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NPR covers MLG DC, focuses on SC2 and LiquidTyler

Forum Index > SC2 General
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Profile Joined February 2010
United States829 Posts
November 07 2010 10:44 GMT
#1
http://www.npr.org/blogs/alltechconsidered/2010/11/05/131094855/major-leage-gaming-starcraft-liquidtyler-mlg

Some insight into the the life of TeamLiquid's very own Tyler Wasieleski and his thoughts on the nature of competitive gaming.

Full Text:

+ Show Spoiler +
The biggest professional e-sport circuit in North America — Major League Gaming, or MLG for short — makes its national championship stop in Dallas this weekend. Pro video gamers, and amateurs who aspire to join their ranks, compete for a share of this season's $700,000 prize pool and bragging rights as king of MLG.

Last month, thousands of gaming enthusiasts came to the MLG D.C. event at the National Harbor in suburban Maryland. It was the fourth of five events this year, culminating in the championship in Texas.

This wasn’t like a gathering around the giant flat-screen TV in somebody’s basement. Fans and players crowded into the Gaylord National Resort & Convention Center to play and to watch games like Halo and Tekken. It's a serious series of competitions with a dedicated following. Many of the players are focused and determined professionals who play for a living, full-time.

With money on the line, the competition is blistering.


“Law school would be easier,” said Tyler Wasieleski. Tyler, 24, plays the real-time strategy game Starcraft II professionally under the alias LiquidTyler. He is also less than a semester’s worth of credits away from a philosophy degree at Duke University.
Tyler Wasieleski
Screenshot/MLG

Tyler Wasieleski -- AKA LiquidTyler -- battles the competition clad in his Duke track-team hoodie.

Starcraft II has an almost unlimited skill cap. The game is often described as "adrenaline chess," requiring deep concentration, efficient mutli-tasking and clear-headed decision making. Players of Tyler’s level make between two to three hundred actions a minute on the game machine, executing strategies and counter strategies as their opponents do the same thing.

Tyler turned pro in 2008 playing the classic version of Starcraft. He decided to take a break from Duke, where he also ran varsity track, to pursue pro gaming.

“I just got burnt out,” Tyler said. “I needed something else to put my energy into.”

Much like a boxer climbing the ranks, Tyler made his mark taking down some of the game's top-tier players and winning a few tournaments. After signing with eSTRO — a pro-gaming team in Korea — Tyler spent a short stint playing full-time in Asia.

“I was the best Starcraft player outside of Korea,” Tyler said.

But the move wasn’t a fit.

Tyler, who at the time was engaged and is now married, felt isolated. He never got a chance to learn Korean and many of his teammates barely spoke English. Living in a house with other pro players, Tyler didn’t feel like he was making progress.

“When I got there, I was on the B-team,” said Tyler. “They told me to play a certain way, even if I would never do that, so one of the better guys could practice.”

Tyler also chaffed under the hierarchy that came with living with the team.

“On the B-team, we had to do more of the chores and things like that,” said Tyler.

Staying only two months in Korea, Tyler decided to move back home to San Antonio and focus on the then upcoming Starcraft II. He has continued to make a living off of gaming, becoming a member of TeamLiquid.

Tyler didn't want to disclose how much money he makes as a gamer, but said he and his wife are living comfortably.

His income comes from prize money, sponsorship and from lessons. Tyler didn’t want to state specifics about how much lessons with him cost, but said professional coaching services can run to over $100 an hour.

“If you’re aim is just to make money, then coaching is great,” Tyler said. “But you will never get better and you will never win [tournaments] if all you do is teach.”

He also said some his clients aren’t who you might expect. Some of them are 40-something business guys who just want beat their friends or their kids.

While Starcraft II wasn’t the only game at MLG D.C. — much of the event was centered around the first-person shooter Halo 3 — the double elimination 1-vs.-1 tournament drew a large, engaged audience.

Before his match started, Tyler said, “I feel like I can beat anyone here, but that doesn’t mean I’ll win.”

Moving through the winner’s bracket, Tyler surprised some folks by claiming an early round victory over one of the favorites, SeleCT. After almost eight hours of game play over two days, Tyler would eventually be knocked out of the tournament.

He fell first to his teammate LiquidHuk and then to the same SeleCT he had beaten earlier in the tournament. The players he lost to are ranked number one and two in North America, respectively, by Blizzard Entertainment, the game's publisher. SeleCT earned second place overall behind odds-on favorite Idra.

For Tyler, this means back to practice and many hours of it. His resolve strengthens after a tough loss. He tells himself, “I need to go get better.” Placing 6th was a major improvement from his result in the previous MLG event. But he says he still has a long way.

