• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:06
CEST 22:06
KST 05:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Bot on ladder BW General Discussion Rollback Netcode in Brood War
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9481 users

[POLL] Which map should I finish?

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
September 15 2010 18:40 GMT
#1
For the past few nights, I've been on a mission to make more maps. I decided I would start a new map each night and work on it until I go to bed. This is normally only about 2-3 hours. The next night I would start another map instead of continuing on with the last night's work. So far, I've done 4 maps that are at various stages of completion but the layouts are mostly there.

Now, I would like to finish one of these maps and I'd like you to decide which map I should finish. I've uploaded images of each map and would love for you to vote on which one you'd like to see completed. Any comments on any of the maps would also be appreciated, such as why you voted for which map. I will most likely complete 2 of these maps so don't worry if your favorite comes in second place.

And without further ado, the maps:

Cerulean: + Show Spoiler +

[image loading]


Moonlit Monastery: + Show Spoiler +

[image loading]


Fairgrounds: + Show Spoiler +

[image loading]


Cobra Canyon: + Show Spoiler +

[image loading]

They are all intended to be 1v1 maps. Labels should be self explanatory.
Poll: Which map should I finish?

Moonlit Monastery (39)
 
54%

Cobra Canyon (21)
 
29%

Cerulean (8)
 
11%

Fairgrounds (4)
 
6%

72 total votes

Your vote: Which map should I finish?

(Vote): Cerulean
(Vote): Moonlit Monastery
(Vote): Fairgrounds
(Vote): Cobra Canyon

http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 15 2010 19:41 GMT
#2
How big are those maps? I gonna vote Moonlit Monastery because Cobra looks to big and somewhat like Desert Oasis.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
burningDog
Profile Joined September 2010
Netherlands59 Posts
September 15 2010 20:02 GMT
#3
Yeah, definatly Moonlight Monastery. Looks really cool (maybe move to 4th just a litle closer to the 3rd). Is the middle is ellevated or lowered in relation to the area around it?

And like Dezi I'm a bit confused by the size of the maps, they look huge. The watchtowers seem like they don't cover alot of ground at all.
BoomStevo
Profile Joined August 2010
United States332 Posts
September 15 2010 20:20 GMT
#4
On September 16 2010 04:41 dezi wrote:
How big are those maps? I gonna vote Moonlit Monastery because Cobra looks to big and somewhat like Desert Oasis.

The maps are quite large. I've been attempting to make larger maps so they have more attack paths, wider lanes, and longer rush distances. Cobra got bigger and bigger because the distance around the mains cannot be reached by tanks.

On September 16 2010 05:02 burningDog wrote:
Yeah, definatly Moonlight Monastery. Looks really cool (maybe move to 4th just a litle closer to the 3rd). Is the middle is ellevated or lowered in relation to the area around it?

And like Dezi I'm a bit confused by the size of the maps, they look huge. The watchtowers seem like they don't cover alot of ground at all.

For Moonlit, the 4th used to actually be much farther and it has been moved in. I could move it in closer still. I also considered adding another expansion between the 3rd and 4th. The center is on a lower elevation.

Fairgrounds is the largest and Moonlit Monastery is probably the smallest.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
burningDog
Profile Joined September 2010
Netherlands59 Posts
September 15 2010 20:26 GMT
#5
On September 16 2010 05:20 BoomStevo wrote:
The center is on a lower elevation..


Doesn't take make the center kind of a dangerous place to be? I think maybe it should be up one level from the gold expansions to give it some importance. But I'm not completely sure about it

By the way, I think I really like the single rock at the main ramp. Have to play a few maps with it to see how it works ingame, but I like the idea that you can keep your main ramp "smaller" if you defend it well.
BoomStevo
Profile Joined August 2010
United States332 Posts
September 15 2010 20:37 GMT
#6
On September 16 2010 05:26 burningDog wrote:

Doesn't take make the center kind of a dangerous place to be? I think maybe it should be up one level from the gold expansions to give it some importance. But I'm not completely sure about it

By the way, I think I really like the single rock at the main ramp. Have to play a few maps with it to see how it works ingame, but I like the idea that you can keep your main ramp "smaller" if you defend it well.

The center path is the shortest root from main to main, but I didn't want it to be the only path. By making it lower elevation and "dangerous" I hope to encourage the use of alternate routes and prevent an army from attempting to camp the center.

