|
This problem has been mentioned in an earlier post but since blizzard failed to fix this hotkey conflict out of all the hotkey conflicts that existed before patch 11, and since there hasnt been any activity whatsoever regarding this problem in any forum for the past weeks (not that it has been much activity regarding this issue earlier either), especially in the blizzard forums, I hereby want to encourage every zerg player that has encounterd this problem (any zerg that has ever tryed to build a roach when no larva happend to be available at that moment) to write about this problem at the blizzard forums. Otherwise we might not see this getting fixed any time soon. See links to the forumposts at blizzard forums below.
For those not familiar with this problem, its about the worker rallypoint having the same hotkey as roaches, "R". Thus leading to a zerg selecting the worker rallypoint unintentionally when trying to build a roach when no larva happen to be available. Alot of zergs end up accidentally placing out worker rallypoint where they obviously dont want them to be from time to time because of this (causing the zerg to spend time/apm on setting the worker rallypoint back to where you actually want it to be, probably at some mineral patch, or in worst case leading to drones unintentionally getting sent out to the middle of the map). Just as people before patch 11 from time to time could unintentionally upgrade ventral sacs "V" when trying to build an overlord "V" when no larva was available.
Link to the one forumpost about this issue at the US blizzard forums I could find (has 0 responses as of now): http://forums.battle.net/thread.html?topicId=24401906465&sid=5000
Link to the one forumpost about this issue at the EU blizzard forums I could find (has 6 responses as of now): http://forums.battle.net/thread.html?topicId=24401856555&postId=243996119287&sid=5010#0
I guess one cant blame blizzard for not fixing this hotkey conflict when we havent made any significant noice about it.
Thanks for reading.
EDIT: Ok some people might not think this actually is a problem. Let me explain a scenario where this hotkey conflict clearly is an issue. Lets say you as a zerg have 8 hatcherys with 4 queens. That will produce alot of larva, and lets say its a real intense part of the game and you simply want to make as many roaches as u can as fast as possible (you want to macro as efficiently as you can), u will obviously spam "S R" to do this (and it makes sense to spam "S R" since new larva will spawn every second when you produce such an amount of larva). Once you run out of larva you will end up selecting the worker rallypoint. You will most likely not notice this since you did this unintentionally and you might then end up clicking the worker rallypoint out in the middle of the battlefield. This is not something you want happening. And even if you dont actually set the worker rallypoint by mistake you will have wasted unnecessary apm/time etc on constantly having to notice if you have selected the worker rallypoint and then having to deselect it over and over again by rightclicking (not that sc2 requires that much apm as it is though). Fixing this unnecessary problem is not harder then simply changing the hotkey for the feature noone even uses anyways as of now, the "set worker rallypoint". Zergs simply rightclick on minerals patches/gas structures to set worker rallypoints instead of using the "R" hotkey for it. There are some situations where you would want to use the "set worker rallypoint" hotkey though, but like stated above, its hotkey needs to be changed to a hotkey that isnt also a hotkey of a unit.
|
Well, why would you be spamming the roach hotkey if you don't even have any larvae selected? Players should really have to put that slight bit of attention in, IMO this doesn't need to be changed.
|
I've never had the problem of clicking R for roaches and changing worker path, I didn't even know the problem existed till I read it 2 days ago (I didn't even know R was worker rally, it's pretty easy mode that you can click minerals and it auto does worker rally.) I did often experience the V upgrade/overlord problem though.
Guess I always just click another group instead of the ground when I leave hatch...
|
On May 08 2010 08:33 Kantutan wrote: Well, why would you be spamming the roach hotkey if you don't even have any larvae selected? Players should really have to put that slight bit of attention in, IMO this doesn't need to be changed. you're obviously not a zerg player
I will occasionally mistakenly do the rally point thing when trying to make roaches. Not as often as I had with the Research drop upgrade though
|
Seriously, unlike the V key for ventral sacks, I have experienced an issue with the roach keybind all of 0 times in 300 games. I think it's a problem with high spam APM players.
|
No one ever had a problem with this in brood war when there was no worker rally point. Worker rallies are different from accidentally getting an upgrade you didn't want.
