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TL Mafia XXXVI

Forum Index > TL Mafia
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Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 17 2011 05:03 GMT
#38
/in looks like a lot of fun, will update profile.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 18 2011 00:17 GMT
#58
On January 18 2011 09:02 annul wrote:
Show nested quote +
On January 18 2011 07:39 LunarDestiny wrote:
No PM allow, yes. Pandain won't bother me with stupid pms.

/in


good point, didn't even consider this one.


Now watch Pandain roll Mason and add you two to his circle first. :p
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 19 2011 04:10 GMT
#70
Also, does it say anywhere around when the game will start I can't find it haha. As soon as it's full? Thanks :p
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 19 2011 23:23 GMT
#95
There's also the mayor and (maybe :p) detectives, so they may be able to help a bit.

Also, Happy Birthday Pandain!
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 20 2011 04:03 GMT
#105
On January 20 2011 12:42 LunarDestiny wrote:
QUESTION:

Will the OP include clues pointing toward mafia?
ie. flamewheel got owned by XXX. Qatol got kill for the 9000th time by YYY.


I hope not, considering there's a 24 hour "night" before the first day. That would give town 72 hours to make out the first set of clues haha.

Question of my own: Do Mafia pick who kills each person, only played once, so I'm not sure. Will the clue be left about that person, or will you just randomly pick someone from the mafia team? For example, Mafia would never send a roleblocker or godfather if a clue will be left about them, right? Also, for the serial killer, do they have to kill every night, and are clues left about them?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 20 2011 13:29 GMT
#108
Another question. (God I'm ignorant :p). Can only the awesome masons PM each other, or do scum get that privilege too?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 21 2011 02:24 GMT
#140
How does one run for mayoral election?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 21 2011 15:39 GMT
#156
Gah, we only need one more... Come on! Join in the fun! :p
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 22 2011 02:12 GMT
#168
On January 22 2011 09:50 Kavdragon wrote:
Show nested quote +
On January 22 2011 06:27 LunarDestiny wrote:
Can we have 2 less vanilla townies and one more veteran?

Just get the game start.


This. Please.


With a cherry on top.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 22 2011 03:06 GMT
#172
On January 22 2011 11:51 Node wrote:
The game will begin tomorrow unless more people drop out.


Hooray! When about? Morning, or at 8:00-10:00 PM?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 22 2011 04:17 GMT
#174
On January 22 2011 12:20 LunarDestiny wrote:
Time Cycle:
This game will follow a 24 hour night/48 hour day cycle. In case I am not able to post around deadline, any votes after the 48 hour mark will not count and the game will be put on halt until the night post is up. Currently the deadline is 18:00 PST / 21:00 EST / 11:00 KST, but that is subject to change.

24hours...


Yeah, but there is some night zero thing, so I wasn't sure if that was a full cycle or not.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 02:26 GMT
#225
/confirm
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 02:28 GMT
#228
Yes, the italics are from a Spoon song called "Written in Reverse"

+ Show Spoiler +
Written In Reverse lyrics
I'm writing this to you in reverse
Someone better call a hearse
I can see it all from here
From just a few glimpses
Now that lightbulb's gone off
And it's pulling my wince
And now the lightbulb's gone off
I've seen it in your eyes
I've seen you blankly stare
And I wanna show you how I love you
But there's nothing there

I'm not standin' here!
Oh I'm not standin' here!
And I'm writing in reverse
I know it could be worse
I'm not standing here, I'm not standing here
(I'm not standing here, I'm not standing here)
(and I'm writing in reverse, I know it could be worse)
And I hear that famous song
And I hear that can't be wrong

No nothin' was planned
You just can't help yourself
Some people are so easily shuffled and dealt
If there's only one of us you truly felt
We're gettin' you raw
And it feels real good
Although only briefly
Like high school poppers would
Will you lose a bit of yourself?
Will you lose a bit of yourself?

