• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:30
CEST 09:30
KST 16:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed11Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 689 users

[T] Becker's OSL Semi-Finals A Review

Forum Index > News
88 CommentsPost a Reply
1 2 3 4 5 Next All

[T] Becker's OSL Semi-Finals A Review

Text bykonadora
January 5th, 2010 12:04 GMT
[image loading]

Banner by Silversky



This is a review of the OSL Semi-Finals between Flash vs Calm, written by a user on Fomos by the name of "Becker". MrHoon initially found this article, but he has gladly allowed me to do the translation, so many thanks to him. Enjoy my last translation!


Game 1 - El Niño

http://www.youtube.com/watch?v=BZHikK2tefQ


Even if they are all the same Mutalisk-micro dependent builds, depending on the build order, the role of the Mutalisks change. For example, 9 Mutalisks from a 3 Hatch build's biggest role is to buy time and waste the Medics' energy by forcing the Terran to constantly use Stim Packs while defending, so as to make battling the army later on much easier. However, for a 2 Hatch Muta build, the role of the Mutalisks change. They require even more focus and concentration on micro, and they should be used to find weaknesses in the Terran's defense and do as much damage as possible.

Calm chose to go for a 12 Pool Gas Hatchery build, a build that requires utmost Mutalisk micro, and at the 5 minute 30 second mark, 6 Mutalisks should be flying to the Terran's base and completely obliterate the opponent with the build that can be said to be almost an 'all-in'. The role of these Mutalisks, should the Zerg choose to go for such a build, is not to kill workers or delay the tech, but ultimately to reduce the army size of the Terran.

With these goals now known, what I want to focus as the key moment of this game, which would have been summarized as "Flash had better micro", was when Calm went to pick off a few workers at the natural. It should have been followed by cutting off the number of Marines at the ramp, which he clearly failed to do so and simply pulled back his Mutalisks. If Calm had microed his Mutalisks better here, he would have been able to at least kill 4 to 5 Marines (along with a few more SCVs), and he would have been in an advantageous position.

[image loading]


Around a minute later, a similar scene happened, but by then, there were already 2 turrets near the ramp, and by microing his Marines while using those turrets as 'shields', Flash was able to defend well while Calm, on the other hand, was unable to do any significant damage with his Mutalisks.

The Terran's army ball eventually grew without much interference, and due to the choice of build order by Calm, his 3rd gas was naturally late. No prizes for guessing the outcome of the first game.


Game 2 - New Heartbreak Ridge

http://www.youtube.com/watch?v=oFcZ-CNOYXA


Flash has gotten widely recognized for his off-beat army advancement, but despite this seeming to be so strong, not many Terrans do not do this for a few reasons. The first reason is that an average-sized army will be easily run over by the Zerg's units, and the second reason is that the Terrans prefer to defend against possible Zergling run-bys into their main.

Flash, who usually shows amazing reaction timing and completely denies any possible run-bys, missed Calm's 6 Zerglings, giving Calm a chance to put the Zerglings to great use later on. Most likely, Flash was thinking, "What could 6 Zerglings ever do? Even if they were to go for a run-by later on, I would be able to defend it easily."

The first run-by attempt led to Calm trying to pick off a SCV that was building a turret, but he wasn't greedy and immediately pulled back his Zerglings, saving them for a second combined attack on the turret, together with his Mutalisks and finding a crack in Flash's defense. Calm's brilliance in his decision to save his Zerglings, which were initially for cutting off scouting SCVs, and using them later on in a more decisive moment was outstanding.

The 2 Hatch Muta build is a significantly fast build in terms of tech advancement, and because it is so fast, there is also one advantage that the Zerg has over the Terran for a moment of time - the Terran's Marines do not have range upgrade. Calm capitalized on this and by making full use of the terrain, he was able to quickly cut down on the number of Marines. From that moment onwards, it was Calm's game to take.


Game 3 - Fighting Spirit

http://www.youtube.com/watch?v=dbzHpzjKuOY


Like game 2, Calm was able to avoid Flash's off-beat Marine + Medic push and successfully do a Zergling run-by, and at this point of time, Calm seemed to have gained a lot of points. However, by running his rallied Mutalisks into the advanced army, the game quickly shifted to an awkward position for Calm.

Calm once again went for a 2 Hatch Muta build, but this time, instead of trying to do damage to Flash's economy, the Mutalisks were more for defending his 3rd gas easily. This was to be followed by a Hive tech transition into defiler-centered defense, eventually going for a macro game and overwhelming Flash with endless stream of units.

That is why Calm decided to use the least gas possible at Lair stage, with just a handful number of Lurkers and Mutalisks and securing a 3rd gas, followed by an offense with Guardians and defense with Defilers simultaneously, bringing the game to his favor.

