• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CEST 02:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon265.0.16 Hotfix (June 30) - Balance + Bug Fixes29Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4506 users

"Magic Boxes" for flyers in SC2

Forum Index > SC2 General
Post a Reply
Feefee
Profile Joined November 2009
Canada556 Posts
May 27 2010 11:54 GMT
#1
I was playing around in the map editor a bit to try to find some effective way of attacking siege tanks ZvT and I found something surprising (to me at least) in the process:

What I wanted to do was see how effective it would be to drop your entire army onto the tanks, but when I told my overlords to unload on top of the tank position they would all clump up on top of each other and drop their units onto the exact same spot. Needless to say that's not particularly smart when you're fighting units that do splash damage.

By freak accident though, while testing various units to drop on tanks, my overlords obediently flew over to the drop point, but they kept formation, and instead of clumping up they dropped a nice carpet of units onto the entire tank area.
Turns out that (as far as I can tell) air units will respect each others airspace if they were completely adjacent to each other before you tell them to move. In my overlord case what I did was first tell all my overlords to move to a specific spot, causing them all to clump up there. After their clump they would drift apart until they all were "touching" but not overlapping. If you tell a group of overlords like that to drop on a target point they will do so in formation.

Not sure if that was particularly known to anyone but I personally was pleasantly surprised. Incidentally it only works if all your selected overlords are in "formation". If one of the overlords is misplaced the entire group will go back to clumping up. Hence it reminding me of magic boxes.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 27 2010 11:57 GMT
#2
Have you tried with other units? Or is this just an overlord thing? (interesting discovery nonetheless)
Administrator~ Spirit will set you free ~
Puosu
Profile Blog Joined April 2007
7034 Posts
Last Edited: 2010-05-27 12:01:27
May 27 2010 12:01 GMT
#3
Yes there indeed is a magic box still in effect in SC2, works for all units including ground units.
The box however is a lot smaller in SC2, dunno if spells like storm can be used with this because of smart casting but its cool nonetheless.
Feefee
Profile Joined November 2009
Canada556 Posts
Last Edited: 2010-05-27 12:07:49
May 27 2010 12:02 GMT
#4
On May 27 2010 20:57 Plexa wrote:
Have you tried with other units? Or is this just an overlord thing? (interesting discovery nonetheless)



Not extensively. I tried it with mutas attacking thor because I figured it'd help against splash, but I don't think it works when specifically attacking a unit. At least my mutas still clumped up a bit so they could all hit the thor.

EDIT: I take that back, it's great vs thor as long as you move command your mutas into range and then attack-click the thor when all the muta are in range
Kratisto
Profile Joined June 2008
United States199 Posts
May 27 2010 12:04 GMT
#5
The magic box is still in SC2, but it seems to be smaller relative to the unit size. It's further ignored because people move their units in giant balls because they can.
Asta
Profile Joined October 2002
Germany3491 Posts
May 27 2010 12:19 GMT
#6
Magic Boxes are there for all units, so I don't think this will come as a surprise to many people. For better effect you should still order your overlords individually to drop while flying, like in BW without the "center of gravity" trick. Would be interesting to know if that trick still works but I doubt it.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
May 27 2010 12:33 GMT
#7
couldyou post a replay and a time please ?
Feefee
Profile Joined November 2009
Canada556 Posts
May 27 2010 12:39 GMT
#8
On May 27 2010 21:19 Asta wrote:
Magic Boxes are there for all units, so I don't think this will come as a surprise to many people. For better effect you should still order your overlords individually to drop while flying, like in BW without the "center of gravity" trick. Would be interesting to know if that trick still works but I doubt it.


Don't think the center of gravity trick works unfortunately. When trying to drop on tanks though I don't think that'd a smart technique to use anyways =P. I suppose I shouldn't have called it a magic box. You're right that the true SC1 magic boxes exist for all units (but are tiny). This one is more of a special air unit feature, since those units are programmed to allow for overlapping. Air units have those tiny SC1-like magic boxes as well, but this way of holding formation works outside of those boxes.
Feefee
Profile Joined November 2009
Canada556 Posts
May 27 2010 13:00 GMT
#9
On May 27 2010 21:33 T0fuuu wrote:
couldyou post a replay and a time please ?


Just a custom map replay to show the difference? I suppose I could~
[url blocked]

I haven't used it in a real game yet. I HAVE tried dropping my army the "all in one spot" way in the past though. It wasn't pretty.
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
May 27 2010 13:07 GMT
#10
interesting i could really use this
Translator
SupremeMe
Profile Joined May 2010
Sweden227 Posts
May 27 2010 13:14 GMT
#11
A little off topic :You mentioned that they will drop of the units in a nice carpet. I have always wanted my drop ships to do this. All I get is that they move to the position and then stand still and drop them all off.
How can I make them move and drop at the same time? Do I have to click on the units inside the ships to force them out?
Distributor of pain - Your loss becomes my gain
Shouryu
Profile Joined April 2010
Norway132 Posts
May 27 2010 13:18 GMT
#12
Does this magic box dropping work if you move while dropping?
</post>
sudo.era
Profile Blog Joined April 2009
United States300 Posts
May 27 2010 13:44 GMT
#13
On May 27 2010 22:14 SupremeMe wrote:
A little off topic :You mentioned that they will drop of the units in a nice carpet. I have always wanted my drop ships to do this. All I get is that they move to the position and then stand still and drop them all off.
How can I make them move and drop at the same time? Do I have to click on the units inside the ships to force them out?

