• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:19
CET 18:19
KST 02:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!35$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1758 users

Sensor tower

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
ilnp
Profile Joined December 2002
Iceland1330 Posts
March 31 2010 03:19 GMT
#1
Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.

How about lowering their radius and making them secret?

While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.

It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.
8===D~~
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 03:21 GMT
#2
i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P

Hate having to have spotters for the Def tanks hehe
Loving the beta !! Weeeeeeee
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 31 2010 03:21 GMT
#3
I do agree that Sensor Towers should be changed a bit. It is pointless for them to see the area it covers since they can just avoid that area completely, or now where to take it out. It totally eliminates the possibility of putting one in the center of the map to see incoming attacks.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 31 2010 03:22 GMT
#4
I like the detection idea.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2010-03-31 03:28:05
March 31 2010 03:22 GMT
#5
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.
"Starcraft...It just echos brilliance and manliness." - Tasteless
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 31 2010 03:22 GMT
#6
On March 31 2010 12:21 xnub wrote:
i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P

Hate having to have spotters for the Def tanks hehe


I heard that already happens
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 31 2010 03:23 GMT
#7
You can't catch a Terran by surprise once they have Sensors up. Of course, smart players wouldn't place them on secret expos.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 31 2010 03:24 GMT
#8
I like the sensor tower. It's great for catching flanks and drops.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 31 2010 03:24 GMT
#9
I also agree with FREEloss with the fact that Terran detection does not suck. There are plenty of things that can detect, especially with scans. I don't think Sensor Towers should be detectors.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
fulmetljaket
Profile Blog Joined December 2008
482 Posts
March 31 2010 03:24 GMT
#10
On March 31 2010 12:19 ilnp wrote:
Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.

How about lowering their radius and making them secret?

While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.

It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.


what league are you in?
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
MannerKiss
Profile Joined June 2003
United States2398 Posts
Last Edited: 2010-03-31 03:27:36
March 31 2010 03:25 GMT
#11
oh my god ilnp
where is nextel/hovz

i feel old

No but seriously I feel that sensor towers are fine they way they are.
I want an igloo.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-31 03:26:11
March 31 2010 03:25 GMT
#12
On March 31 2010 12:24 fulmetljaket wrote:
Show nested quote +
On March 31 2010 12:19 ilnp wrote:
Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.

How about lowering their radius and making them secret?

While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.

It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.


what league are you in?


Are you trying to talk shit to Dudey?
JoeCrow
Profile Joined March 2010
United States167 Posts
March 31 2010 03:26 GMT
#13
Its still tactically useful. Just because your opponent knows its there doesn't mean he can always avoid it. If you put one on the easiest route to your base then it works as a psychological deterrent, encouraging them to attack from other( more defended/difficult routes).
nik_0_0
Profile Joined March 2010
Canada82 Posts
March 31 2010 03:27 GMT
#14
First off, I entirely disagree with taking detection off missile turrets and putting it on Sensor towers, especially with the 150/150 cost of towers.

However, you are definitely spot on with casting that 270 mineral spell to kill the 50/100 Observer, although it is probably ok to do so as long as you are not mineral blocked since 100 gas is pretty key early on.

Finally, I really hope that they would lower radius and make them not broadcast their radius (which doesnt even make SENSE btw). If that is kept then I'd like to see Overseer sight range (which seems to be HUGE) and maybe they could make observers super shiny...

At least take the radius off the minimap Blizzard, it makes its soo easy to find and kill, especially if we dont put it, as you said it "in my sphere of protection"!

Interesting idea!
Eh?
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 31 2010 03:30 GMT
#15
Terran has enough detection. The Sensory tower is just there as an added bonus; like stated, to catch flanks, drops, and to alert you when Roaches, Infestors and DT's are sneaking towards your army.
"Starcraft...It just echos brilliance and manliness." - Tasteless
SarcasticOne
Profile Joined March 2010
Australia213 Posts
March 31 2010 03:30 GMT
#16
On March 31 2010 12:22 ViruX wrote:
Show nested quote +
On March 31 2010 12:21 xnub wrote:
i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P

Hate having to have spotters for the Def tanks hehe


I heard that already happens


it does =)

and i love sensor towers! 1-2 of them gives me a heap of vision, i also love placing them in the gold mineral patch in metropalis, nearest to me... does a fantastic job of scouting!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 31 2010 03:30 GMT
#17
its a good deterance. walking or flying over that circumference is like fuuuuuck this better be fast or im get bopped in the face.

its a really cool mechanic i think.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
lepape
Profile Joined November 2005
Canada557 Posts
March 31 2010 03:30 GMT
#18
Sensor tower is perfectly fine as it is.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-03-31 03:32:23
March 31 2010 03:31 GMT
#19
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Sensory Tower - is not Detection
Scanner - have to give up what was it 300 - 400 min for 1 scan
Raven - 100 min 200 gas and late tech nuff said
Missle turrent - stactic Def with sort range that can only hit air

ps hideing Sensory Tower in corners where they are hard to see is fun lol
Loving the beta !! Weeeeeeee
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 31 2010 03:34 GMT
#20
At first I didn't know my enemy can see the radius of my sensor tower, so I liked then, but I wondered how they always knew where they were and how they were able to find and kill them so easily. I like the idea of reducing the radius but keeping the vision only to the Terran. I think the missile turret is just fine as it is though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL teamleague IC vs RR week17
Freeedom25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 379
BRAT_OK 60
MindelVK 29
Vindicta 15
StarCraft: Brood War
Sea 5160
Horang2 2054
Jaedong 505
EffOrt 446
Rush 294
actioN 237
Hyun 89
Mind 60
Backho 49
Rock 42
[ Show more ]
ToSsGirL 39
Terrorterran 21
Sacsri 9
Dota 2
qojqva2918
Dendi1251
syndereN323
LuMiX2
Counter-Strike
kRYSTAL_28
Heroes of the Storm
Khaldor460
Other Games
singsing1978
B2W.Neo1407
Mlord651
Lowko264
Sick250
Fuzer 220
KnowMe194
Hui .167
ArmadaUGS106
XcaliburYe51
nookyyy 48
goatrope38
Trikslyr25
Organizations
StarCraft 2
WardiTV1252
ComeBackTV 394
Counter-Strike
PGL182
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 16
• iHatsuTV 13
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2733
• Ler31
Other Games
• Shiphtur294
• tFFMrPink 12
Upcoming Events
IPSL
41m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
41m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
2h 41m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
5h 41m
Sparkling Tuna Cup
16h 41m
WardiTV Korean Royale
18h 41m
LAN Event
21h 41m
IPSL
1d
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 2h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 15h
[ Show More ]
Wardi Open
1d 18h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.