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Stutter Step Practice Map (Now with Zerg & Protoss - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Spinaldash
Profile Joined July 2010
United States17 Posts
September 17 2010 21:15 GMT
#21
Another good map for practicing this is called Defense of the Ancients.
The Difference Between Madness and Genius is degree of success
Deltawolf
Profile Blog Joined June 2010
United States105 Posts
September 17 2010 21:18 GMT
#22
Thank you QXC for your hard work. Downloading now.
* Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 17 2010 21:22 GMT
#23
Very useful actually. Thank you
Arco
Profile Joined September 2009
United States2090 Posts
September 17 2010 21:30 GMT
#24
Someone please rehost it to pastethat or something, megaupload is garbage and won't let me dl it right now
lololol
Profile Joined February 2006
5198 Posts
September 17 2010 21:30 GMT
#25
On September 18 2010 06:14 King K. Rool wrote:
Show nested quote +
On September 18 2010 05:35 rycho wrote:
On September 18 2010 05:30 Glacierz wrote:
This is already widely known in WC3 as the "orb walk"


orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.

wtf?

Autoattack?

Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.

I'm still not sure how this is different from move attack, if there is one.

Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)


edit: poster above me answered my question about move attack/animation cancelling vs orb walk.

Before I knew you only called orb walking for targetted spells, but that clears this up.


Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.
I'll call Nada.
TMTurtle
Profile Joined August 2010
183 Posts
September 17 2010 21:33 GMT
#26
Awesome. I saw this when it was just Terran, but now that you've got Protoss on there it's a lot more useful for me. I seem to get a bug where sometimes the HT stops patrolling, or only patrols a short distance instead of the full length, and I have to restart the map.

Would it also be possible to make some variant where you can practice this against attacking units? Like Phoenix vs Muta or Stalker vs Marine micro. Or Hellion vs Roach, for instance. I made this work by spawning some mutas and then attacking them, but eventualy the mutas leash back.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-09-17 21:34:47
September 17 2010 21:34 GMT
#27
On September 18 2010 06:30 lololol wrote:
Show nested quote +
On September 18 2010 06:14 King K. Rool wrote:
On September 18 2010 05:35 rycho wrote:
On September 18 2010 05:30 Glacierz wrote:
This is already widely known in WC3 as the "orb walk"


orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.

wtf?

Autoattack?

Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.

I'm still not sure how this is different from move attack, if there is one.

Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)


edit: poster above me answered my question about move attack/animation cancelling vs orb walk.

Before I knew you only called orb walking for targetted spells, but that clears this up.


Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.

And blocking is also used in boxing... Dude, whatever you do to "maximize efficiency" of your units is micro.
화이팅
lololol
Profile Joined February 2006
5198 Posts
September 17 2010 21:38 GMT
#28
On September 18 2010 06:34 XsebT wrote:
Show nested quote +
On September 18 2010 06:30 lololol wrote:
On September 18 2010 06:14 King K. Rool wrote:
On September 18 2010 05:35 rycho wrote:
On September 18 2010 05:30 Glacierz wrote:
This is already widely known in WC3 as the "orb walk"


orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.

wtf?

Autoattack?

Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.

I'm still not sure how this is different from move attack, if there is one.

Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)


edit: poster above me answered my question about move attack/animation cancelling vs orb walk.

Before I knew you only called orb walking for targetted spells, but that clears this up.


Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.

And blocking is also used in boxing... Dude, whatever you do to "maximize efficiency" of your units is micro.


I thought my post was extremely obvious, but I guess I'll just give another example:
Clicking the left button of your mouse is not a micro technique.
I'll call Nada.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2010-09-17 21:40:43
September 17 2010 21:39 GMT
#29
Just about all SC1 micro was hit and run. Goon micro, marine micro, muta micro, vulture micro. the hit n run is definatly micro, and while I really think a map is useless for this, qxc knows best .

This is a very important part of the game, and it is definately micro. Thanks for the map.

