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Lava on Maps

Forum Index > SC2 General
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1 2 3 4 5 6 7 Next All
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 18 2009 15:34 GMT
#1
So i was watching the terran campaign release.
Video here!


At 2:25 you'll see that lava rises on part of the map and prevents mining.

I guess that adds a whole new strategic aspect on which expansions to take.
i also see a problem for terran/toss who have a lots of probes/scvs. that would reduce mining time like crazy. I'm also assuming if you don't move them out in time they all blow up, if you took multiple expos like this you'd need to stop everything just to move peons.

[image loading]

Poll: Would u like to see lava maps in proleague/SCII?
(Vote): Fuck yeah!!!
(Vote): Yes, this would add some more depth to the game
(Vote): No, this sucks i cant move all my SCV/Probes out of all the expos.
(Vote): I dont care... SCII is still so far away

[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 15:36 GMT
#2
i think it would be great for on paths to battle. not so much for halting mining ect.

chasing someone into a lava pool seeing them all melt and die lol
Hwaseung Oz fan for life. Swing out, always swing out.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
August 18 2009 15:41 GMT
#3
I don't think rising lava will make for a very good game element, as losing a lot of units to something else than your opponent's units is pretty lame. Falling lava that unlocks different part of the map after a set amount of time sounds like a very nice idea though, and is probably how they plan to make "newbie friendly" maps work.
Nobody beats the Beater
zeox
Profile Joined November 2007
Norway314 Posts
August 18 2009 15:47 GMT
#4
This will most likely remain a singleplayer feature. Dynamic maps are great and all but I don't see any MP maps containing this function
themineralpatch.com -- twitter.com/inged
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 18 2009 15:48 GMT
#5
Good for use map settings, not for progaming.
Tritanis
Profile Joined November 2007
Poland344 Posts
August 18 2009 15:50 GMT
#6
I'd like to see such a map in sc2 ladder pool :d

Generally I think it is a great addition to all the new features (watchtowers, grass/smoke) that they implemented;
I live, I serve, I die for the Metal
Zabestrial
Profile Joined June 2009
United States194 Posts
August 18 2009 16:04 GMT
#7
sounds good
you could have regualr crystals in non lava places and yellow crystalls in the lava zones
+ it can protect you base from non flying invaders

like it?


-Zabestrial
www.YouTube.com/BreakingHaven
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 18 2009 16:05 GMT
#8
its not unbalanced, a lava'd expo with yellow minerals will still yield the same/more output then a normal expo
When in doubt, just believe in yourself and press buttons
Tooplark
Profile Joined October 2008
United States3977 Posts
August 18 2009 16:09 GMT
#9
Even if the basic "lava kills your units" idea doesn't make for good gameplay, there's a very high chance that someone will think of something creative to do with it. The more, the merrier.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Eternity
Profile Joined October 2002
France69 Posts
August 18 2009 16:09 GMT
#10
There was the same concept in a UMS map with vanilla SC : scenario\old faithfull except without lava animation. Basically just a trigger that killed all units on low ground.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
Last Edited: 2009-08-18 16:11:36
August 18 2009 16:10 GMT
#11
Are we getting new topics for every new thing that the sc2 engine can offer us?

It has no use speculating on all those new cool things, because we don't know what will be normal in the maps that are available at launch. And after we played 1 year battle.net.

The 1st year of sc2 will just be knowing the game, this mechanic delays the game. Do we need that? Nobody knows, so speculating about that in topics like these, is useless until the game is actually released....


-oh and, isn't luck something like this? I think this is unfair for some situations we still have to figure out. So this is a bad mechanic. Luck mechanic = bad!

ok now, i'm going to stay out of useless topics the sc2 forum has.

I want to fly
KCrazy
Profile Joined August 2009
United States278 Posts
August 18 2009 16:10 GMT
#12
I feel like this would be too gimmicky and it would slow games down too much. But who knows, maybe it would serve some purpose that will become clearer once the game comes out.
"We need alcohol" ~Stork
mucker
Profile Blog Joined May 2009
United States1120 Posts
August 18 2009 16:11 GMT
#13
i could see it being used to restrict areas or block paths like the destructible buildings are now. island expos surrounded by lava but if you destroy some rocks it flows away and you can then access by ground.
It's supposed to be automatic but actually you have to press this button.
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 18 2009 16:12 GMT
#14
I can see a WHOLE bunch of marines in just one control group.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
August 18 2009 16:16 GMT
#15
On August 19 2009 01:12 Batibot323 wrote:
I can see a WHOLE bunch of marines in just one control group.


you can make 5 groups of 12 marines, what's the problem?
I want to fly
Astray
Profile Joined August 2009
Canada59 Posts
August 18 2009 16:17 GMT
#16
Blizzard still has a long way to go for SC2.
A stupid person is not a person lacking in knowledge; if that was true, everyone would be stupid. A stupid person has a closed mind, instead of an open one.
Sinedd
Profile Joined July 2008
Poland7052 Posts
August 18 2009 16:22 GMT
#17
i think this would bring just to much chaos to multi . But its really cool feature for a single player
T H C makes ppl happy
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 18 2009 16:27 GMT
#18
it's obviously a single player/ums feature
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
August 18 2009 16:27 GMT
#19
i feel like this would be more of a hassle than an interesting update in the game. plus starcraft is a human vs. human game. something like this could majorly change the outcome of the game and it wouldn;t even be determined by your opponent. starcraft never had the same relationship between human and AI that War3 had. I don't think they'll want to start changing it now.
I don't have mono anymore. Woooo!
oolon
Profile Joined August 2009
United States27 Posts
August 18 2009 16:45 GMT
#20
Dynamic maps only make the game better. Hope these map elements can be used in multi.

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