• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:18
CEST 09:18
KST 16:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1238 users

Zerglings vs Zealots

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Korn
Profile Joined October 2005
United Kingdom10 Posts
March 01 2010 12:45 GMT
#1
Hi all,

is it just me, or are Zerglings substantially weaker vs Zealots than in SC1 despite that fact that the stats for both are the same?

What do you guys think is the reason for this? Also, do you think it's intentional or rather an inintended consequence of the new engine?
Puosu
Profile Blog Joined April 2007
7012 Posts
Last Edited: 2010-03-01 13:01:00
March 01 2010 12:48 GMT
#2
AI is better so zerglings split around the zealots much better and don't stay behind eachother, its like the zerg player microing perfectly all the time.

edit: ohhh im stupid and cant read
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
March 01 2010 12:48 GMT
#3
On March 01 2010 21:48 Puosu wrote:
AI is better so zerglings split around the zealots much better and don't stay behind eachother, its like the zerg player microing perfectly all the time.


This would make the zerglings stronger, not weaker.
this game is a fucking jokie
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 01 2010 12:49 GMT
#4
i would've thought with the new engine zerglings would be better vs marines because of auto-surround rather than them wigging in out big battles... eg: 20 lings vs 8 zealots, usually the zealots would get a lot of hits while not all the zerglings were attacking, whereas now they would all attack together.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Latham
Profile Blog Joined May 2007
9572 Posts
March 01 2010 12:49 GMT
#5
Umm I heard this before. IIRC the answer was: Better pathing ----> Units find/engage each other much more successfully ----> Zealots make a wall much faster/easier than SC1 ----> Zlot wall > zerglings just like in SC1 (unless they're cracklings, but that's a whole different story...)

I wouldn't say it's intentional, it's just a result of better pathing.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
March 01 2010 12:49 GMT
#6
Puosu did you read the op? He said zerglings were weaker (well thats his idea)
I want to fly
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-01 12:56:50
March 01 2010 12:50 GMT
#7
The zeals seem to get their first hit off faster as a result of the engine. If this is the case it is huge for early zealot vs ling fights. It also seems like shields regenerate fasters. Neither of these are facts I have looked up just possible explanations that feel like they might be the case.

Once the numbers get a bit higher than 1-2-3 zealots it becomes harder and harder because of one zealot wanders around it is quickly surrounded and stuck. Or it doesn't even need to wander off just the zealot at the side of your line can quickly fall victim to surrounds as well. When the ling numbers are still low the auto-surround is obviously not yet useful and zealots are exceptionally strong at that stage.
Administrator
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 01 2010 12:52 GMT
#8
Yes god it's so sick how terrible zerglings are against zealots

I think they might just attack slower
Latham
Profile Blog Joined May 2007
9572 Posts
March 01 2010 12:58 GMT
#9
Nazgul is correct about faster shield regen, but as far as I know, it works only when the units are "out of battle", that means when they don't receive any damage for 6-8 consecutive seconds.

It might also depend on the terrain. If the zealots manage to wall off a choke, they'll defend it much better than in an open field since lings wouldn't be able to surround as easily as in an open field.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
March 01 2010 13:01 GMT
#10
On March 01 2010 21:58 Latham wrote:
Nazgul is correct about faster shield regen, but as far as I know, it works only when the units are "out of battle", that means when they don't receive any damage for 6-8 consecutive seconds.

It might also depend on the terrain. If the zealots manage to wall off a choke, they'll defend it much better than in an open field since lings wouldn't be able to surround as easily as in an open field.


Breaking news just in!
osten
Profile Joined March 2008
Sweden316 Posts
Last Edited: 2010-03-01 13:09:52
March 01 2010 13:02 GMT
#11
Hahahaha yeah it's unintentional XD
Blizzard often do that, just throws things in, never tests them. They did not even try to balance, just gave a model some stats and crossed their fingers. I think the two are exactly like blizzard wants them to. Why don't you discuss balance or anything else rather than "if it's intentional". jesus.

