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Zerg hotkey conflict that blizzard failed to fix - Page 2

Forum Index > SC2 General
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imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
May 08 2010 00:39 GMT
#21
I don't understand why people who clearly do not play zerg are so against the change? If high profile zergs and others (such as myself) make this mistake why not change it. It's only happened a couple times, but its frustrating to suddenly realize the 7 drones you just made ended up rushing the enemy base as you were harassing with mutas.
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2010-05-08 08:39:44
May 08 2010 08:04 GMT
#22
On May 08 2010 09:17 Kantutan wrote:
Show nested quote +
On May 08 2010 09:14 Vain wrote:
On May 08 2010 08:48 Kantutan wrote:
I've played a fair amount of zerg against gold/platinum players. It simply is not hard to tell whether or not larvae is actually selected, you can easily check using your peripheral vision. Haven't seen any pros like Idra, Artosis, Machine, Slush etc making this mistake whereas I've seen a few screw up with ventral sacs, just saying.


And Ret's not a pro because???

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121563


He's quite inactive, not playing SC2 consistently. Anyways obviously it's not a fix that would take long. I'm just saying that it's not hard to cope with in the meantime and not really broken, just a minor inconvenience to some.


It happens to me every game I do play, it would probably happen more often if I was actually active (i'd play more games lol!!). I used the 3rd party hotkey tool to fix it, and that's why I haven't killed myself yet.

I've been spamming the shit out of my larve since 2002. Zerg is a very reactive race. In many scenarios, the only way zerg can win is by having a lot of stuff (especially in sc2). You need to move around your opponents army constantly to setup a good arch or flank and still macro perfectly. Lets say the other player is attacking you. You're doing is positioning your units and spamming the shit out of your hatches hoping you have enough by the time you clash. If you have decent keyboard hand speed I don't see how this problem does not occur unless you are being carefull about it. The more hatches, the more it happens. If I have 8 hatches, I am getting larve very very often. So I go fast, still outproducing my larve production even with 8 queens. And I run into this problem. With 2 hatches it's easier to not make the mistake since you know when you get your larve roughly and you wont need to needlessly spam, but long big macro games..............yeah.

Sure, you can adapt and constantly watch wether you actually have larve or not, but that's just an annoyance that doesn't need to be in the game. And especially hard to do in long macro wars with tons of shit going on.

I hope this get fixed and I am surprised that so few people have a problem with this.
Have to say that there are a lot of other things I wish got changed as well, but I get reminded of this one everytime I play
Team Liquid
Flopgun
Profile Joined August 2005
Germany274 Posts
May 08 2010 08:17 GMT
#23
Yeah same for me, very annoying!
Jaedong fighting
Dr.Frost
Profile Joined April 2009
United States389 Posts
May 08 2010 08:54 GMT
#24
Yes please blizzard fix it!

To the original poster: don't bother explaining to the people who argue, they argue just to argue. Out of about 10 erg players I know, it happens to 8 of them ever since the patch that added rally hockey R. I really hope this gets fixed soon.
They are here to right our fall, they have heard someones troubled call???
tathecat563
Profile Joined April 2010
United States96 Posts
May 08 2010 08:56 GMT
#25
I just realized that this is why I often had random drones run across the maps when I was zerg.

I'm going to have to agree with you in making the worker rally something else besides any of the keys Zergs use to build units from a hatchery.
Hi
Luca
Profile Joined July 2009
United Kingdom47 Posts
May 08 2010 09:14 GMT
#26
Glad im not the only one! Now that you have to constantly spam the key to change larva i think it needs to be changed
Diks
Profile Joined January 2010
Belgium1880 Posts
May 08 2010 09:31 GMT
#27
That happened to me in the early game of a ZvT. I was harrassing with my lings, and my roach warren just finished, i spammed S R while microing a fight, after 2 minutes i realised that my drones where heading to the opponent base... HUGE deal at the early stage of the game.
Even if some of you never had this problem, Blizzard needs to fix this.
Titanidis
Profile Joined April 2006
Greece132 Posts
May 08 2010 09:46 GMT
#28
It happens to me every game. People who dont have this problem probably play toss and terran
collegeBored
Profile Joined November 2002
United States1524 Posts
Last Edited: 2010-05-08 10:01:53
May 08 2010 10:01 GMT
#29
i dunno what everyone who says this is fine is thinking, im guessing most of them dont play the race yet somehow think their opinion matters. i hate this hotkey with a passion. after 11 patches, this has become my highest annoyance with the game.
The stupid neither forgive nor forget, the naive forgive and forget, the wise forgive but never forget.
shizi
Profile Joined February 2008
United States210 Posts
May 08 2010 10:33 GMT
#30
i mess up the ventral/ovie all the time
not so much roach/rally
BadBinky
Profile Blog Joined May 2004
Finland649 Posts
May 08 2010 10:49 GMT
#31
It happens in 100% of games I'm building roaches and it is teh tilt.
It's more important to be tough than to have any fun.
danbel1005
Profile Joined February 2008
United States1319 Posts
Last Edited: 2010-05-08 11:14:15
May 08 2010 11:12 GMT
#32
[B]On May 08 2010 08:28 Ovi wrote:
Ok some people might not think this actually is a problem. Let me explain a scenario where this hotkey conflict is an issue. Lets say you as a zerg have 8 hatcherys with 4 queens. That will produce alot of larva, and lets say its a real intense part of the game and you simply want to make as many roaches as u can as fast as possible, u will obviously "spam" S R to do this (and it makes sense to spam S R since new larva will spawn every second when you produce such an amount of larva). Once you run out of larva you will end up selecting the worker rallypoint. You will most likely not notice this since you did this unintentionally and you might then end up clicking the worker rallypoint out in the middle of the battlefield. This is not something you want happening. Fixing this is not harder then simply changing the hotkey for the feature noone even uses anyways as of now, the "set worker rallypoint". Zergs simply rightclick on minerals patches/gas structures to set worker rallypoints instead of using the "R" hotkey for it. There are some situations where you would want to use the "set worker rallypoint" though, but like stated above, its hotkey needs to be changed.


