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Pick Your Power Mafia 2!

Forum Index > TL Mafia
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1 2 3 4 5 Next All
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 18 2010 20:05 GMT
#59
/in
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 18 2010 20:46 GMT
#61
Lighthouse Keeper: If killed, all votes on the next day are anonymous. (Sent directly to the maker of the game)
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 19 2010 14:25 GMT
#79
On August 19 2010 15:36 DarthThienAn wrote:
Show nested quote +
On August 19 2010 13:58 bumatlarge wrote:
Wow DTA, incredibly scummy of you, FoS

bro you look scummy every time you post.


idk whenever i see bum's name I always think DT.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
Last Edited: 2010-08-20 15:41:01
August 20 2010 15:40 GMT
#101
Got mine already. I've got Vanilla Serial Killer? O.o
Edit: Okay now what?
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 17:35 GMT
#118
I sent numbers :O
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 18:42 GMT
#126
I would have to disagree about Vengeful Player. As long as the VP keeps their cool, they can make the choice to kill or not to kill. If we somehow end up being split between the VP and another player, we can have both of them die. As well, if we're stuck in a 1 mafia 2 townie situation, VP claims and we lynch them. Thus we get two shots at killing the mafia as opposed to one. (We still win if only 1 villager and 0 maf are left standing) If a mafia decides to somehow counter claim VP in any situation where they claim, we have a good lynch target for once we get multiple suspects. VP is very useful and can act as a normal townie if they choose meaning it's a pro-town role.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 18:46 GMT
#127
Another small point but pardoner can be good if they're in town circle. If somehow mafioso starts a lynch against a townie that the circle knows is confirmed (if town circle has no huge town influence yet) then pardoner can pardon, thus being confirmed as a townie and then be the mouthpiece for town circle. Circumstantially dependent but has potential to be very good. The only problem is the pardoner has to keep their cool.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 19:21 GMT
#137
On August 21 2010 04:04 Radfield wrote:
Show nested quote +
On August 21 2010 03:46 SouthRawrea wrote:
Another small point but pardoner can be good if they're in town circle. If somehow mafioso starts a lynch against a townie that the circle knows is confirmed (if town circle has no huge town influence yet) then pardoner can pardon, thus being confirmed as a townie and then be the mouthpiece for town circle. Circumstantially dependent but has potential to be very good. The only problem is the pardoner has to keep their cool.



There are no PM's this game. No PM's means any town circle is out in the open anyways. Yes there is a Mason, but he can't make a circle.

Oops okay fine.

Show nested quote +
On August 21 2010 03:42 SouthRawrea wrote:
I would have to disagree about Vengeful Player. As long as the VP keeps their cool, they can make the choice to kill or not to kill. If we somehow end up being split between the VP and another player, we can have both of them die. As well, if we're stuck in a 1 mafia 2 townie situation, VP claims and we lynch them. Thus we get two shots at killing the mafia as opposed to one. (We still win if only 1 villager and 0 maf are left standing) If a mafia decides to somehow counter claim VP in any situation where they claim, we have a good lynch target for once we get multiple suspects. VP is very useful and can act as a normal townie if they choose meaning it's a pro-town role.


A pro-town Vengeful Player should never, ever use their kill. No town player should ever use additional KP, other than the CV. The repercussions for being wrong are far too large in this set-up. If you are wrong, you just killed a blue role. Not worth the guess. We decide on lynches and CV hits as a town, and that's that. Not to mention that VP is far less useful then the many other pro-town roles.

Good feedback though, keep it coming.


Err.. The 2 vil 1 maf scenario stands and the other scenario still stands if there is a 50/50 shot at getting the mafia, not if the town nonchalantly assumes if there is a 50/50 shot. I'm saying that they should otherwise just pretend to be a normal townie. Sure it's not a power role but it's 100% town favoured.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 19:22 GMT
#138
EBWOP
I meant powerful role.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 19:58 GMT
#141
What if mafia deliberately takes pro-town roles away from us? We do NOT want mafia taking away roles such as Role Cop, Bullet Bill, Alignment Cop and Jack of All Trades. Anything that adds KP to the mafia is deadly like the Compulsive Vigilante. An especially dangerous role is Day Vigilante as a mafia might just suicide to get rid of an open town circle just before the day ends. Basically, as town we have to take all the good roles first.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 20:15 GMT
#144
It'd be extremely beneficial for town and for any players thinking of taking traitor to avoid taking it. If you join the maf, you don't add a KP but just make it harder for us to kill the entire maf team off which actually is fairly easy if confirmed people are already established and we have our investigative roles alive. If you end up picking a power role however, you're taking a possibly significant role away from the opposing team, giving your team a bigger benefit than just adding a member.

(Basically if you join maf by choosing traitor, you're not really helping them. If you stick with town by picking another role, you add a potentially good role to town/take one away from the opposing team. Not to mention if mafia is shafted with having one of the last picks, they may end up getting traitor which would be completely useless to them. Another superbonus :D)

Stick with town. Fight team fight!
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 20 2010 21:20 GMT
#154
On August 21 2010 06:13 DarthThienAn wrote:
Show nested quote +
On August 21 2010 06:09 chaoser wrote:
On August 21 2010 05:58 DarthThienAn wrote:
Doubt it, as mafia have 4 players. Unless they're just trying to seem pro-town, it's a pretty big commitment on their part to take something like alignment cop (just an example). Role cop/JOAT is pretty useful to anyone.


How do you know mafia's got only 4 people...it's not listed in OP how many there are...

20 player game, it's pretty standard to have 4 mafia. Not to mention last game there were 4 mafia, and the setup is the same +- a few roles.

But I'm also mafia in PYP again ^^.


On August 05 2010 11:38 Ace wrote:

This game is Semi-Open. The amount of Mafia and possible SKs are hidden. Town count is hidden. Possible roles are open.


It's very possible he switched up the types of town power roles to better variants (ex: Sane cops) which would give slight advantages to town. We also have 1 more player than the last PYP. However, this is nothing to jump on as it is most likely that you just considered the chances of that happening negligible.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 21 2010 01:19 GMT
#198
I RNGed 2,9.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 21 2010 02:22 GMT
#202
Changing numbers or at least I'm attempting to. Watching Full Metal Jacket again and reading Citi.zen's post got me paranoid.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 21 2010 16:52 GMT
#242
My numbas haz been changed my fellows. Regardless of anything Radfield says, any role except traitor would be beneficial to town as it either takes a role away from mafia or gets us a good role. Priorities are the only thing we can concentrate on rather than pro-town or pro-mafia roles. There really isn't a way in which we can secure the first picks for ourself either as some have already mentioned. SK and Mafia can just pick an earlier number without us knowing. We cannot let mafia know both the draft order and the order of our choosing. If they do, they become familiar with the roles of certain people which will allow them to more easily pin-point the good townie roles. (Essentially: Revealing part of our hand makes it easier for blue snipes. It's like Blackjack where you kinda get an idea of how well the other player is doing based on the card that he has flipped)
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 21 2010 20:51 GMT
#261
On August 22 2010 05:48 Bill Murray wrote:
all in favor of lynching citi.zen say I


I think we should wait till we get our actual roles first.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 21 2010 21:02 GMT
#264
2/9. I was lieing just in case we were going to switch plans haha.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 21 2010 21:03 GMT
#265
EBWOP I might have to switch because of DTA though. Didn't realize he chose 2 as well.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 21 2010 21:05 GMT
#267
Okay I'll go for numero 10 and switch my other numba to be secritz.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
August 23 2010 01:34 GMT
#345
Isn't Korynee going to replace him? :/
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