Or play on a map big enough so that you can attack where the army isn't, and never go head-on until broodlords and/or ultra's are out.
oGsMC The Doughnut Hole - Page 2
Forum Index > StarCraft 2 Strategy |
flyingbangus
United States121 Posts
Or play on a map big enough so that you can attack where the army isn't, and never go head-on until broodlords and/or ultra's are out. | ||
1Eris1
United States5797 Posts
On March 05 2011 03:10 PD wrote: possibly getting tunneling claws and burrow. if hydras get caught by storm or colossi they take heaps of damage with or without forcefields. Yeah I mean that makes sense. But in the few seconds it takes you to slowly move underground he's just raining hell on your units. Guess I'll just keep looking more unit muta strats | ||
morimacil
France921 Posts
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FenneK
France1231 Posts
On March 05 2011 03:32 morimacil wrote: Its the Mc Donut™! YES And wow, I have no idea why this hasn't been used more recently but I'm going to have some fun vs Zerg | ||
Acridice
United States298 Posts
So yeah, I don't think much discussion necessary. Good use of FF's. Period. | ||
eviltomahawk
United States11132 Posts
It's cool to see MC push the boundaries with FF usage. His anti-Terran, sentry-heavy, anti-bunker push against Terran shows some genius use of FF against defending Terran bunkers, and it's cool seeing him maximize the use of FF in conjunction with Colossi. I, for one, look forward to seeing what else these creative players can do with the FF on the canvas that is SC2. | ||
TigerKarl
1757 Posts
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prove
Germany12 Posts
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JerKy
Korea (South)3013 Posts
If they get too close, they get sniped, and if you have units to tank, you might end up throwing away too much of your army. | ||
Markwerf
Netherlands3728 Posts
I'm always a bit weary of using that amounts of sentries though, against some strategies sentries are near useless and they can simply cause an autoloss imo. For example if your opponent goes mech then having such a high amount of sentries is simply terrible, against some raven/banshee pushes it can also be pretty bad. One of the better ways to deal with this style is also simply mixing in some blue flame hellions with the MMM, sentry heavy armies are also zealot heavy by default (or light on tech) in which blueflame hellions will always do well. | ||
Acridice
United States298 Posts
On March 05 2011 04:41 Markwerf wrote: Mc has great use of sentries. I'm always a bit weary of using that amounts of sentries though, against some strategies sentries are near useless and they can simply cause an autoloss imo. For example if your opponent goes mech then having such a high amount of sentries is simply terrible, against some raven/banshee pushes it can also be pretty bad. One of the better ways to deal with this style is also simply mixing in some blue flame hellions with the MMM, sentry heavy armies are also zealot heavy by default (or light on tech) in which blueflame hellions will always do well. Well god, obviously you don't use sentries against mech. You don't just blindly make a bunch of sentries. And if you open a 3 gate sentry heavy army, you're still going to be able to transition out of sentries when you scout he's going mech. | ||
limonovich
England226 Posts
:3 | ||
Acridice
United States298 Posts
Could someone post a screenie, pretty please with sugar on top? Dude, there is one posted............................................. | ||
anatem
Romania1369 Posts
On March 05 2011 02:10 thebigdonkey wrote: Nice observation. Sentries are so so powerful in the hands of a mc is, you know it. | ||
Gemini_19
United States1209 Posts
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SC.Shifty
Canada135 Posts
Toss in like 3+ months will find their hidden ass power once they start adding sentries into their late game for heavy FF play | ||
SaJa
France84 Posts
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Zeetee
United States153 Posts
On March 05 2011 03:03 1Eris1 wrote: This looked absolutely devastating. Terran have ghosts, but I'm not sure what Zerg's response to this is zerg have much faster units, that should help them to avoid letting the protoss draw this elaborate donut hole w/ forcefields around them | ||
tuestresfat
2555 Posts
On March 05 2011 02:34 Pyrrhuloxia wrote: I agree with MC that Toss lives and dies by FF placement - I quit protoss because I am so bad with FFs Wise choice lol. If you can't forcefield, don't play toss. | ||
Enyalus
United States135 Posts
On March 05 2011 05:56 Zeetee wrote: zerg have much faster units, that should help them to avoid letting the protoss draw this elaborate donut hole w/ forcefields around them MC used this doughnut thing on July in the group stages on Xel'Naga. Literally put FFs around July's entire army and then blunk into the doughnut on top of them. It was pretty filthy. | ||
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