I dunno about dropships... I don't even know if it still works in SC2. What I do know is that in BW, you would command your overlords to move, then tell each individual ovie to drop all units on itself.
SupremeMe
Profile Joined May 2010
Sweden227 Posts
May 27 2010 14:00 GMT
#14
On May 27 2010 22:44 sudo.era wrote:
Show nested quote +
On May 27 2010 22:14 SupremeMe wrote:
A little off topic :You mentioned that they will drop of the units in a nice carpet. I have always wanted my drop ships to do this. All I get is that they move to the position and then stand still and drop them all off.
How can I make them move and drop at the same time? Do I have to click on the units inside the ships to force them out?

I dunno about dropships... I don't even know if it still works in SC2. What I do know is that in BW, you would command your overlords to move, then tell each individual ovie to drop all units on itself.


Just tried it out and that worked, even for drop ships or medivacs, Thanks!
Distributor of pain - Your loss becomes my gain
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 27 2010 15:20 GMT
#15
On May 27 2010 22:14 SupremeMe wrote:
A little off topic :You mentioned that they will drop of the units in a nice carpet. I have always wanted my drop ships to do this. All I get is that they move to the position and then stand still and drop them all off.
How can I make them move and drop at the same time? Do I have to click on the units inside the ships to force them out?

1) Issue a move command past the drop location with any SC2 transport unit
2) when the transport is at the position you wish to start the carpet drop press unload and click on the transport unit.
The transport will continue to fly to its move location and drop units simultaneously.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Kratisto
Profile Joined June 2008
United States199 Posts
Last Edited: 2010-05-27 16:24:16
May 27 2010 16:23 GMT
#16
You can also do that on multiple units as a Shift+ command. It looks like
1: Send your dropships/ovies/prisms to where you want to begin dropping (move command), and in your cute magic box pattern.
2: Before they get there, press shift+D (unload) and then click each of your ships while still holding Shift.
3: Either give them another shift+Move before they get to the drop location or give them move commands once they have started to drop units. They will continue to move in the path you specify while dropping units once per second.

Speaking of dropships, I want to start trying to use Warp Prisms more as Protoss. They seem oft neglected for a unit which can drop a Colossus in your base, then immediately reinforce it.
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 27 2010 16:32 GMT
#17
Does this mean doom drop has been reduced by a couple actions now?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Kratisto
Profile Joined June 2008
United States199 Posts
May 27 2010 17:03 GMT
#18
Not really, but you can take those actions at your convenience now (on the way to his base, rather than once you've dropped and you'd rather be microing your army instead of your dropships).
Feefee
Profile Joined November 2009
Canada556 Posts
May 27 2010 20:19 GMT
#19
On May 28 2010 01:23 Kratisto wrote:
You can also do that on multiple units as a Shift+ command. It looks like
1: Send your dropships/ovies/prisms to where you want to begin dropping (move command), and in your cute magic box pattern.
2: Before they get there, press shift+D (unload) and then click each of your ships while still holding Shift.
3: Either give them another shift+Move before they get to the drop location or give them move commands once they have started to drop units. They will continue to move in the path you specify while dropping units once per second.

Speaking of dropships, I want to start trying to use Warp Prisms more as Protoss. They seem oft neglected for a unit which can drop a Colossus in your base, then immediately reinforce it.


Wow nice find, I didn't know that. Guess we have our "center of gravity" drop equivalent back completely now.
Please log in or register to reply.
Live Events Refresh
Next event in 9h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE229
ProTech114
Nina 72
Temp0 22
StarCraft: Brood War
Rain 3061
GuemChi 2723
Artosis 534
NaDa 43
Bale 7
Dota 2
NeuroSwarm38
League of Legends
JimRising 227
Counter-Strike
summit1g9175
Super Smash Bros
hungrybox375
PPMD46
Other Games
Day[9].tv671
C9.Mang0499
Maynarde108
UpATreeSC69
Mew2King35
JuggernautJason22
Organizations
Other Games
BasetradeTV223
Dota 2
PGL Dota 2 - Main Stream166
StarCraft: Brood War
UltimateBattle 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 92
• musti20045 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21400
Other Games
• Day9tv671
• Shiphtur394
Upcoming Events
The PondCast
9h 36m
HomeStory Cup
10h 36m
Replay Cast
23h 36m
HomeStory Cup
1d 10h
Replay Cast
1d 23h
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.