However, at a certain moment, Flash was seen cutting off Calm's scourges, and it seemed like Calm's guardian attack was a failure. But this was more because of the fact that Flash decided to pull back his army after being unable to deny Calm's 4th gas (plus the fact that the Guardians would eventually be defended). Weighing it out, both players were still at a decent position (although of course, Calm would have been the player that was more uncomfortable as his Guardian force attack didn't deal as much damage as they could have).

Let's take a small pause here to look at the game from the players' point of view.

[image loading]


Calm's point of view - The Standard ZvT - "Get 4 gas, harass everywhere, buy time, get 5th/6th gas running, victory."

Calm played with this thought in mind, and he executed it very well. He spent all the gas saved while on Lair tech on Hive tech units, and his play of getting his 4th gas with defilers while researching drop upgrade at the same time and harassing Flash's 6 o'clock expansion was remarkable. By doing this, he forced Flash to use his vessels to defend, hence unable to cut Calm's defilers for the time being. At the same time, he sent cheap Zerglings to 5 o'clock/7 o'clock and gained a few points there while also expanding at 12 o'clock, 3 o'clock and 9 o'clock. Calm's thinking was that if he were to secure even one of these 3 expansions, it would be certain victory for him, and indeed, he was able to secure them. Now, Calm would simply defend all his opponent's attempts to harass and eventually clean up his opponent's main base with all his Ultralisks.

[image loading]


Flash's point of view - It is certain that the game didn't turn out as Flash had thought it would. He was to deny Zerg's 3rd/4th gas early and play on from there, but Calm's defilers were out much faster than usual, which made destroying the expansions very difficult, and when he wanted to get his 5 o'clock expansion running after Calm got his 12 o'clock and 3 o'clock expansion up, it was harassed by a handful of Zerglings, dealing some economic damage. Despite all this, the reason why Flash wasn't too anxious and was able to hold his own was due to the strength of Siege Tanks.

The result was a constant attempt to secure and deny the 9 o'clock expansion from both players. Calm was already on 5.5 gas (after counting the fact that few of his geysers would have been depleted), so to him, the 9 o'clock expansion was just an added bonus. But to Flash, denying that expansion meant victory. And this mindset of both players can be shown by both players' actions - Calm made Flash focus on 9 o'clock while going for a drop at 5 o'clock expansion, and later on harassing 6 o'clock. But all these attempts were fended off and as Flash started to slowly accumulate his number of Siege Tanks, Calm started to feel a need to hurry. The overall game plan that he painted out was definitely according to how he had planned out, and yet.. how should I say this... Flash handed him a canvas that was 1.3x bigger than what he had expected?

[image loading]

Flash's persistent 9 o'clock harass


I thought about how the Zerg should react when a game turns out like this, and after a long time, I realized that the answer is still straightforward defense break. Of course, not just some thoughtless head-on charge, but a break that involves dropping defilers from Overlords, harassing the 7 o'clock main with Zergling drops as well as other methods.

I came to this conclusion only after watching the VOD several times after the game had ended and going through my thoughts over and over again, so imagine the confusion and frustration Calm must have felt while playing the game live. He indeed tried to break the defense line several times, but it was too tough to break Flash's impregnable fortress.

The more you watch this game, the clearer the players' mindsets throughout the game becomes, sort of like a well-made movie. For a good movie, the more you watch it, the more you think of it as a masterpiece, and similarly for this game, the first time you watch it, you would simply be thinking "wow, damn Flash, how is a Zerg supposed to break that?", but the more you dissect the game, the clearer the mindgames between these two players and their fighting spirit becomes, and the more you will come to be awed by this game.


Game 4 - Eye of the Storm

http://www.youtube.com/watch?v=lqecwe3No5U


Despite Calm's superb performance in game 3, he eventually lost the game, and it definitely would have affected his performance in game 4, but personally, I think that game 4 was more of Flash's cunning mindset shining.

Calm started off with 2 Hatch Mutalisks in this game as well, similar to the 3 other games (with some slight variation in build order), and the reason behind this was to overcome Flash's off-beat Marine + Medic push. And as expected, Flash once again sent out his Marine + Medic force to deny Calm's 3rd gas - the key point required for a good Hive tech transition - right according to Calm's 2 Hatch Mutalisk timing. This bold play by the Ultimate Weapon was really swift and deadly like a flash of lightning.

[image loading]


The timing rush that Flash prepared for the 4th game was pushing out with 3 tanks and 1 vessel, combining his pushing army with the army that was already moving around the map and finishing off the Zerg with just one attack. This timing attack is often used by Hwasin and other Terran players who love to do timing rushes. However, the reason why Flash's push this game was so special was to stray from his standard TvZ winning formula, and to end this game with just one single attack. If Flash's usual TvZ winning formula was to cut off the Zerg's arms and legs and let him slowly starve to death, then this game can be summarized as going straight for the heart with an earlier push.

According to many people, Calm's loss in game 3 severely affected his performance in the fourth game, which is true, but I think that game 4 displayed Flash's solid mechanics, as well as his own unique sense that truly shows that he is the best in all aspects of the game - mechanically and psychologically.


