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If you think bio is useful tvp, you are sorely mistaken. I've had the luxury of playing on a friend's account (cmon wave 2!!!) and let me tell you, protoss is SO FUN PvT. All those poor terrans who are so used to 1a2a3aing m&m with medivacs get slaughtered so fast it's unreal.
I'm not 100% sure on supply timings so I'm just going to do everything relative. Use your chrono boosts as you see fit except where marked.
Pylon Gateway Gas Core Pylon @50 gas start making stalkers (Use chronoboost on gateway whenever possible) Gas
Move out with your first stalker unless you scouted some sort of reaper play or aggressive 2 rax marauder first. Rally stalkers to that first one. Your goal is the same as in sc1, harass the terran wall, score some marine kills hopefully while only losing shields, and gain scouting info on whether he's trying to expo or not.
Keep adding pylons as necessary @100 gas robo @100% robo observer + support bay# @100% support bay collosus - Chrono this (only produce one you can't afford stalkers + collosi and have gas for the range upgrade on 1 base) Add 2nd gate @200 gas get collosus range - Chrono this (this is the most important part of the strategy IMO) Nexus 3rd/4th gate *Add twilight council when you have the spare gas (you should have gas at your nat as well by this point so it shouldn't be a problem) 100% twilight council research blink - Chrono this Continue pumping stalkers/collosi =D (I use chrono on collosus every time and on stalkers when I can)
*note: I've also tried adding this off 2 gates, it really doesn't seem to make a major difference. Do what works best for you I guess. #note: If you see 2 rax marauder first pressure build, you HAVE to get an immortal as soon as your robo comes up (with chrono boost). It is the only way to deal with that attack with this style of play. It does work though.
Obviously you should be reacting to what the terran is doing because you have a maphack drone in their base. If they have reapers have stalkers around your base just like vs a vulture drop. Keep your units preferrably far enough away (on high ground if possible) that they don't get killed by a push when you aren't looking. =P
Here's what will happen. They will eventually push out, probably when they get medivacs, definitely to kill you. When you see them start to move out, go to the nearest high ground if possible with your collosi, have your stalkers nearby. When the army gets close to you, Engage with the collosi and blink on top of them with stalkers. The important thing is to have all your stalkers do the tanking while your war of the worlds robots wreck the puny humans on the ground.
At this point you can draw an arbiter on your screen with magic marker and declare it a stove victory.
Happy slaughtering protosses!
Additional Notes: Adjusted the build slightly to have 2nd gas after first stalker (so you can get it asap). In addition added proper info on when and when not to move out early. I cut out the midgame followup information because that's for another thread that's soon to come =D
Replays: http://www.filedropper.com/pvtreplays *note: I can't remember what happened in those games, those are just a bunch of pvts so you should watch several at least.
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Uhh, do you consider bio to exclude marauders?
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With the new found aggression of the Terrans in SC2 you'll be spending minerals on defending yourself from Marauders. The direct counter to Stalkers, and Colossi. Immortals perform better right now against most Terrans
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So, is this like a build order? Or just the ramblings of one drunk on SC2 beta fun.
No mention of sentries?
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Colossi shouldn't be too much trouble for the terran alone. With sentries though... I've already started having nightmares about that. (terran player)
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Zurich15310 Posts
I haven't played PvT yet, so:
Can you please provide a number of replays on Platinum, specifically against 2 rax builds, as your descriptions differs very much from the majority of PvT experiences posted in this forum? You need to show how you survive 1 gate nexus against a 1 base Terran. Otherwise I will have to close this.
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Sure can do. I'll post it up. Give me a bit.
Ok how the heck do we load up replays since a place like repdepot doesn't like the file extension =/
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On February 20 2010 19:47 zatic wrote: I haven't played PvT yet, so:
Can you please provide a number of replays on Platinum, specifically against 2 rax builds, as your descriptions differs very much from the majority of PvT experiences posted in this forum? You need to show how you survive 1 gate nexus against a 1 base Terran. Otherwise I will have to close this.
Why would you close a thread? Because you disagree? Lol This is sc2 beta and everything is viable so far.