The single rock on the main ramp should allow the same amount of choke room as a normal smaller ramp. When I tested it, I was able to wall it off with a standard barracks and 2 supply depots. But it may add an interesting dynamic that allows for a widening of the ramp later in the game.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
urashimakt
Profile Joined October 2009
United States1591 Posts
September 15 2010 20:53 GMT
#7
Just to let you know, the yellow line around the edges of your map is the camera limit. Stuff beyond that, like some of your minerals on Cobra Canyon, can't be reached. Should either increase the camera limit or shrink your land a little bit.
Who dat ninja?
Antares777
Profile Joined June 2010
United States1971 Posts
September 15 2010 20:55 GMT
#8
Fairgrounds.

All of these maps are enormous though, and they NEED to be made smaller.

On Fairgrounds, consider relocating the islands. IMHO you cannot have them too close to the mains of Terran can fe there (or even lift off his original CC). Then he places turrets and that base is safe for like the rest of the game, if the other player even scouts it.
BoomStevo
Profile Joined August 2010
United States332 Posts
September 15 2010 21:14 GMT
#9
On September 16 2010 05:53 urashimakt wrote:
Just to let you know, the yellow line around the edges of your map is the camera limit. Stuff beyond that, like some of your minerals on Cobra Canyon, can't be reached. Should either increase the camera limit or shrink your land a little bit.

The yellow line is the camera line, but the blue line is the actual playable bounds. I believe the player can still access past the yellow line, but the blue line is unpathable. I haven't tested Cobra Canyon yet, but I'll be sure to make sure the bounds are acceptable before releasing it.

On September 16 2010 05:55 Antares777 wrote:
Fairgrounds.

All of these maps are enormous though, and they NEED to be made smaller.

On Fairgrounds, consider relocating the islands. IMHO you cannot have them too close to the mains of Terran can fe there (or even lift off his original CC). Then he places turrets and that base is safe for like the rest of the game, if the other player even scouts it.

I find it funny that you say the maps need to be smaller but you voted for the biggest one. I used to make smaller maps and try to use the space as effectively as possible, but with this batch, I wanted to try something different and make some larger ones.

Personally, I do not like island expansions. I wasn't sure if I wanted to include them on the map, but I felt like the space could use something. I may remove them or move the islands to behind the 4ths. I'd prefer if they were semi-islands with access through rocks only.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Antares777
Profile Joined June 2010
United States1971 Posts
September 15 2010 21:24 GMT
#10
On September 16 2010 06:14 BoomStevo wrote:
Show nested quote +
On September 16 2010 05:53 urashimakt wrote:
Just to let you know, the yellow line around the edges of your map is the camera limit. Stuff beyond that, like some of your minerals on Cobra Canyon, can't be reached. Should either increase the camera limit or shrink your land a little bit.

The yellow line is the camera line, but the blue line is the actual playable bounds. I believe the player can still access past the yellow line, but the blue line is unpathable. I haven't tested Cobra Canyon yet, but I'll be sure to make sure the bounds are acceptable before releasing it.

Show nested quote +
On September 16 2010 05:55 Antares777 wrote:
Fairgrounds.

All of these maps are enormous though, and they NEED to be made smaller.

On Fairgrounds, consider relocating the islands. IMHO you cannot have them too close to the mains of Terran can fe there (or even lift off his original CC). Then he places turrets and that base is safe for like the rest of the game, if the other player even scouts it.

I find it funny that you say the maps need to be smaller but you voted for the biggest one. I used to make smaller maps and try to use the space as effectively as possible, but with this batch, I wanted to try something different and make some larger ones.

Personally, I do not like island expansions. I wasn't sure if I wanted to include them on the map, but I felt like the space could use something. I may remove them or move the islands to behind the 4ths. I'd prefer if they were semi-islands with access through rocks only.


I voted for what I think is the best map disregarding the size. If I took the size into account, I wouldn't have voted and just have told you that "none of these are good and need to be made smaller" but you, as with everyone else who posts a map on TL, want good feedback, as much as possible.

Rofl didn't know it was the largest, that is ironic.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 15 2010 21:26 GMT
#11
On September 16 2010 05:53 urashimakt wrote:
Just to let you know, the yellow line around the edges of your map is the camera limit. Stuff beyond that, like some of your minerals on Cobra Canyon, can't be reached. Should either increase the camera limit or shrink your land a little bit.

Wrong, you can move your troops until the blue line.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
September 15 2010 22:00 GMT
#12
If you get north/north or south/south positions reapers seems to fast, suggest you increase the distance
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
September 15 2010 22:05 GMT
#13
I'd say cobra canyon as Moonlit Monastary just seems so much like most standard maps and imo it gets a little boring after a while.
Dota 3hard5me
BoomStevo
Profile Joined August 2010
United States332 Posts
September 15 2010 22:17 GMT
#14
On September 16 2010 07:00 goldfishs wrote:
If you get north/north or south/south positions reapers seems to fast, suggest you increase the distance

I assume you're speaking about Fairgrounds. This is a concern of mine also. I'll probably change the gold in some way to help this.