---------------------------------------------------------
User was warned for a continuous negativity throughout his posts.
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 01 2010 13:29 GMT
#12
I was watching KHB own zealots in a 2v2 with cowmogoo
His play was profound zerg constantly surround
one two three or four, KHB would wipe the floor
you gotta be smart don't stop and start
everytime you lose you're breakin my heart
Never give up on something that you can't go a day without thinking about.
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 01 2010 13:36 GMT
#13
On March 01 2010 21:45 Korn wrote:
Hi all,

is it just me, or are Zerglings substantially weaker vs Zealots than in SC1 despite that fact that the stats for both are the same?

What do you guys think is the reason for this? Also, do you think it's intentional or rather an inintended consequence of the new engine?



idk wth u guys are doing wrong but zerglings are alot stronger vs zealots they they ever were in sc1. if lings somehow seem weaker to u vs zealots then ur either not massing enought of them or the toss got early upgrades.

but ur obviously doing something wrong cuz nothing is wrong with zerglings in sc2. there perfect and couldnt be any better.
WhyDontYouTry.
Profile Joined March 2009
Germany2 Posts
March 01 2010 13:39 GMT
#14
A little experiment with Zerlings and Zealots:
http://starcraft2.ingame.de/content.php?c=99577&s=958
(It's german, but most Pictures. Fight with Attack-Move without Micro.)
www.instarcraft.de
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 01 2010 13:57 GMT
#15
On March 01 2010 22:36 Ballistixz wrote:
Show nested quote +
On March 01 2010 21:45 Korn wrote:
Hi all,

is it just me, or are Zerglings substantially weaker vs Zealots than in SC1 despite that fact that the stats for both are the same?

What do you guys think is the reason for this? Also, do you think it's intentional or rather an inintended consequence of the new engine?



idk wth u guys are doing wrong but zerglings are alot stronger vs zealots they they ever were in sc1. if lings somehow seem weaker to u vs zealots then ur either not massing enought of them or the toss got early upgrades.

but ur obviously doing something wrong cuz nothing is wrong with zerglings in sc2. there perfect and couldnt be any better.



You are mistaken.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
March 01 2010 14:15 GMT
#16
The time it takes the lings to get round to the back of the zealots is critical so splitting the lings in half and engaging with a gap where the normal encounter would hit might chase a large reduction in finding surface area. Needs lots of testing to figure out how they need to be micro'd effectively.

Its probably more important to get to certain critical masses to be effective as the zealots find there targets very easily as they can move in a tighter group and make that wall so effectively whereas in SC1 they took a wall almost unnaturally in contrast.
XaraCoS
Profile Blog Joined October 2003
Australia45 Posts
March 01 2010 14:15 GMT
#17
yea, something def needs to be changed with lings or zealot..
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 01 2010 14:17 GMT
#18
I don't think everything does full damage to shields anymore (correct me if I'm wrong)
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2010-03-01 14:43:02
March 01 2010 14:24 GMT
#19
Everyone has their own ideas, here's mine:

It seems like if there's at least a certain number of zealots, then when they move, they form a tight ball or clump. So just having a certain number of zealots and moving them somewhere, you are already minimizing the amount of damage zerglings can do. In BW, zealot clumps are never perfectly tight, and their formations always have cracks in them.

/edit - wanted to make this more clear.

Even if they don't move in a clump (for example they start in a line formation), they converge rapidly towards the target (i.e. they move closer to each other on the way to the target). Since they tend to form tight walls without any extra micro, it makes them very strong against other melee units.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 01 2010 14:28 GMT
#20
I don't see why this is a problem, zerglings have other things they are very good against (like immortals, tanks,..) and roaches will decimate zealots in equal numbers.
here i am
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 157
StarCraft: Brood War
GuemChi 4353
firebathero 664
Pusan 489
Leta 417
Tasteless 318
yabsab 69
sSak 59
Shinee 36
Sharp 31
Bale 23
[ Show more ]
ToSsGirL 19
NotJumperer 16
IntoTheRainbow 15
Icarus 8
Dota 2
NeuroSwarm103
League of Legends
JimRising 606
Counter-Strike
Stewie2K1134
shoxiejesuss351
Other Games
C9.Mang0544
ceh9351
Mew2King71
crisheroes71
Organizations
Other Games
BasetradeTV325
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1463
Upcoming Events
WardiTV Team League
3h 42m
CranKy Ducklings
1d 2h
WardiTV Team League
1d 3h
uThermal 2v2 Circuit
1d 7h
BSL
1d 11h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.