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Zurich15310 Posts
On February 20 2010 20:31 ParanoiaDHerO wrote:Show nested quote +On February 20 2010 19:47 zatic wrote: I haven't played PvT yet, so:
Can you please provide a number of replays on Platinum, specifically against 2 rax builds, as your descriptions differs very much from the majority of PvT experiences posted in this forum? You need to show how you survive 1 gate nexus against a 1 base Terran. Otherwise I will have to close this. Why would you close a thread? Because you disagree? Lol This is sc2 beta and everything is viable so far. No, I would close it because others disagree. Read my post please before replying to it.
No, not everything is viable, where do you get this idea from?
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Close because others disagree? You mean like someone in the early days of sc1 would have "disagreed" with a fast expo build? Interesting. Think they have a word for that btw.. I'll let you figure it out.
Yes, EVERYTHING is viable, in some way or another, this game is built on hard and soft counters, every unit has a place somewhere. Have you even played beta? You should play before replying.
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Don't be silly, not everything is viable. Counterexample: building only Command Centers and SCVs will not net you victory and is thus not competitively viable.
Floophead_III, most people have been using generic file sharing sites such as mediafire and megaupload. See the Official Replay Thread for details.
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On February 20 2010 20:42 EchOne wrote: Don't be silly, not everything is viable. Counterexample: building only Command Centers and SCVs will not net you victory and is thus not competitively viable.
Floophead_III, most people have been using generic file sharing sites such as mediafire and megaupload. See the Official Replay Thread for details.
Wow, really guy? What a waste of a response. At least pretend to have an intellectual response, or don't respond to it at all. I meant units and strategy in general, try not to narrow your field to something absolutely retarded. More like using mass marine vs baneling, is it effective? No. Could it be viable. Perhaps.
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http://www.filedropper.com/2010-02-2004-50-33
http://www.filedropper.com/2010-02-2006-24-30
Those are 2 replays. I can't really tell how good the terran players were, I have a feeling the 2nd one was not very good cause he decided to split his force while attacking. Regardless, unless people are doing these bio builds wrong, I haven't lost to one yet in platinum. =/
edit:
I think the reason people have such issues is they don't get the range upgrade on the collosus and abuse cliffs correctly. Collosus range upgrade makes them INSANE. You can dance up and down cliffs and kill stuff from afar while your stalkers act as meat shields (they do good damage themselves).
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Zurich15310 Posts
On February 20 2010 20:44 ParanoiaDHerO wrote:Show nested quote +On February 20 2010 20:42 EchOne wrote: Don't be silly, not everything is viable. Counterexample: building only Command Centers and SCVs will not net you victory and is thus not competitively viable.
Floophead_III, most people have been using generic file sharing sites such as mediafire and megaupload. See the Official Replay Thread for details. Wow, really guy? What a waste of a response. At least pretend to have an intellectual response, or don't respond to it at all. I meant units and strategy in general, try not to narrow your field to something absolutely retarded. More like using mass marine vs baneling, is it effective? No. Could it be viable. Perhaps. Please read the strategy forum guidelines before you keep posting here. It has a specific section about knowing what you are talking about (apply to the OP) and being respectful (apply to you).
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Yep just won another. He even tried to use reapers. LOL@reapers vs collosus =D
I did have end up going to 3 base vs his 2 base though. Got chargelots (is that a legit term?) then started pumping 6 gate and continuous collosi. The combo of chargelots stalkers with blink and collosi is pretty much rape. Guy was shocked to lose a tvp I think cause he didn't even gg or leave, I had to kill all his buildings lol.
Edit:
Have yet to lose with this BO to bio. I did lose to a banshee build but that's because I didn't realize how much stalkers suck balls vs air LOL.
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Zurich15310 Posts
I don't think anyone doubts that colossi rape bio like nothing, it's how you get there. If you can demonstrate how you 1 gate expand against 1 base terran it won't really matter what you do after that.
Too bad I can't have a look at these replays today as I would be really intersted how you play the early game? Can a couple of T players have a look at that and comment please?
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Well if they're going to be aggressive and 1 base, I don't expo until my collosus is started. I've refined what I'm doing since then, it's perfectly safe. PvZ on the other hand, I'm not sure what protoss has going for them....
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Yeah, i am doubtful as well as to this "BO", i would like to see replays as well. Being on low post count and posting "i stomp every terran with my P build" without even showing proofs is doubtful - yes, you may be right but we didn't see any proof yet so it's hard to believe just before you told so.
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Vatican City State1872 Posts
reapers are going to wreck you
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I really don't think I would let a toss get away with only stalkers till collsi on one gate X_x
I usually move out before stim to test the waters...
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