[M] (4) Entropy Asylum
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Randomaccount#77123
United States5003 Posts
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Of The Room
11 Posts
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Antares777
United States1971 Posts
I do not like the backdoor parts to your natural. I think it is too skinny and should be removed. Also, four DRs is too much. The middle is way too cramped. EDIT: Make them islands. | ||
Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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dimfish
United States663 Posts
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dimfish
United States663 Posts
float spaceInMainChokeRadius = 8.0 I'll update the default value for a future release. If other value worked fine for the Blizz maps and other community maps I had, so I didn't notice it was so high. | ||
Randomaccount#77123
United States5003 Posts
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dezi
Germany1536 Posts
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sob3k
United States7572 Posts
Every time you have a highground/lowground transition or cliff= bad for zerg Corridors are STILL far too narrow, many are only a CC and a bit wide, this is far too narrow to allow a zerg to get a surround in. | ||
dimfish
United States663 Posts
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Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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EatThePath
United States3943 Posts
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Randomaccount#77123
United States5003 Posts
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KrUnch
Australia54 Posts
But overall, i like the map | ||
KrUnch
Australia54 Posts
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EatThePath
United States3943 Posts
Since you have SO much space to work with, why not build the map in such a way that it starts constricted but can be opened up over time (with rocks primarily I guess). If you have a center area that is normal by the usual standards, it would look like a choke point here. Have overlooking areas accessible by rocks. Put the watchtowers there. Have even more space in a ring outside of that, possibly with expansions. This would help add some interest to giant expanses, and it would balance things a bit. Terrans and protoss want defensible, centralized terrain against zerg. If they customize how they expand into the map, this helps them stay in control. But assiduous zergs can just break all the rocks away. However this opens the walkways between expansions, helping a terran or protoss player more quickly march between various expansions and their own defensive positions. Also I don't want to advocate too heavily in this direction, but hostile units in various places seems cool. Like big friggin armies of 'em. | ||
Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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