• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Interview ASL Ro4 Day 2 Winner ASL21 General Discussion vespene.gg — BW replays in browser
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0 [ASL21] Semifinals B [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1720 users

[M] (4) Entropy Asylum

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-10 23:25:07
September 15 2010 01:12 GMT
#1
--- Nuked ---
Of The Room
Profile Joined September 2010
11 Posts
September 15 2010 01:16 GMT
#2
Having all of those destructable rocks seems to be a bit excessive, I mean why not just make those 9 and 3 o clock expos islands, it might make the map feel more focused. (cutting out those long paths.) But i do like all the different paths in the middle. So far its a good start.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2010-09-15 01:22:26
September 15 2010 01:22 GMT
#3
There is literally NO room on this map. Even the map analyzer says so.

I do not like the backdoor parts to your natural. I think it is too skinny and should be removed. Also, four DRs is too much. The middle is way too cramped.

EDIT: Make them islands.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 01:47:23
September 15 2010 01:30 GMT
#4
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 05:57:03
September 15 2010 01:35 GMT
#5
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 15 2010 04:29 GMT
#6
Barrin, there is a bug in the analyzer I spotted from your summary image. It is supposed to print the number of Command Centers worth of space is in the main, and it's printing 0--but the main chokes are identified correctly. I'll check it out for ya
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 15 2010 04:40 GMT
#7
Nevermind, it's not a bug, just a poor setting for a new constant. Go into your constants.txt config file and change this line to value "8.0"

float spaceInMainChokeRadius = 8.0


I'll update the default value for a future release. If other value worked fine for the Blizz maps and other community maps I had, so I didn't notice it was so high.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 05:58:41
September 15 2010 05:54 GMT
#8
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 15 2010 08:13 GMT
#9
What's the size of this map?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 15 2010 08:22 GMT
#10
This is not a good map for zerg, even if it is 240x240.

Every time you have a highground/lowground transition or cliff= bad for zerg

Corridors are STILL far too narrow, many are only a CC and a bit wide, this is far too narrow to allow a zerg to get a surround in.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 15 2010 08:50 GMT
#11
Thanks man--I wrote it for myself to do just that! Are you going to replace the summary pic with the correct size of the mains? I think they are quite large compared to Blizz main bases.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 17:54:03
September 15 2010 17:20 GMT
#12
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 10 2010 18:23 GMT
#13
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 11 2010 03:11 GMT
#14
First a point of clarification: the ridges at 12 and 6... do they have a double elevation ramp on either side? If so, how is that possible?
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2010 04:51 GMT
#15
--- Nuked ---
KrUnch
Profile Joined June 2010
Australia54 Posts
November 11 2010 04:54 GMT
#16
I like it, although a small change i'd make ( keep in mind i've made to this day, zero starcraft maps), i would change the ramp out of your main. move it so its closer to the middle to decrease the distance between mains. just a little. for example on the bottem right spot; move it down 2 big squars and to the left 2 squares. a very little change but being zerg i see tanks on the cliff there having quite alot of free shots b4 units can get up that ramp(or any unit really).

But overall, i like the map
KrUnch
Profile Joined June 2010
Australia54 Posts
November 11 2010 04:57 GMT
#17
oh and i would make the xel naga towers haeva bit more range. unless i really underestimate the scale, they dont seem to cover the path that and army would walk over unless your cross map position.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 11 2010 05:25 GMT
#18
I agree it's very cool. It's not really relevant in itself, but the seamlessness it provides to the adjoining territories of differing elevations is quite nice.

Since you have SO much space to work with, why not build the map in such a way that it starts constricted but can be opened up over time (with rocks primarily I guess). If you have a center area that is normal by the usual standards, it would look like a choke point here. Have overlooking areas accessible by rocks. Put the watchtowers there. Have even more space in a ring outside of that, possibly with expansions. This would help add some interest to giant expanses, and it would balance things a bit. Terrans and protoss want defensible, centralized terrain against zerg. If they customize how they expand into the map, this helps them stay in control. But assiduous zergs can just break all the rocks away. However this opens the walkways between expansions, helping a terran or protoss player more quickly march between various expansions and their own defensive positions.

Also I don't want to advocate too heavily in this direction, but hostile units in various places seems cool. Like big friggin armies of 'em.
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2010 06:16 GMT
#19
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-11 06:21:33
November 11 2010 06:20 GMT
#20
--- Nuked ---
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 91
Ryung 82
StarCraft: Brood War
Britney 47890
Bisu 2491
Calm 2006
EffOrt 930
Sea 628
BeSt 359
Light 319
Soma 288
ggaemo 283
firebathero 272
[ Show more ]
Larva 259
actioN 232
ZerO 168
Dewaltoss 146
Rush 108
hero 70
sSak 38
ToSsGirL 35
Rock 22
sorry 20
soO 19
910 19
Movie 16
Barracks 14
Noble 8
Terrorterran 6
Last 0
Dota 2
Gorgc7206
qojqva2327
monkeys_forever215
Counter-Strike
fl0m1325
Fnx 768
byalli468
Other Games
Grubby2981
singsing1565
FrodaN1257
Beastyqt1159
Liquid`RaSZi1090
B2W.Neo880
ceh9347
Hui .296
crisheroes261
ArmadaUGS132
KnowMe125
QueenE99
Mew2King95
ZerO(Twitch)16
Organizations
StarCraft 2
angryscii 0
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 113
• poizon28 60
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 28
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3220
Other Games
• Shiphtur262
• WagamamaTV200
Upcoming Events
Replay Cast
7h 12m
RSL Revival
17h 12m
Classic vs Solar
herO vs SHIN
OSC
20h 12m
Big Brain Bouts
23h 12m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 10h
RSL Revival
1d 17h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 23h
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.