For those who don't know I made a map to practice attack animation canceling or stutter step micro as I've been calling it some number of weeks ago. That map only featured Terran and was slightly buggy with how it worked.
I have revised said map to include zerg/protoss and modified it to be a bit more friendly (read| Less buggy).
Basically what the map does is give you an isolated environment to practice the timing attack animation canceling for any unit you want. Essentially how this works is you issue an attack order and then immediately after damage is dealt issue a movie order so that the unit effectively attacks & moves. Still confused? Check out the video.
While you're on youtube check out my channel. I've recently started commentating games and have put a number up on my channel. I'm still new to casting so I'm working out some of the kinks still (overlay/quality/volume). Check it out and let me know what you think.
I guess you didn't get the memo. Day[9] said in his 164th and 172nd Daily that the terms "animation canceling" and "stutter step" have been replaced by "scoot and shoot" and "stop and go."
On September 18 2010 05:19 PokePill wrote: I guess you didn't get the memo. Day[9] said in his 164th and 172nd Daily that the terms "animation canceling" and "stutter step" have been replaced by "scoot and shoot" and "stop and go."
I like "scoot and shoot"
or maybe "stop n pop", though that might sound kinda stupid, not very good at names Either way my MM micro isnt what it could be, so this will be really usefull
Genius concept, wonderful followup to your other UMSs.
Edit: I watched one of your casts, was pretty good, but the resolution makes it a little difficult to see the overlay and specific numbers on the screen (minerals, supply, etc). Having an out-tro might also be helpful at the end (saying "this has been a QXCast, thanks for watching", or something similar). Good luck casting!
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
correct, I was sad I couldn't do similar things in LoL, but being that LoL is better in every other way I'll stick with it.
Zerg definitely can use this, roach vs slowling this micro rapes, and though mutas are a slightly different concept, they work on mostly the same fundamentals.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
I have to point out something that is in no way obvious, but "orb walking" also involves "walking", and just using your orb manually does not involve "walking".
The difference between orb walking and normal animation cancelling is that you can issue the move command before your hero launches his projectile and it won't cancel the attack, but will cancel the backswing, so you don't need to time it and it will execute perfectly every time.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
wtf?
Autoattack?
Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.
I'm still not sure how this is different from move attack, if there is one.
Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)
edit: poster above me answered my question about move attack/animation cancelling vs orb walk.
Before I knew you only called orb walking for targetted spells, but that clears this up.