IS IT REALLY TOO MUCH TO ASK YOU to pay more attention to w/e that is that ur doing in ur games? Why dont u take some time to learn how to play the game and practice 'till ur good at it instead of asking Blizzard to make unreasonable changes to the game making it absurdly, ridiculously EZ for u to play.
"SKILL" <--- does that ring any bell?
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Dataleif
Profile Joined February 2008
Sweden252 Posts
May 08 2010 11:36 GMT
#33
I don't see how you can deny this being a problem. As soon as you're out of larvaes this will happen.
deadalnix
Profile Joined May 2010
France120 Posts
Last Edited: 2010-05-08 14:35:48
May 08 2010 14:35 GMT
#34
OK, The MAJ+F hotkey is really anoying when playing toos (F is forge, fleat beacon, force field).

And MAJ+F is center the screnn on selected unit.
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
May 08 2010 14:39 GMT
#35
I hate this conflict, im really really surprised it didn't get changed during patch 11 and hasnt gotten much attention. I'm always sending my workers somewhere random, really need to fix it
Lost within the hope of freedom, not for control but in the light of our cause
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 08 2010 14:43 GMT
#36
This happens to me all the time. Just yesterday I ended up with 5 drones sitting at my opponent's ramp on steppes of war. They didn't die, but I could've certainly used the mining time.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 08 2010 15:33 GMT
#37
this is clearly an issue. change roach hotkey.
Ovi
Profile Joined April 2010
164 Posts
May 08 2010 16:05 GMT
#38
On May 08 2010 20:12 danbel1005 wrote:
Show nested quote +
[B]On May 08 2010 08:28 Ovi wrote:
Ok some people might not think this actually is a problem. Let me explain a scenario where this hotkey conflict is an issue. Lets say you as a zerg have 8 hatcherys with 4 queens. That will produce alot of larva, and lets say its a real intense part of the game and you simply want to make as many roaches as u can as fast as possible, u will obviously "spam" S R to do this (and it makes sense to spam S R since new larva will spawn every second when you produce such an amount of larva). Once you run out of larva you will end up selecting the worker rallypoint. You will most likely not notice this since you did this unintentionally and you might then end up clicking the worker rallypoint out in the middle of the battlefield. This is not something you want happening. Fixing this is not harder then simply changing the hotkey for the feature noone even uses anyways as of now, the "set worker rallypoint". Zergs simply rightclick on minerals patches/gas structures to set worker rallypoints instead of using the "R" hotkey for it. There are some situations where you would want to use the "set worker rallypoint" though, but like stated above, its hotkey needs to be changed.


IS IT REALLY TOO MUCH TO ASK YOU to pay more attention to w/e that is that ur doing in ur games? Why dont u take some time to learn how to play the game and practice 'till ur good at it instead of asking Blizzard to make unreasonable changes to the game making it absurdly, ridiculously EZ for u to play.
"SKILL" <--- does that ring any bell?


I think this guy has to be a troll.. I will respond as if he wasnt though

Its about perfecting a game that might last for a decade. This game will be played so much its just a matter of time when this hotkey conflict will get fixed. It should have been fixed along with the other hotkey conflicts that recently got fixed in patch 11.
Yes, as a zerg you must adapt to this right now in your play. But this is such an unnecessary problem and if you find yourself in a situation where you want to make alot of roaches quickly and constantly over a period of time you will end up wasting apm/time/energy in handling the hotkey conflict, as in constantly having to notice if you have selected the worker rally and then rightclick to deselect it (and worst case scenario you click the rallypoint by mistake and send out drones to the midle of the map). Look noone is saying this is a huge problem, but it is a problem (and like already stated a very unnecessary one), and it has a very simple solution (change worker rallypoint hotkey to a hotkey that isnt also a hotkey of a unit). And quite frankly hotkey conflicts of lesser importance prepatch 11 got fixed, this one did not.
Erucious
Profile Joined March 2010
Norway393 Posts
May 08 2010 16:15 GMT
#39
The whole notion of Blizzard fixing the ventral sacks upgrade, shows that blizzard acknowledges the problem of spamming S-V without larva present. Therefore, also should acknowledge that this is a similar issue with the same problematic hotkeys that zerg have had (V for ventral and overlord, and R for roach and worker rally).

Also..is there anyone...srsly anyone who uses R to rally his workers somewhere?
I'm Norwegian/Dutch. Just the awesome parts of them though :D
Ovi
Profile Joined April 2010
164 Posts
May 08 2010 16:23 GMT
#40
On May 09 2010 01:15 Erucious wrote:

Also..is there anyone...srsly anyone who uses R to rally his workers somewhere?


No. People simply use the rightclick button to set worker rallypoints =P Thats why this hotkey conflict is so blatantly unnecessary..

There are some situations where you want to be able to use a hotkey for worker rallypoint though. Obviously if you want to be able to set a worker rallypoint at a point which isnt a mineral patch/gas structure, for example if you have an expansion going up but you dont want to rallypoint at minerals because that would have the drones starting mining, and if your timing is off you obviously dont want the drones to start mining before that exp is up.
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