Game 5 - El Niño

The series never got this far, but this question came to my mind at the end of the fourth game.

"What strategy would Calm have gone for in the 5th game?"

"The Brain" Calm played four straight games with the same idea behind his play, and played standard for all of them. I felt that he had brought a very strong build to counter Flash's playing style, but I don't think he would be so stubborn to use the same build in the last decisive game. Anyway, Calm's idea was to win at least 2 games by the end of the fourth game by going for the same opening for four consecutive games and playing different from what Flash would have expected, and eventually using a very cleverly thought-out build in the final game.


Wrap-up

Calm showed the best possible response to how Flash usually played, but Flash, even while playing the usual way he did, showed that he was able to quickly think on the feet and was able to change his playstyle. I tried to analyse as much as possible by watching via the observer, but this amazing game was filled with the highest degree of mindgames that I really want to watch this game again as a replay. With so much discussion on forums, as well as programs such as Kingdom's Manner Pylon being more common, I think that if there were shows where commentators and the players involved in these games can participate and share their thoughts, it would be an excellent addition to the wide variety of programs available that can enlighten the viewers more.

Fomos.kr
Facebook Twitter Reddit
POGGERS
MrHoon *
Profile Blog Joined April 2008
10183 Posts
Last Edited: 2010-01-05 11:30:12
January 05 2010 11:24 GMT
#2
:D! Enjoy the read everyone!

edit: You will be missed Kona don't leave us completely!
dats racist
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 05 2010 11:37 GMT
#3
Thank you for the great translation?

Why is this your last one?
Brood War loyalist
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 05 2010 11:38 GMT
#4
wow this is really cool, thanks for everything you have done and best of luck!
@RealHeyoka | ESL / DreamHack StarCraft Lead
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 05 2010 11:42 GMT
#5
Thanks as always kona kun
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
January 05 2010 11:46 GMT
#6
Why is it the last? >.<
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
writer22816
Profile Blog Joined September 2008
United States5775 Posts
January 05 2010 11:46 GMT
#7
Amazing read!
8/4/12 never forget, never forgive.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
January 05 2010 11:54 GMT
#8
Nice read! Thanks for translating!
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
January 05 2010 11:54 GMT
#9
Great article, thanks for the translation.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Zona
Profile Blog Joined May 2007
40426 Posts
January 05 2010 12:00 GMT
#10
Nice translation and article, thanks.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Bifur
Profile Blog Joined August 2007
Russian Federation1208 Posts
January 05 2010 12:06 GMT
#11
Great! Thanks
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
January 05 2010 12:07 GMT
#12
wth, konadora is leaving? DON'T DO IT
This is my truth, tell me yours!
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
January 05 2010 12:09 GMT
#13
very nice read! loved those pictures
750/750 emotions fully stacked
DoX.)
Profile Joined December 2008
Singapore6164 Posts
January 05 2010 12:19 GMT
#14
On January 05 2010 21:04 konadora wrote:
Enjoy my last translation!

?
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
January 05 2010 12:19 GMT
#15
Great article, but why is this your last translation?
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2010-01-05 12:35:56
January 05 2010 12:35 GMT
#16
POGGERS
Lebesgue
Profile Joined October 2008
4542 Posts
January 05 2010 12:46 GMT
#17
Great read. Thanks a lot for the translation!
But why you wrote that this is your last translation?
No_eL
Profile Joined July 2007
Chile1438 Posts
January 05 2010 12:51 GMT
#18
last translation???

konadora, you re the best =), i really like all your effort and dedication to tl.net!!
Beat after beat i will become stronger.
Aesop
Profile Joined October 2007
Hungary11291 Posts
January 05 2010 13:04 GMT
#19
This is an awesome analysis, thanks for translating and good luck in future.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
January 05 2010 13:11 GMT
#20
You'll be back. I know it.
God Bless
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 37940
GuemChi 509
PianO 334
zelot 129
Sharp 54
NaDa 45
Sacsri 33
JulyZerg 32
Shine 18
Hm[arnc] 9
[ Show more ]
Bale 9
Dota 2
XcaliburYe307
ODPixel139
NeuroSwarm106
Counter-Strike
Stewie2K1731
shoxiejesuss22
Super Smash Bros
Mew2King193
Other Games
summit1g11162
SortOf83
Trikslyr27
Organizations
Other Games
gamesdonequick2938
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH403
• OhrlRock 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2196
League of Legends
• Stunt458
Upcoming Events
uThermal 2v2 Circuit
8h 31m
Replay Cast
16h 31m
The PondCast
1d 2h
OSC
1d 5h
WardiTV European League
1d 8h
Replay Cast
1d 16h
Epic.LAN
2 days
CranKy Ducklings
3 days
Epic.LAN
3 days
CSO Contender
3 days
[ Show More ]
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
4 days
Online Event
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
6 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Liquipedia Results

Completed

CSL 17: 2025 SUMMER
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.