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konadora
Singapore66201 Posts
Currently in the beta stages, no deco and may need a lot of balancing works. Wanted to get some feedback from the community as I develop this one 
UPDATE! - Proasteion 0.9
Changes:
- Added 1 more mineral at in-base expo (also 1000 value)
- Reduced geyser's gas value at in-base expo to 1000
- Resolved worker mining pathing inefficiency at 10 main
- Changed some doodad
+ Show Spoiler [Version 0.5] +Proasteion 0.5 Changes:- Added some more unbuildable terrain
- Added cliffs near chokes
- Added doodad deco
- In-base expo is now safer
+ Show Spoiler [version 0.1 beta] +
Resources:
- Main: 9M1G
- Nat: 6M1G (Gas is 4000)
- In-base expo: 6M1G (Mineral is 1000, Gas is 2000)
- Island expo: 6M1G (Gas is 2000)
Features:
- In-base expo requires neutral buildings to be killed to mine efficiently. Similar to Arkanoid. You can still mine by placing your town hall beside it, but mining will be much slower, obviously.
- Depot/Rax wall placement suggestion at main ramp
- Forge/Gateway/Pylon placement suggestion at natural choke
- Town Hall placement tile at natural
Replays: v 0.1 replays
Download Links:
All feedback and comments are welcomed!!
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On February 15 2010 12:27 tirentu wrote: 4 bases, one choke? it appears that at the very least 1 is blocked by chrysalis and another is an island so it isn't THAT far fetched edit: zerg gonna like mutas and guardians on this one
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Wide choke. ZvP fun times incoming!! Unless it's actually just a small natural in general.
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IMO you should add a mineral only to each corner of the map opposite the minerals of the inbase gas expo. Also, make sure that the gases at the inbase expo can all be fired on by the same units. It looks like goons can hit the extractor at the top left and possibly bottom right, while they FOR SURE can't hit the other 2... it also looks like the mineral line at the bases at top right and bottom left are a bit more harassable than the other 2, but I'm not sure about that, since I've never played that. Cool concept though .
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this map looks like a nightmare for terran, giant mains for ez recalls
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konadora
Singapore66201 Posts
Wow, I totally missed that. Thanks KnightOfNi.
And mineral-only, where?
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He means at the in-base expo cliff. But that spot's a bit too vulnurable imo.
Big macro map again. Not much interesting going on. 3 gas seems a bit too easy to get. Maybe make the forward natural have the chrysalises instead of the inbase one.
Post on broodwarmaps.net. More actually good mappers tehre instead of here where lots of D players who have no idea have to play post.
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On February 15 2010 12:44 neobowman wrote: He means at the in-base expo cliff. But that spot's a bit too vulnurable imo.
Big macro map again. Not much interesting going on. 3 gas seems a bit too easy to get. Maybe make the forward natural have the chrysalises instead of the inbase one.
Post on broodwarmaps.net. More actually good mappers tehre instead of here where lots of D players who have no idea have to play post. GOOD SIR, I WILL HAVE YOU KNOW THAT I AM...
d-
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On February 15 2010 12:47 prodiG wrote:Show nested quote +On February 15 2010 12:44 neobowman wrote: He means at the in-base expo cliff. But that spot's a bit too vulnurable imo.
Big macro map again. Not much interesting going on. 3 gas seems a bit too easy to get. Maybe make the forward natural have the chrysalises instead of the inbase one.
Post on broodwarmaps.net. More actually good mappers tehre instead of here where lots of D players who have no idea have to play post. GOOD SIR, I WILL HAVE YOU KNOW THAT I AM... d-  Patpat. It's ok. It's ok.
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is there room to build turrets behind minerals at the naturals @3 and 9? If not that could be a nightmare for t vs z
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lmao
i'm pretty sure versions start at 1.0
not enough space for proxies imo
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konadora
Singapore66201 Posts
On February 15 2010 13:29 Chameleon wrote: is there room to build turrets behind minerals at the naturals @3 and 9? If not that could be a nightmare for t vs z yup, behind minerals you can play like 3-4 turrets.
On February 15 2010 13:40 Nal_rAwr wrote: lmao
i'm pretty sure versions start at 1.0
not enough space for proxies imo
nahhh :p
for proxies u can build at center of map or along the sides.
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On February 15 2010 13:40 Nal_rAwr wrote: lmao
i'm pretty sure versions start at 1.0
not enough space for proxies imo You're pretty incorrect! First RELEASE version is generally 1.0. This is pre-release, with an open pre-alpha.
On topic, I kinda like the 4gas1choke concept, but I think the map might be more balanced (particularly in PvT, where having a four gas opponent who can turtle up in one spot and prevent harass will be fucking disgusting) if you made the chrysalises (chrysali?) physically block both the path into the the in-base 3rd as well as the CC spot, and added at least one normal-width ramp down into the center of the map from it. Not only would it add an extra entrance/exit for attack/pathing, but it would give you a way out of contains, Destination/HBR style. Definitely not necessary, but something to think about.
More generally, maps with tons of gas in a relatively small defensive area will heavily favor air-based strategies, so Protoss with their no-decent-AtG-till-carriers are at a pretty significant disadvantage. Making the map completely wide open a la Andromeda will only fuck tosses over more, by making even carriers useless unless you have complete map control. Clutter that bitch up.
Lurker/templar/reaver drops look really fun on this map. Every position has at least two mineral lines that scream "fuck me up". All the areas around the natural behind the walls are undroppable, correct?
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the map name looks like prostate
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also, that base with the mineral blocking the cc position, is that a ramp or you need a shuttle to get down there?
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leomon
Canada169 Posts
On February 15 2010 14:04 JohnColtrane wrote: also, that base with the mineral blocking the cc position, is that a ramp or you need a shuttle to get down there?
I'm pretty sure it's an island expansion.
Nice map though. Seems like a heavy zerg map due to easy access to 3 gases and easy muta harassment. Also 4 base 1 choke ftw <3
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konadora
Singapore66201 Posts
On February 15 2010 14:04 JohnColtrane wrote: also, that base with the mineral blocking the cc position, is that a ramp or you need a shuttle to get down there? oh, that's an island. forgot to mention, but that area has Asgard-like cliff, so you can hit the town hall with even a firebat, I think. Or maybe a no-range marine.
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konadora
Singapore66201 Posts
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konadora
Singapore66201 Posts
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