If people pay attention this won't happen.
|
I also have had this probly. Its really annoying . I think its a fairly simple request that blizz fixes this. I dont even notice that im about to set worker rally point , so im about to click on my queen or on my minimap,,, and crap.... workers flying across the map... wtf
|
Well, why would you be spamming the roach hotkey if you don't even have any larvae selected? Players should really have to put that slight bit of attention in, IMO this doesn't need to be changed. This is the scenario that the OP was talking about: -You are involved in an intense micro battle, perhaps stalling the enemy army with lings so that you can amass enough forces/spines to fight him off (read every game toss goes 3/4 gate). In the middle of the battle you attempt to make roaches, so you spam "nexus hotkey (4 for me)", "s", "r" so that the second a new larva pops, you will make it and be ready for the incoming attack. In the melee, you reroute your nexus and begin sending drones into the battle or to some random spot. This is the most annoying UI issue as zerg right now IMO.
|
I've had this problem. Mostly in very hectic situations, like when fending off early zealot rushes. a minute after my breath comes back, I have one or two idle drones, chillin'.
|
On May 08 2010 08:37 Tropics wrote: No one ever had a problem with this in brood war when there was no worker rally point. Worker rallies are different from accidentally getting an upgrade you didn't want.
If people pay attention this won't happen.
What? When were you ever pressing R on a hatchery in sc1 except to set rally?
|
United States11390 Posts
|
|
On May 08 2010 08:37 Tropics wrote: No one ever had a problem with this in brood war when there was no worker rally point. Worker rallies are different from accidentally getting an upgrade you didn't want.
If people pay attention this won't happen.
Yes you can constantly rightclick to deselect the worker rallypoint when you have selected it by mistake, if you happen to notice it that is, in a hasty situation you might not always do that. My point is, wouldnt it be better if the hotkey for the worker rallypoint simply got changed to a hotkey that isnt also a hotkey for a unit? Noone even uses the "set worker rallypoint" intentionally anyways, people use the rightclick (on minerals patches/gas structure) to set the worker rallypoint.
|
I've played a fair amount of zerg against gold/platinum players. It simply is not hard to tell whether or not larvae is actually selected, you can easily check using your peripheral vision. Haven't seen any pros like Idra, Artosis, Machine, Slush etc making this mistake whereas I've seen a few screw up with ventral sacs, just saying.
|
On May 08 2010 08:48 Kantutan wrote: I've played a fair amount of zerg against gold/platinum players. It simply is not hard to tell whether or not larvae is actually selected, you can easily check using your peripheral vision. Haven't seen any pros like Idra, Artosis, Machine, Slush etc making this mistake whereas I've seen a few screw up with ventral sacs, just saying.
And Ret's not a pro because???
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121563
|
I did what I could and voiced my support in the EU bnet forum. This should really be in the next patch, they have worked hard to make hotkeys smooth and nonconflicting so far.
|
I'm always accidentally resetting my worker rally to weird ass places... I play Protoss though, so it's my own damn fault . Not sure what I keep doing...
I think OP has a legit complaint, especially given that Ret is concurring.
|
On May 08 2010 09:14 Vain wrote:Show nested quote +On May 08 2010 08:48 Kantutan wrote: I've played a fair amount of zerg against gold/platinum players. It simply is not hard to tell whether or not larvae is actually selected, you can easily check using your peripheral vision. Haven't seen any pros like Idra, Artosis, Machine, Slush etc making this mistake whereas I've seen a few screw up with ventral sacs, just saying. And Ret's not a pro because??? http://www.teamliquid.net/forum/viewmessage.php?topic_id=121563
He's quite inactive, not playing SC2 consistently. Anyways obviously it's not a fix that would take long. I'm just saying that it's not hard to cope with in the meantime and not really broken, just a minor inconvenience to some.
|
I agree this is a problem, I have had this happen and it is quite frustrating, although I do not usually accidentally reset the hotkey, the fact remains that I will hit the reset rally for workers and have to right click to end the reset.
|
On May 08 2010 09:17 Kantutan wrote:Show nested quote +On May 08 2010 09:14 Vain wrote:On May 08 2010 08:48 Kantutan wrote: I've played a fair amount of zerg against gold/platinum players. It simply is not hard to tell whether or not larvae is actually selected, you can easily check using your peripheral vision. Haven't seen any pros like Idra, Artosis, Machine, Slush etc making this mistake whereas I've seen a few screw up with ventral sacs, just saying. And Ret's not a pro because??? http://www.teamliquid.net/forum/viewmessage.php?topic_id=121563 He's quite inactive, not playing SC2 consistently. Anyways obviously it's not a fix that would take long. I'm just saying that it's not hard to cope with in the meantime and not really broken, just a minor inconvenience to some. fixable hotkey conflict is a good definition for 'broken' in this scenario imo. And it's funny you don't consider Ret pro considering he knocked lz out of a $1500 tournament just a week ago.
|
|
|
|