I'm not standin' here!
Oh I'm not standin' here!
And I'm writing in reverse
I know it could be worse
I hear that famous song
And I hear that can't be wrong


All I know, is all I know,
Yes, all I know, is all I know
Is all I know...

I'm writing this to you in reverse
Someone better call a hearse (woo!)
I can see it all from here
From just a few glimpses
Now that lightbulb's gone off
And it's pulling my wince
And now the lightbulb's gone off
I've seen it in your eyes
And there's nothing there
There's nothing there
I wanna show you how I love you
I can see you blankly stare
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 19:42 GMT
#315
Ok, so I have not decided who to vote for, as there seem to not be any candidates besides the Kavdragon Party, and the Not Kavdragon Party. I would like to hear more from potential candidates on:

1. How they will choose bodyguards.
2. How they will use the power of census
3. How they will use and release the information census gives them.

Here are my thoughts on the matter:

1. Trying to pick scum. There is, in all reality, not very high chances of getting more than one scum, if any at all. By the time mayor will have to pick bodyguards, he will not be sure enough to reliably be able to pick scum, as there will be limited information available, and I foresee some part of the mafia team lying low for the first day/night. Also, while it would be advantageous if the mayor picked gf/roleblocker as one of his bodyguards, I almost feel it would not be to the towns advantage if he picked only one vanilla mafia. This means that mafia could kill the first bodyguard, then trade one of their team members for the powerful mayor role, as well as whatever other role the mayor may have. I'm not sure what the optimal solution here is, as picking scum allows us to get scum kills easily, but also gives mafia a lot of control over the mayor's life. RNG-ing bodyguards wouldn't be optimal either, as there would be a higher chance of hitting blues. I almost feel that mayoral candidates should threaten to recruit lurkers (not inactives going to be modkilled), as that would force them to begin posting a bit more. This could cause scum to slip up, and the mayor could go from there on who to choose, scum, lurker, vanilla townie.

2. The census is a powerful... power. I think the mayor should listen to suggestions by town on how to use the power, but the decision should not be based solely off what town says. Unless town comes to an independent majority, the final decision should rest on the mayor. What I mean by this, is that it may be very easy, with however many mafia in the game, to start some sort of bandwagon on what to census. This could give mafia a lot of control over the census, if we simply went off town votes for census use. The difference would be if confirmed townies later on started the push for certain census takes, or if a majority of town came up with the idea in parallel, not with one person leading the charge. Otherwise, I think it should be up to the mayor to do what he thinks is best for town.

3. This is a tricky part. When taking the census of mafia roles, the mayor should definitely release said information to the town, as mafia already knows their own role counts. However, I think information on blue roles should be kept confidential until some sort of town circle is established, and then only carefully released to them. If the mayor wants to release information about blues to the town, it should be something like "Yes, there are detectives", so that town can at least be assured, unlike TL Mafia XXXV, where the assumption of medics, mad hatters, and detectives made town rely on things that didn't exist. However, I'm not sure if Mayor should release if there are none of a certain role in the game, as this helps mafia as much as town. Also, once some sort of communication has been established between the mayor and others, the mayor could try to trick mafia by releasing fake census numbers, to fool roleblockers. I'm not sure how effective this is, as I've never seen a mayor played yet.

In the case of a mafia mayor:

1. The mafia mayor would ideally want to pick town roles, if mafia plans on killing them. This is incredibly easy for the mayor to do, as he only need pick people not on his own team. However, the mayor could also pick teammates as bodyguards, particularly the godfather, to avoid DT checks. Then the mafia could just let the mayor be, if that were not too suspicious, for a while, to keep the power of census.

2. The mafia mayor isn't very useful for town when it comes to the census. He will have to give out some information on mafia numbers for the first few nights, though these can easily be faked. This means that the mayor can check the numbers of roles like DTs and Medics, and then release fake mafia numbers to the public.