EDIT: Im pretty sure the technique was called move and shoot for the last 11 years, so stop making new names guys.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
mustache
Profile Joined April 2010
Switzerland309 Posts
September 17 2010 21:44 GMT
#30
it basically is kiting. The difference here is that when you "kite" you run away, stop, shoot, run away again. This is about improving on that, to remove the "stop and shoot" part and just shoot, cancel the animation, keep moving. So it's almost as if you could attack while moving.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 17 2010 21:46 GMT
#31
this is the most basic shit in wc3 that any noob can do, but i like how you are indroducing it to less familiar players
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-09-17 21:56:54
September 17 2010 21:54 GMT
#32
On September 18 2010 05:30 Glacierz wrote:
This is already widely known in WC3 as the "orb walk"

You have now inevitably derailed this thread into a discussion of LoL vs HoN vs Dota...

Besides, you are wrong. Orb walking requires an ability, doesn't use a default attack, and also requires you to click directly on the unit you are attacking. With this "stutter step" you can use attack move and just click on the ground in front of the high templar. This map is probably useful for those who need to work on this technique. Orb walking in WC3 will not really help you get the timings down in SC2, as you are doing something different, and using different units with different timings.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
figq
Profile Blog Joined May 2010
12519 Posts
September 17 2010 21:58 GMT
#33
Qxc's maps are the best, thank you sir. I wonder why Moving Shot doesn't have a wiki page.
If you stand next to my head, you can hear the ocean. - Day[9]
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 17 2010 22:00 GMT
#34
On September 18 2010 06:54 Chriamon wrote:
Show nested quote +
On September 18 2010 05:30 Glacierz wrote:
This is already widely known in WC3 as the "orb walk"

You have now inevitably derailed this thread into a discussion of LoL vs HoN vs Dota...

Besides, you are wrong. Orb walking requires an ability, doesn't use a default attack, and also requires you to click directly on the unit you are attacking. With this "stutter step" you can use attack move and just click on the ground in front of the high templar. This map is probably useful for those who need to work on this technique. Orb walking in WC3 will not really help you get the timings down in SC2, as you are doing something different, and using different units with different timings.


this is basically the same as the death knight casting coil. He raises his sword then swings it down in a slashing motion but the coil comes out when he raises the sword so you can cancel the rest of it allowing your dk to do more stuff.
Jaeger
Profile Joined December 2009
United States1150 Posts
September 18 2010 02:34 GMT
#35
I'd really like to see an option to tint your unit to visualize its state. Like tint it green, then tint it blue when it's in the start up animation before you should cancel it and then tint it red after from there until the attack cooldown is over at which point it returns to green. Tekken tag practice mode had a very similar feature which really helped you learn when you were in and out of recovery animation frames.
https://www.dotabuff.com/players/8137911
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 18 2010 02:42 GMT
#36
QXC, thanks for putting the extra effort in for the rest of us.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-09-18 21:28:35
September 18 2010 21:27 GMT
#37
On September 18 2010 06:38 lololol wrote:
Show nested quote +
On September 18 2010 06:34 XsebT wrote:
On September 18 2010 06:30 lololol wrote:
On September 18 2010 06:14 King K. Rool wrote:
On September 18 2010 05:35 rycho wrote:
On September 18 2010 05:30 Glacierz wrote:
This is already widely known in WC3 as the "orb walk"


orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.

wtf?

Autoattack?

Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.

I'm still not sure how this is different from move attack, if there is one.

Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)


edit: poster above me answered my question about move attack/animation cancelling vs orb walk.

Before I knew you only called orb walking for targetted spells, but that clears this up.


Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.

And blocking is also used in boxing... Dude, whatever you do to "maximize efficiency" of your units is micro.


I thought my post was extremely obvious, but I guess I'll just give another example:
Clicking the left button of your mouse is not a micro technique.

I agree with that, but how on earth does that relate to "staying outside enemy range", which is obviously a micro technique that maximizes/enhances the army's efficiency?
화이팅
MementoMori
Profile Joined April 2010
Canada419 Posts
September 18 2010 23:04 GMT
#38
Awesome. Thanks qxc! I'll be trying it out right now
for the world is hollow and I have touched the sky
Ballistixz
Profile Joined January 2010
United States1269 Posts
September 18 2010 23:26 GMT
#39
so basically what this is is just animation canceling. very useful in many games but i dont think it needs to be called a new name since its just a animation cancel.
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