Defining Management Style
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Japakazol
United States102 Posts
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freelander
Hungary4707 Posts
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Southlight
United States11761 Posts
He changed the paradigms of ZvT and ZvP, becoming famous as a perfect "management style" zerg. (Translator's note: "Management" is a rough translation of a term widely used in Korea to describe a style of play. It is more defensive than aggressive, more passive than active, more strategic than tactical. At its best, it means a very fluid and flexible style.) Management style zerg requires much more finesse in its play. You have to defend very well. Zerg isn't naturally a good race for defense, which is what makes it so difficult. Also, multi-tasking is extremely important. In general, if you don't excel at everything, you can't do well using management style zerg. But if you can play management style zerg perfectly, then you can play with an aura of invincibility, and can make your opponents feel pressure from your mere presense. Hope that helped. | ||
Piy
Scotland3152 Posts
Fantasy/Jaedong on Outsider, when Fantasy is dominated all game then does a 12 tank han bang with no economy to kill Jaedongs only 2 bases and be left with a stronger army. Or that Iris/Bisu game on Byzantium where Iris barely holds on and manages to kill Bisus only 2 remaining bases while maintaining 1 base himself. So it basically refers, in almost all cases, to trying to get to the late game and then use superior resource management, macro, late game decision making and big army control to win. EDIT: generally it requires absurd multi-tasking (particularly in ZvT) to play as effectively as an aggressive style. | ||
Breavman
Sweden598 Posts
Gorush was the original management zerg, and Savior evolved the style into modern day zerg play. Julyzerg is the opposiit, as well as Yellow, although he talked about changing his style at some point so he might have been more macro based way back. Today, management style is the norm, and everything else is the exception so the term somewhat lost its meaning. | ||
Japakazol
United States102 Posts
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Nytefish
United Kingdom4282 Posts
On November 03 2009 06:01 Japakazol wrote: Thanks for the answers. It seems really easy to understand why Flash is a management player and why savior is known for management zvt. But as all protoss matchups almost always incorporate some form of harass or timing attack, is there such a thing as a management toss? Maybe Stork. | ||
Severedevil
United States4830 Posts
On November 03 2009 06:01 Japakazol wrote: Thanks for the answers. It seems really easy to understand why Flash is a management player and why savior is known for management zvt. But as all protoss matchups almost always incorporate some form of harass or timing attack, is there such a thing as a management toss? Protoss max faster than the other races, when performing most strategies. They also don't have the Zerg mobility to defend many bases (or the macro ability to build a large number of fighting units at the last minute), or the Terran defensive power that lets them split defense without getting reamed. I don't see a way to expand with Protoss without taking map control (so that your path to defend is shorter than the opponent's to attack, and to delay Terran pushes) which generally entails maintaining a large ground army off your first two or three bases... unless you're relying on shuttle (or arbiter?) play and possibly air units. | ||
nebffa
Australia776 Posts
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