3. The mafia mayor will release fake numbers into the thread. He can say whatever number of mafia he wants, so long as it is within the realm of possibility, as we do not know the Mafia KP formula. This also means that he can fake mafia death. Tell us there are, say 7 mafia one night, then after a lynch say there are 6. Frame a dead townie, easy, right? It also doesn't matter very much to the mafia mayor to release blue or even green numbers to the public. Mafia will already know this information, so its release can be used to appease town.

A mafia mayor looks to be very bad for town, and so I believe the mayor should be kept under constant scrutiny, and should be very active in voicing his opinions on different matters, so that the public can continue to analyze him to verify his integrity.

Those are my views mayoral candidates, now what are yours? Explain them to me in full, with good logic, and I may consider giving you my vote. And if you liked my views, vote for Mr. Wiggles, he's a bear.

Signed, Mr. Wiggles.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:07 GMT
#320
Actually, I just thought of this:

What if we chose the bodyguards based on volunteers?

This could protect our blues from dying, as they only have to not volunteer. I'm also sure we won't get 24 people volunteering, as most people have some self-interest or sense of self-preservation. This would be most useful if we wanted two greens to be bodyguards. Anyone who volunteers will be put under instant scrutiny, so this would discourage mafia. Also, mafia would not put more than one member into the volunteer pool, or else there would be a high chance of picking two mafia bodyguards, which isn't really good for mafia, no matter mayoral alignment. The only problem is if we get a mafia mayor, he would have two townies protecting him. This set-up would rely heavily on DTs, as they would need to check and somehow release the information about the bodyguards right away, so that we knew they were town. This would force mafia to have to waste hits on the greens, or else make it look too much like the mayor is mafia. The problem arise though, when the mafia just leave the bodyguards, who are town, to try to get us to lynch our own mayor.

What do you guys think?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:29 GMT
#327
Yes, but I would hope the pool of players left over would be very large. As in, you only got like 5 volunteers or something like that. As I see it, if the mayor is town,

1<0<2 in terms of mafia bodyguards. Assuming greens for non mafia.

Pros and Cons of each number:

1.
Pros:
-One actual meatshield
Cons:
-Mafia can kill Mayor on Night 2

0.
Pros:
-Two actual Meatshields
-Mafia have to waste hits on greens
-Cannot kill Mayor until Night 3,
-Mininum 2 Census
Cons:
-No information about mafia after BG/Mayor deaths

2.
Pros:
-We know two mafia after mayor death
Cons:
-Mafia can kill Mayor at their discretion
-No assured Censuses

This is all assuming town mayor, which we can't really do.

I guess what it all boils down to, is what's more important? Do we want to have the power of census for more nights, or do we want two assured mafia kills? I haven't played with census yet, so I'm not entirely sure about if it's a very useful ability or not. I think it is, but maybe it's not in practice. I think the best scenarios are 2 or 0 mafia BGs. 1 gives a lot of leeway to the mafia it seems, they can direct the game a lot more easily than the other two possibilities.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:33 GMT
#328
On January 24 2011 05:19 LunarDestiny wrote:
Show nested quote +
On January 24 2011 05:07 Mr. Wiggles wrote:
Actually, I just thought of this:

What if we chose the bodyguards based on volunteers?

This could protect our blues from dying, as they only have to not volunteer. I'm also sure we won't get 24 people volunteering, as most people have some self-interest or sense of self-preservation. This would be most useful if we wanted two greens to be bodyguards. Anyone who volunteers will be put under instant scrutiny, so this would discourage mafia. Also, mafia would not put more than one member into the volunteer pool, or else there would be a high chance of picking two mafia bodyguards, which isn't really good for mafia, no matter mayoral alignment. The only problem is if we get a mafia mayor, he would have two townies protecting him. This set-up would rely heavily on DTs, as they would need to check and somehow release the information about the bodyguards right away, so that we knew they were town. This would force mafia to have to waste hits on the greens, or else make it look too much like the mayor is mafia. The problem arise though, when the mafia just leave the bodyguards, who are town, to try to get us to lynch our own mayor.

What do you guys think?