Like the D.C. event, MLG Dallas will be streamed live on the MLG website, where hundreds of thousands of viewers tune in, according to an MLG spokesperson.

While the audience and the money — much of it from hilariously cliché brands like Doritos, Dr. Pepper and Hot Pockets — are there to support a professional e-sport scene, the respect is still missing according to Tyler.

“If someone plays music or a sport, they get respect for working hard to be the best,” he said. “For some reason there isn’t that respect for people who choose to be the best in the world at gaming.”
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
kr_priest
Profile Joined September 2010
Korea (South)223 Posts
November 07 2010 10:51 GMT
#2
Great article and one commentor on the NPR website made a good point about the future of e-sports.
+ Show Spoiler +

I think there's a few things that are stacked against gaming in terms of becoming a respected competitive event. First, a significant portion of games are played by an individual, and it's hard to get inside the players head. I think this is why poker never really took off until the "hole card" cameras were used in broadcasts. Until the audience can "play along," gaming won't be huge.

Second, sports do allow people to play along because often they have played the sports before. While it may be true that many gamers can enjoy competitive gaming, the games change so much that even someone like me, who grew up in the 80s-90s and played a lot of games, doesn't have much experience with modern games. Without consistency over time, like in, say, football, it's hard for audiences to be connected to gaming.

Third, the skill in some games is not immediately visible to audiences. Running fast is easily identifiable as a skill. Executing hundreds of actions just looks like clicking a mouse. I'm not saying it's not a skill, just that it's hard to understand for lay observers. Not an insurmountable challenge for gaming, but still, a factor against it.


Although as much as i'd love to see esports grow in the West as well, there are a lot of obstacles that need to be overcome first.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 07 2010 10:56 GMT
#3
“If someone plays music or a sport, they get respect for working hard to be the best,” he said. “For some reason there isn’t that respect for people who choose to be the best in the world at gaming.”

Completely agree, competitive gaming just doesnt have the respect in the foreign scene yet. I think if the gamers earned more money they could get the respect, because more people might try a particular game and see just how hard it is.

As for the commenter on the NPR site, I dunno... for a game like SC2, good commentary lets you get inside the head of the player. I mean, if the person commentating can explain what is going on and what each person might be planning and then the execution then it would help immensely.
vyyye
Profile Joined July 2010
Sweden3917 Posts
November 07 2010 11:51 GMT
#4
On November 07 2010 19:51 kr_priest wrote:
Great article and one commentor on the NPR website made a good point about the future of e-sports.
+ Show Spoiler +

I think there's a few things that are stacked against gaming in terms of becoming a respected competitive event. First, a significant portion of games are played by an individual, and it's hard to get inside the players head. I think this is why poker never really took off until the "hole card" cameras were used in broadcasts. Until the audience can "play along," gaming won't be huge.

Second, sports do allow people to play along because often they have played the sports before. While it may be true that many gamers can enjoy competitive gaming, the games change so much that even someone like me, who grew up in the 80s-90s and played a lot of games, doesn't have much experience with modern games. Without consistency over time, like in, say, football, it's hard for audiences to be connected to gaming.

Third, the skill in some games is not immediately visible to audiences. Running fast is easily identifiable as a skill. Executing hundreds of actions just looks like clicking a mouse. I'm not saying it's not a skill, just that it's hard to understand for lay observers. Not an insurmountable challenge for gaming, but still, a factor against it.


Although as much as i'd love to see esports grow in the West as well, there are a lot of obstacles that need to be overcome first.

He managed to get what people have been trying to say here for hundreds of pages into one paragraph. Seems pretty spot on.
Interesting read nonetheless.
HungryBear
Profile Joined March 2010
United States37 Posts
November 07 2010 12:08 GMT
#5
I agree with one of the comments that someone posted on the article, it's hard for a lot of people to get into the game as a spectator sport due to how hard it is to get into the player's mind. In sports like basketball and football, you can see the emotion on a player's face after a big shot or a big play, but in gaming, the player doesn't really show much emotion when something big is happening on the screen, at most you see someone biting their lip or let out a sigh. It's the same thing with a game like chess, which everyone acknowledges is a hard game, and the top players are respected for their skill and intelligence. But it just isn't a spectator sport due to its relatively cold and calculating nature.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-11-07 12:15:28
November 07 2010 12:13 GMT
#6

Didn't tasteless and incontrol do english///philosophy stuff? Seems like a lot of top BW players are either maths/programming/computer stuff or english/philsophy stuff. Very "pure" fields
zemiron
Profile Joined August 2010
United States481 Posts
November 07 2010 12:22 GMT
#7
Tyler, I didn't know you were a Philosophy major. Me too. Philosophy majors represent!
"Fractal alligators. Like a normal alligator, but instead of arms, there are more alligators." -Day9
DISHU
Profile Blog Joined April 2010
United Kingdom348 Posts
November 07 2010 12:25 GMT
#8
wasnt tyler a lawer or something ? why would he metion the law school?
Time flies like an arrow, fruit flies like a banana. But what are timeflies and why do they like an arrow?
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
November 07 2010 12:31 GMT
#9
On November 07 2010 21:25 DISHU wrote:
wasnt tyler a lawer or something ? why would he metion the law school?

