• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CET 16:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool43Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3442 users

Lava on Maps

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 18 2009 15:34 GMT
#1
So i was watching the terran campaign release.
Video here!


At 2:25 you'll see that lava rises on part of the map and prevents mining.

I guess that adds a whole new strategic aspect on which expansions to take.
i also see a problem for terran/toss who have a lots of probes/scvs. that would reduce mining time like crazy. I'm also assuming if you don't move them out in time they all blow up, if you took multiple expos like this you'd need to stop everything just to move peons.

[image loading]

Poll: Would u like to see lava maps in proleague/SCII?
(Vote): Fuck yeah!!!
(Vote): Yes, this would add some more depth to the game
(Vote): No, this sucks i cant move all my SCV/Probes out of all the expos.
(Vote): I dont care... SCII is still so far away

[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 15:36 GMT
#2
i think it would be great for on paths to battle. not so much for halting mining ect.

chasing someone into a lava pool seeing them all melt and die lol
Hwaseung Oz fan for life. Swing out, always swing out.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
August 18 2009 15:41 GMT
#3
I don't think rising lava will make for a very good game element, as losing a lot of units to something else than your opponent's units is pretty lame. Falling lava that unlocks different part of the map after a set amount of time sounds like a very nice idea though, and is probably how they plan to make "newbie friendly" maps work.
Nobody beats the Beater
zeox
Profile Joined November 2007
Norway314 Posts
August 18 2009 15:47 GMT
#4
This will most likely remain a singleplayer feature. Dynamic maps are great and all but I don't see any MP maps containing this function
themineralpatch.com -- twitter.com/inged
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 18 2009 15:48 GMT
#5
Good for use map settings, not for progaming.
Tritanis
Profile Joined November 2007
Poland344 Posts
August 18 2009 15:50 GMT
#6
I'd like to see such a map in sc2 ladder pool :d

Generally I think it is a great addition to all the new features (watchtowers, grass/smoke) that they implemented;
I live, I serve, I die for the Metal
Zabestrial
Profile Joined June 2009
United States194 Posts
August 18 2009 16:04 GMT
#7
sounds good
you could have regualr crystals in non lava places and yellow crystalls in the lava zones
+ it can protect you base from non flying invaders

like it?


-Zabestrial
www.YouTube.com/BreakingHaven
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 18 2009 16:05 GMT
#8
its not unbalanced, a lava'd expo with yellow minerals will still yield the same/more output then a normal expo
When in doubt, just believe in yourself and press buttons
Tooplark
Profile Joined October 2008
United States3977 Posts
August 18 2009 16:09 GMT
#9
Even if the basic "lava kills your units" idea doesn't make for good gameplay, there's a very high chance that someone will think of something creative to do with it. The more, the merrier.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Eternity
Profile Joined October 2002
France69 Posts
August 18 2009 16:09 GMT
#10
There was the same concept in a UMS map with vanilla SC : scenario\old faithfull except without lava animation. Basically just a trigger that killed all units on low ground.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
Last Edited: 2009-08-18 16:11:36
August 18 2009 16:10 GMT
#11
Are we getting new topics for every new thing that the sc2 engine can offer us?

It has no use speculating on all those new cool things, because we don't know what will be normal in the maps that are available at launch. And after we played 1 year battle.net.

The 1st year of sc2 will just be knowing the game, this mechanic delays the game. Do we need that? Nobody knows, so speculating about that in topics like these, is useless until the game is actually released....


-oh and, isn't luck something like this? I think this is unfair for some situations we still have to figure out. So this is a bad mechanic. Luck mechanic = bad!

ok now, i'm going to stay out of useless topics the sc2 forum has.

I want to fly
KCrazy
Profile Joined August 2009
United States278 Posts
August 18 2009 16:10 GMT
#12
I feel like this would be too gimmicky and it would slow games down too much. But who knows, maybe it would serve some purpose that will become clearer once the game comes out.
"We need alcohol" ~Stork
mucker
Profile Blog Joined May 2009
United States1120 Posts
August 18 2009 16:11 GMT
#13
i could see it being used to restrict areas or block paths like the destructible buildings are now. island expos surrounded by lava but if you destroy some rocks it flows away and you can then access by ground.
It's supposed to be automatic but actually you have to press this button.
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 18 2009 16:12 GMT
#14
I can see a WHOLE bunch of marines in just one control group.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
August 18 2009 16:16 GMT
#15
On August 19 2009 01:12 Batibot323 wrote:
I can see a WHOLE bunch of marines in just one control group.


you can make 5 groups of 12 marines, what's the problem?
I want to fly
Astray
Profile Joined August 2009
Canada59 Posts
August 18 2009 16:17 GMT
#16
Blizzard still has a long way to go for SC2.
A stupid person is not a person lacking in knowledge; if that was true, everyone would be stupid. A stupid person has a closed mind, instead of an open one.
Sinedd
Profile Joined July 2008
Poland7052 Posts
August 18 2009 16:22 GMT
#17
i think this would bring just to much chaos to multi . But its really cool feature for a single player
T H C makes ppl happy
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 18 2009 16:27 GMT
#18
it's obviously a single player/ums feature
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
August 18 2009 16:27 GMT
#19
i feel like this would be more of a hassle than an interesting update in the game. plus starcraft is a human vs. human game. something like this could majorly change the outcome of the game and it wouldn;t even be determined by your opponent. starcraft never had the same relationship between human and AI that War3 had. I don't think they'll want to start changing it now.
I don't have mono anymore. Woooo!
oolon
Profile Joined August 2009
United States27 Posts
August 18 2009 16:45 GMT
#20
Dynamic maps only make the game better. Hope these map elements can be used in multi.

1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko466
LamboSC2 311
Trikslyr44
Rex 41
Codebar 15
StarCraft: Brood War
Britney 30473
Calm 7247
Bisu 3043
Horang2 2693
Shuttle 1173
Larva 732
BeSt 555
Mini 431
firebathero 400
Stork 386
[ Show more ]
Rush 385
Soma 340
Snow 333
Light 321
ZerO 311
EffOrt 305
ggaemo 215
actioN 198
Leta 147
Zeus 104
PianO 82
Backho 76
Sharp 69
Mind 59
HiyA 46
Free 42
[sc1f]eonzerg 40
Barracks 31
Hm[arnc] 25
sorry 22
Movie 20
Terrorterran 17
IntoTheRainbow 15
soO 14
Shinee 13
Sacsri 10
ivOry 8
ajuk12(nOOB) 8
Dota 2
Gorgc6703
Counter-Strike
fl0m852
edward165
oskar87
adren_tv74
Heroes of the Storm
MindelVK21
Other Games
singsing2081
B2W.Neo846
hiko738
FrodaN580
DeMusliM261
Hui .189
crisheroes167
ArmadaUGS125
Sick120
Liquid`VortiX120
QueenE104
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream48
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• poizon28 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3588
• TFBlade911
Upcoming Events
PiGosaur Cup
8h 13m
Replay Cast
17h 13m
Afreeca Starleague
18h 13m
hero vs YSC
Larva vs Shine
Kung Fu Cup
19h 13m
Replay Cast
1d 8h
KCM Race Survival
1d 17h
The PondCast
1d 18h
WardiTV Team League
1d 20h
OSC
1d 20h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
6 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.