sentries though, against some strategies sentries are near useless and they can simply cause an autoloss imo.

For example if your opponent goes mech then having such a high amount of sentries is simply terrible, against some raven/banshee pushes it can also be pretty bad.

One of the better ways to deal with this style is also simply mixing in some blue flame hellions with the MMM, sentry heavy armies are also zealot heavy by default (or light on tech) in which blueflame hellions will always do well.


Well god, obviously you don't use sentries against mech. You don't just blindly make a bunch of sentries. And if you open a 3 gate sentry heavy army, you're still going to be able to transition out of sentries when you scout he's going mech.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
limonovich
Profile Joined September 2010
England226 Posts
March 04 2011 19:55 GMT
#32
Could someone post a screenie, pretty please with sugar on top?

:3
trololo
Acridice
Profile Joined December 2010
United States298 Posts
Last Edited: 2011-03-04 20:06:52
March 04 2011 19:58 GMT
#33
Could someone post a screenie, pretty please with sugar on top?


Dude, there is one posted.............................................
The superior man is modest in his speech, but exceeds in his actions. - Confucius
anatem
Profile Joined September 2010
Romania1369 Posts
March 04 2011 19:59 GMT
#34
On March 05 2011 02:10 thebigdonkey wrote:
Nice observation. Sentries are so so powerful in the hands of a competent GODLY player.


mc is, you know it.
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Gemini_19
Profile Joined June 2010
United States1251 Posts
March 04 2011 20:14 GMT
#35
I could have sworn I saw something in the new patch notes regarding something like this...
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
SC.Shifty
Profile Joined August 2010
Canada135 Posts
March 04 2011 20:25 GMT
#36
I main Zerg but whenenever I off raced toss against my low-mid diamond friends Ive been doing this as bm for awhile, I thought it was just too FF heavy to be used all game long as toss don't generally replenish their sentry count. Very strong for mcs 6 gate timing push with 10~ sentries though

Toss in like 3+ months will find their hidden ass power once they start adding sentries into their late game for heavy FF play
We require more MINERAWLZZzz.
SaJa
Profile Joined November 2010
France84 Posts
March 04 2011 20:30 GMT
#37
Artosis asked him during the 3rd GSL what was the best thing to do against marauders and he just said "make a cage on them". That's what he does here to stake them and kill them all.
Zeetee
Profile Joined December 2010
United States153 Posts
March 04 2011 20:56 GMT
#38
On March 05 2011 03:03 1Eris1 wrote:
This looked absolutely devastating. Terran have ghosts, but I'm not sure what Zerg's response to this is


zerg have much faster units, that should help them to avoid letting the protoss draw this elaborate donut hole w/ forcefields around them
tuestresfat
Profile Joined December 2010
2555 Posts
March 04 2011 23:26 GMT
#39
On March 05 2011 02:34 Pyrrhuloxia wrote:
I agree with MC that Toss lives and dies by FF placement - I quit protoss because I am so bad with FFs

Wise choice lol. If you can't forcefield, don't play toss.
Enyalus
Profile Joined September 2010
United States135 Posts
March 04 2011 23:33 GMT
#40
On March 05 2011 05:56 Zeetee wrote:
Show nested quote +
On March 05 2011 03:03 1Eris1 wrote:
This looked absolutely devastating. Terran have ghosts, but I'm not sure what Zerg's response to this is


zerg have much faster units, that should help them to avoid letting the protoss draw this elaborate donut hole w/ forcefields around them


MC used this doughnut thing on July in the group stages on Xel'Naga. Literally put FFs around July's entire army and then blunk into the doughnut on top of them. It was pretty filthy.
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