On September 16 2010 07:05 Nub4ever wrote:
I'd say cobra canyon as Moonlit Monastary just seems so much like most standard maps and imo it gets a little boring after a while.

Kind of reminds you of Xel'Naga Caverns doesn't it?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
September 16 2010 23:10 GMT
#15
The voting has slowed down, and it looks like the winner is Moonlit Monastery. This is good because I liked it when I made it and it's one of the most complete maps on the list. I'm glad people liked it.

The second place map is Cobra Canyon which I'll probably complete also. I'm a little sad that Fairgrounds didn't do very well in the voting because I was enjoying working on it and using the Agria tile set. I'll probably complete that one eventually anyway. I'd love some suggestions on how to improve Fairgrounds.

Also, it appears that most people agreed with me on Cerulean. I was not quite happy with how it turned out, but I decided to include it in the vote anyway. So I'm glad it wasn't very popular and I won't be finishing it.

Thanks to everyone who voted and commented. I'm still working on more maps and these maps shouldn't take too long to complete. If you'd still like to vote and comment, the thread is still open.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Dysz
Profile Joined April 2010
Sweden26 Posts
September 17 2010 01:52 GMT
#16
Ceruelan looks rly good. My vote goes for that map if its not too late. Dont skip it like u just said

I think it has the best locations for expos and i like how u fend attacks off by having highground. Seems funniest imo and its not reminding me about any maps that allready are in game. Nice work so far!
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 17 2010 02:33 GMT
#17
I want a big, yet mostly standard map, since the beginning of beta there have been few or none maps like that. A huge map doesn't have to have close air or cliff distances... just make them far!
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
September 17 2010 03:16 GMT
#18
Why does every map have to have two towers? What is the point of including them on every single map??? Is it like a mandate or something?
My dealer is my best friend, and we don't even chill.
BoomStevo
Profile Joined August 2010
United States332 Posts
September 17 2010 19:18 GMT
#19
On September 17 2010 11:33 Chronopolis wrote:
I want a big, yet mostly standard map, since the beginning of beta there have been few or none maps like that. A huge map doesn't have to have close air or cliff distances... just make them far!

These maps are generally bigger than the standard Blizzard maps. I haven't run them through the analyzer yet, but I have been attempting to increase distances.

On September 17 2010 12:16 Rev0lution wrote:
Why does every map have to have two towers? What is the point of including them on every single map??? Is it like a mandate or something?

Cerulean has four. The reason they usually have two towers is because an even number of towers is easier to place and balance. The towers are something new to SC2 so they haven't had much experimentation done with them. To me, they provide strategical importance to certain locations and help track enemy movement. No one says all maps have to have towers, but for now I am including them and would like to try different placements.

I played a few games on Moonlit Monastery last night with a friend to test it out and I found that in the early game the towers actually don't provide much benefit because they don't cover the main attack path. They become increasingly important in the later game once a 3rd, 4th, or Gold expansion is taken. I like this dynamic.

Also, the towers on Moonlit Monastery are on the low ground as opposed to most maps, where the towers are on high ground or behind LoS blockers. I think this gives the attacker some advantage when taking the tower since the defender of the tower usually has the advantage.

These are simple changes yet they may cause a big effect. I don't think we've explored every aspect of the Xel'Naga Watch Towers.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
September 20 2010 01:33 GMT
#20
Moonlit Monastery has been posted here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=154343
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Please log in or register to reply.
Live Events Refresh
Next event in 2h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 574
ProTech181
UpATreeSC 83
Railgan 46
Nathanias 40
EmSc Tv 18
StarCraft: Brood War
Horang2 355
White-Ra 179
ToSsGirL 20
Sacsri 8
Dota 2
Gorgc6095
canceldota70
League of Legends
Doublelift2782
JimRising 471
Counter-Strike
fl0m2599
Heroes of the Storm
Grubby3158
Other Games
Coldzera 799
FrodaN736
Beastyqt621
B2W.Neo544
shahzam394
QueenE82
C9.Mang073
summit1g0
Organizations
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3796
League of Legends
• Nemesis3649
• Jankos2486
Other Games
• imaqtpie933
• Shiphtur752
Upcoming Events
OSC
2h 55m
Online Event
14h 55m
Korean StarCraft League
1d 6h
Afreeca Starleague
1d 9h
Rush vs Soulkey
CranKy Ducklings
1d 13h
AI Arena Tournament
1d 19h
BSL Open Qualifier
1d 22h
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
[ Show More ]
BSL Open Qualifier
2 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.