Because studying it is ridiculously hard, he used it as a comparison
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Dali.
Profile Joined June 2010
New Zealand689 Posts
November 07 2010 12:32 GMT
#10
I had a feeling he might be a philosophy major judging by the way he talks/posts. It appears I am not alone, hooray.

Tee-ler fighting! You've got Dallas covered.
Dystisis
Profile Joined May 2010
Norway713 Posts
November 07 2010 12:43 GMT
#11
Tyler is the man! Hope he goes a lot further in Dallas even though he is now in the lower bracket.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
November 07 2010 12:57 GMT
#12
"He also said some his clients aren’t who you might expect. Some of them are 40-something business guys who just want beat their friends or their kids."
this made me laugh
rift
Profile Blog Joined September 2007
1819 Posts
November 07 2010 13:04 GMT
#13
They should do a followup on IdrA...with lots and lots of quotes.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
November 07 2010 20:12 GMT
#14
hey, i'm in the 1st picture
good article~
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Pills
Profile Joined October 2010
206 Posts
November 07 2010 20:28 GMT
#15
Cool interview.

Could somebody clarify one thing for me though? Does Tyler play Starcraft full time, or does he also have a job/go to school?

Just curious, because this article made it seem like he was playing full time, but I was under the impression that he had other obligations. I would be pretty disappointed if he only played 3-4 hours per day if Tyler doesn't have any other obligations.
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 07 2010 20:38 GMT
#16
On November 08 2010 05:28 Pills wrote:
Cool interview.

Could somebody clarify one thing for me though? Does Tyler play Starcraft full time, or does he also have a job/go to school?

Just curious, because this article made it seem like he was playing full time, but I was under the impression that he had other obligations. I would be pretty disappointed if he only played 3-4 hours per day if Tyler doesn't have any other obligations.


He also attends college at Duke.
Why would you ever choose failure, when success is an option.
Alou
Profile Blog Joined March 2010
United States3748 Posts
November 07 2010 20:38 GMT
#17
Very cool article. Glad NPR did this.
Life is Good.
kvn4444
Profile Joined September 2010
1510 Posts
November 07 2010 20:45 GMT
#18
interesting article, thanks for the post. Never knew people would actually pay upwards of 100 dollars for a lesson that seems pretty absurd for a game. There's like so much free information on the net with replays/vods etc.
trancey
Profile Blog Joined February 2010
United States430 Posts
November 10 2010 11:41 GMT
#19
I heard about this on SoTG, cool article, didn't know Tyler was treated like a B-Team slave in Korea.
KristianJS
Profile Joined October 2009
2107 Posts
November 10 2010 11:51 GMT
#20
On November 07 2010 19:51 kr_priest wrote:
Great article and one commentor on the NPR website made a good point about the future of e-sports.
+ Show Spoiler +

I think there's a few things that are stacked against gaming in terms of becoming a respected competitive event. First, a significant portion of games are played by an individual, and it's hard to get inside the players head. I think this is why poker never really took off until the "hole card" cameras were used in broadcasts. Until the audience can "play along," gaming won't be huge.

Second, sports do allow people to play along because often they have played the sports before. While it may be true that many gamers can enjoy competitive gaming, the games change so much that even someone like me, who grew up in the 80s-90s and played a lot of games, doesn't have much experience with modern games. Without consistency over time, like in, say, football, it's hard for audiences to be connected to gaming.

Third, the skill in some games is not immediately visible to audiences. Running fast is easily identifiable as a skill. Executing hundreds of actions just looks like clicking a mouse. I'm not saying it's not a skill, just that it's hard to understand for lay observers. Not an insurmountable challenge for gaming, but still, a factor against it.


Although as much as i'd love to see esports grow in the West as well, there are a lot of obstacles that need to be overcome first.



The bit about consistency over time is definitely important. That's why I hope that they don't plan another sequel for SC2 for a long, long time, if ever.
You need to be 100% behind someone before you can stab them in the back
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