What exact is the point of this?
You want town mayor with 2 green protecting him. So should all green sign up for this or should some blues also volunteer. What is the number of volunteer you want to get?

Lets assume that mayor is town because mafia mayor will wreck this plan:
-If all green sign up as volunteer, then mafia will be like "LOL, lets shoot the other non volunteer."

-If some blue are mixed with the volunteer, then mafia can also choose to shoot non-volunteer because they are more likely to be blue. This will also risk blue being bodyguard.


This relies on everyone not being selfless and volunteering. I would expect a low number to volunteer. This gets wrecked if everyone jumps at the opportunity. A lot of the time though, people seem to be selfish and want to live, so you would only get a small amount of selection.

I'm just throwing ideas out there as the mayoral candidates don't seem to be active right now. I want to get discussion going.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:35 GMT
#329
On January 24 2011 05:18 kitaman27 wrote:
I think the best bodyguard selection method would be to select two first-time or relatively new players who might not be the most active. This would force the mafia to choose between picking off the experienced players or the bodyguards that they would normally live to late game in a normal setup.


This seems like a viable option as well, so long as we are careful to pick players who won't get modkilled. My last game, mafia just picked off experienced and active players and let the town tear itself apart. This could help prevent that for a few nights.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:46 GMT
#333
On January 24 2011 05:44 darmousseh wrote:
Show nested quote +
On January 24 2011 05:26 LunarDestiny wrote:
On January 24 2011 05:24 darmousseh wrote:
I would think a realistic scenario would be if we elected the mayor, and the mayor selected the two bodyguards. The bodyguards would be able to decline the oppurtinuty. The mayor would have the option to let people know who denied being a bodyguard (if its a good mayor) while hide information if its a scum mayor. Bodyguards would be revealed since its the mayor (who is a public figure) and unless the bodyguards are wearing masks, we'd be able to tell. This is all from a "take it from real life" perspective.

How can mayor not let other people know who accept or decline? No PM in this game.


in the thread


Well it wouldn't be mayor's option, as it would all happen publicly in the thread.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 23:00 GMT
#343
On January 24 2011 07:48 Divinek wrote:
Show nested quote +
On January 24 2011 07:41 kitaman27 wrote:
On January 24 2011 07:27 Kavdragon wrote:
1 Mafia, 1 Town BG:
This is the worst setup, and is likely what would happen if we tried to choose two mafia. As has been stated, this would essentially mean that the mafia could trade one of their own, for me. Bad trade for the town.


I would gladly trade myself for a mafia. The census is nice and all, but eliminating a scum would surely be worth the loss.

On January 24 2011 07:27 Kavdragon wrote:
The first check would go to finding the number of Mafia. After that, I would decide what to do based of of what happened during the day. For instance, while I agree with Kita that checking Mafia constantly would be nice for getting information out of lynches, I think that we can squeeze more information out of it.

Knowing that someone is mafia only helps if they are connected to someone else. As such I would only check mafia consecutively if the lynch target had a convincing connection to someone else.


The problem is that the mafia are always connected to each other. They know each others identities and will attempt to manipulate the town into saving one of their own. The ability to interpret lynch results should not be sacrificed in order to receive novelty information.


Trading damn near anything is worth it for a scum player in this game imo.

I think the first census to check the number of scum in the game makes the most sense that way we wont spend countless pages trying to figure out what the number of NKs do or do not mean. I don't think it'd be as beneficial to keep checking their numbers every night with it. It may be more useful to figure out the amount of blues we have to discern better plans of action, but I'm not entirely sure yet.

Also just popping into to say I'm alive hii


The only thing about blues is it might be nicer to keep the information restricted to the mayor and maybe others if a town circle forms. It almost seems like it would help scum more than town to know the number of blues still alive. If I'm wrong, could someone tell me how knowing blue numbers helps town? It would also be good to check mafia a couple of times, because if the number changes and their kp changes at the same time, then we'll be able to figure out their KP formula and won't need to census them anymore as we'll know the #ofmafia +/- 1.
you gotta dance
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