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Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.
How about lowering their radius and making them secret?
While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.
It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.
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i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P
Hate having to have spotters for the Def tanks hehe
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I do agree that Sensor Towers should be changed a bit. It is pointless for them to see the area it covers since they can just avoid that area completely, or now where to take it out. It totally eliminates the possibility of putting one in the center of the map to see incoming attacks.
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I like the detection idea.
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Scanner Raven Missle Turret Sensory Tower
Therefore: Terran detection sucks?
Get out.
While we're at it, lets compare:
Zerg: Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair Spore Crawler...
Protoss: Observers Photon Cannons
Terran has twice as much detection as the other races; most of which is more easily accessible.
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On March 31 2010 12:21 xnub wrote: i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P
Hate having to have spotters for the Def tanks hehe
I heard that already happens
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You can't catch a Terran by surprise once they have Sensors up. Of course, smart players wouldn't place them on secret expos.
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I like the sensor tower. It's great for catching flanks and drops.
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I also agree with FREEloss with the fact that Terran detection does not suck. There are plenty of things that can detect, especially with scans. I don't think Sensor Towers should be detectors.
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On March 31 2010 12:19 ilnp wrote: Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.
How about lowering their radius and making them secret?
While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.
It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.
what league are you in?
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oh my god ilnp where is nextel/hovz
i feel old
No but seriously I feel that sensor towers are fine they way they are.
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On March 31 2010 12:24 fulmetljaket wrote:Show nested quote +On March 31 2010 12:19 ilnp wrote: Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.
How about lowering their radius and making them secret?
While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.
It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one. what league are you in?
Are you trying to talk shit to Dudey?
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Its still tactically useful. Just because your opponent knows its there doesn't mean he can always avoid it. If you put one on the easiest route to your base then it works as a psychological deterrent, encouraging them to attack from other( more defended/difficult routes).
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First off, I entirely disagree with taking detection off missile turrets and putting it on Sensor towers, especially with the 150/150 cost of towers.
However, you are definitely spot on with casting that 270 mineral spell to kill the 50/100 Observer, although it is probably ok to do so as long as you are not mineral blocked since 100 gas is pretty key early on.
Finally, I really hope that they would lower radius and make them not broadcast their radius (which doesnt even make SENSE btw). If that is kept then I'd like to see Overseer sight range (which seems to be HUGE) and maybe they could make observers super shiny...
At least take the radius off the minimap Blizzard, it makes its soo easy to find and kill, especially if we dont put it, as you said it "in my sphere of protection"!
Interesting idea!
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Terran has enough detection. The Sensory tower is just there as an added bonus; like stated, to catch flanks, drops, and to alert you when Roaches, Infestors and DT's are sneaking towards your army.
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On March 31 2010 12:22 ViruX wrote:Show nested quote +On March 31 2010 12:21 xnub wrote: i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P
Hate having to have spotters for the Def tanks hehe I heard that already happens
it does =)
and i love sensor towers! 1-2 of them gives me a heap of vision, i also love placing them in the gold mineral patch in metropalis, nearest to me... does a fantastic job of scouting!
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its a good deterance. walking or flying over that circumference is like fuuuuuck this better be fast or im get bopped in the face.
its a really cool mechanic i think.
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Sensor tower is perfectly fine as it is.
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On March 31 2010 12:22 FREEloss_ca wrote: Scanner Raven Missle Turret Sensory Tower
Therefore: Terran detection sucks?
Get out.
While we're at it, lets compare:
Zerg: Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair Spore Crawler...
Protoss: Observers Photon Cannons
Terran has twice as much detection as the other races; most of which is more easily accessible.
Sensory Tower - is not Detection Scanner - have to give up what was it 300 - 400 min for 1 scan Raven - 100 min 200 gas and late tech nuff said Missle turrent - stactic Def with sort range that can only hit air
ps hideing Sensory Tower in corners where they are hard to see is fun lol
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At first I didn't know my enemy can see the radius of my sensor tower, so I liked then, but I wondered how they always knew where they were and how they were able to find and kill them so easily. I like the idea of reducing the radius but keeping the vision only to the Terran. I think the missile turret is just fine as it is though.
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