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Perfect Goliath/Dropship micro (BWAPI)

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2009-12-02 00:32:49
November 30 2009 11:44 GMT
#1
Hello,

I made a AI for dropship / goliath micro. The AI can kill any number of sunken colonys.
Wanted to show this to the API team as a kind of aplication
The quality of the video isnt that good since I used some online screen catcher.
If someone could recommend me a good screen capturer I'd like to hear about it.





It first takes on some single sunkens, but i got bored of that and manualy directed it to a group of 5-7 sunkens.

_____________________UPDATE_______________________

I just made a new video with a bit improved AI. I still cant use tanks because of a bug.
But I can now use Hero Tanks. I altered them to have the same stats as normal ones.

This AI now uses a alternating drop algoritme.
What this does is first drop one tank pick it up then drop the other tank and so on.
If this was not done the tank would only fire half the drops because of its cooldown. By alternating which one get drops you avoid the shoot cooldown all together. This makes sick,sick,sick dammige. I also highly doubt this could ever be done manualy.

This video has a bit of comments and the nice sound of sunken colonys getting splashed



Time to kill all sunkens 9 min 45 sec
Number of sunkens 53
timer per sunk = 10.7 sec




______________UPDATE_______________

I got some videos for you

first one.
multipledropships -> handmoveddropships
Also killing dragoons. last 2 are phoenixes (rangeupgrade)
Sorry for quality next video is better.






Best version yet.
Improved pickupmechanics allows pickup in 1 frame instead of up to 10.
Switching between 2 tanks.
dropping/picking at a rate of 7 frames for maximum dammige
internertankshoot CD = about 6-7 frames
average time for sunken death 2 seconds


SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 30 2009 11:51 GMT
#2
WTF, thats so bull.......
razorsuKe
Profile Blog Joined July 2008
Canada2038 Posts
November 30 2009 11:53 GMT
#3
wow seeing that in action looks so cool!
EntusGalleries.com - CJ Uniform Sale
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-11-30 11:54:29
November 30 2009 11:54 GMT
#4
That's awesome, nice work haha

Imagine doing that to a human zerg, he would be like O_O
You are crushing me like a cheese sandwich
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 11:54 GMT
#5
power of the computer

This is the maximum load/unload speed though since the dropship wont do it faster.
Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
November 30 2009 11:54 GMT
#6
Goliaths sucks against sunkens.. wait what?
Nostalgia is not as good as it used to be.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
November 30 2009 11:55 GMT
#7
On November 30 2009 20:54 Marradron wrote:
power of the computer

This is the maximum load/unload speed though since the dropship wont do it faster.
Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.

unfortunate but I guess you could use tanks instead for more damage maybe?
once, not long ago, there was a moon here
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 11:56 GMT
#8
Yeah that or multiple dropships. That would however still require quite some work since this just globaly checks for droships instead of using localy defined units.

Tanks however would be really ez.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 30 2009 11:57 GMT
#9
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.
My strategy is to fork people.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
November 30 2009 11:59 GMT
#10
On November 30 2009 20:55 d3_crescentia wrote:
Show nested quote +
On November 30 2009 20:54 Marradron wrote:
power of the computer

This is the maximum load/unload speed though since the dropship wont do it faster.
Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.

unfortunate but I guess you could use tanks instead for more damage maybe?


but thats boring, tanks own sunkens anyways ^^
beep boop
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 12:05 GMT
#11
Hmm cant seem to get tanks working.
It crashes when i load the unittype.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2009-11-30 12:10:29
November 30 2009 12:09 GMT
#12
I had a replay of this where human players could do it easily. There was this map with Sunken/Ling/Lurk/Guard and you had one goliath and one dropship to kill them. Saw this replay where 4 guys just owned it, was pretty amazing when I first watched it.

I believe it was in Locked's UMS pack
8/4/12 never forget, never forgive.
ftr.midnight
Profile Joined August 2009
Russian Federation150 Posts
November 30 2009 12:14 GMT
#13
@OP:

is it possible to micro 2-3 full dropships simultaneously?
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 12:17 GMT
#14
Yes, but it i didnt write the code in a way it could easily be implemented . Gonna try if i can get it done.

First im trying to solve though why it crashes if i try to use tanks.

Marines and ghosts work fine (although they dont fire since it is too fast)
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
November 30 2009 12:18 GMT
#15
On November 30 2009 21:09 writer22816 wrote:
I had a replay of this where human players could do it easily. There was this map with Sunken/Ling/Lurk/Guard and you had one goliath and one dropship to kill them. Saw this replay where 4 guys just owned it, was pretty amazing when I first watched it.

I believe it was in Locked's UMS pack


Yes, its always been doable. I believe OP just wanna show the powers of the AI ;p.

Nice AI btw, watched that 12 wraiths thing. It was crazy
I live by the LoL
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 30 2009 12:21 GMT
#16
Thats pretty awesome... I was expecting gol vs muta but this is much cooler. Strange that it doesn't work with tanks though
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 12:23 GMT
#17
I think there is some bug in the library.
Most likely because tanks have 2 classes sieged and nonsieged.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
November 30 2009 12:32 GMT
#18
On November 30 2009 20:57 Severedevil wrote:
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.


You would have to be able to predict which one gets aimed for o-o.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 30 2009 12:33 GMT
#19
lol thats sweet dude
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-11-30 12:37:48
November 30 2009 12:37 GMT
#20
I love you guys.
It is the most exciting thing i have seen lately. Call me nerd or bw addict i don't care i just want to play this AI and i want to see it rape others AI :p
fuck all those elitists brb watching streams of elite players.
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