• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:34
CEST 00:34
KST 07:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)52Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Fantasy returning? BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9492 users

Lava on Maps

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 18 2009 15:34 GMT
#1
So i was watching the terran campaign release.
Video here!


At 2:25 you'll see that lava rises on part of the map and prevents mining.

I guess that adds a whole new strategic aspect on which expansions to take.
i also see a problem for terran/toss who have a lots of probes/scvs. that would reduce mining time like crazy. I'm also assuming if you don't move them out in time they all blow up, if you took multiple expos like this you'd need to stop everything just to move peons.

[image loading]

Poll: Would u like to see lava maps in proleague/SCII?
(Vote): Fuck yeah!!!
(Vote): Yes, this would add some more depth to the game
(Vote): No, this sucks i cant move all my SCV/Probes out of all the expos.
(Vote): I dont care... SCII is still so far away

[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
August 18 2009 15:36 GMT
#2
i think it would be great for on paths to battle. not so much for halting mining ect.

chasing someone into a lava pool seeing them all melt and die lol
Hwaseung Oz fan for life. Swing out, always swing out.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
August 18 2009 15:41 GMT
#3
I don't think rising lava will make for a very good game element, as losing a lot of units to something else than your opponent's units is pretty lame. Falling lava that unlocks different part of the map after a set amount of time sounds like a very nice idea though, and is probably how they plan to make "newbie friendly" maps work.
Nobody beats the Beater
zeox
Profile Joined November 2007
Norway314 Posts
August 18 2009 15:47 GMT
#4
This will most likely remain a singleplayer feature. Dynamic maps are great and all but I don't see any MP maps containing this function
themineralpatch.com -- twitter.com/inged
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 18 2009 15:48 GMT
#5
Good for use map settings, not for progaming.
Tritanis
Profile Joined November 2007
Poland344 Posts
August 18 2009 15:50 GMT
#6
I'd like to see such a map in sc2 ladder pool :d

Generally I think it is a great addition to all the new features (watchtowers, grass/smoke) that they implemented;
I live, I serve, I die for the Metal
Zabestrial
Profile Joined June 2009
United States194 Posts
August 18 2009 16:04 GMT
#7
sounds good
you could have regualr crystals in non lava places and yellow crystalls in the lava zones
+ it can protect you base from non flying invaders

like it?


-Zabestrial
www.YouTube.com/BreakingHaven
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 18 2009 16:05 GMT
#8
its not unbalanced, a lava'd expo with yellow minerals will still yield the same/more output then a normal expo
When in doubt, just believe in yourself and press buttons
Tooplark
Profile Joined October 2008
United States3977 Posts
August 18 2009 16:09 GMT
#9
Even if the basic "lava kills your units" idea doesn't make for good gameplay, there's a very high chance that someone will think of something creative to do with it. The more, the merrier.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Eternity
Profile Joined October 2002
France69 Posts
August 18 2009 16:09 GMT
#10
There was the same concept in a UMS map with vanilla SC : scenario\old faithfull except without lava animation. Basically just a trigger that killed all units on low ground.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
Last Edited: 2009-08-18 16:11:36
August 18 2009 16:10 GMT
#11
Are we getting new topics for every new thing that the sc2 engine can offer us?

It has no use speculating on all those new cool things, because we don't know what will be normal in the maps that are available at launch. And after we played 1 year battle.net.

The 1st year of sc2 will just be knowing the game, this mechanic delays the game. Do we need that? Nobody knows, so speculating about that in topics like these, is useless until the game is actually released....


-oh and, isn't luck something like this? I think this is unfair for some situations we still have to figure out. So this is a bad mechanic. Luck mechanic = bad!

ok now, i'm going to stay out of useless topics the sc2 forum has.

I want to fly
KCrazy
Profile Joined August 2009
United States278 Posts
August 18 2009 16:10 GMT
#12
I feel like this would be too gimmicky and it would slow games down too much. But who knows, maybe it would serve some purpose that will become clearer once the game comes out.
"We need alcohol" ~Stork
mucker
Profile Blog Joined May 2009
United States1120 Posts
August 18 2009 16:11 GMT
#13
i could see it being used to restrict areas or block paths like the destructible buildings are now. island expos surrounded by lava but if you destroy some rocks it flows away and you can then access by ground.
It's supposed to be automatic but actually you have to press this button.
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 18 2009 16:12 GMT
#14
I can see a WHOLE bunch of marines in just one control group.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
August 18 2009 16:16 GMT
#15
On August 19 2009 01:12 Batibot323 wrote:
I can see a WHOLE bunch of marines in just one control group.


you can make 5 groups of 12 marines, what's the problem?
I want to fly
Astray
Profile Joined August 2009
Canada59 Posts
August 18 2009 16:17 GMT
#16
Blizzard still has a long way to go for SC2.
A stupid person is not a person lacking in knowledge; if that was true, everyone would be stupid. A stupid person has a closed mind, instead of an open one.
Sinedd
Profile Joined July 2008
Poland7052 Posts
August 18 2009 16:22 GMT
#17
i think this would bring just to much chaos to multi . But its really cool feature for a single player
T H C makes ppl happy
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 18 2009 16:27 GMT
#18
it's obviously a single player/ums feature
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
August 18 2009 16:27 GMT
#19
i feel like this would be more of a hassle than an interesting update in the game. plus starcraft is a human vs. human game. something like this could majorly change the outcome of the game and it wouldn;t even be determined by your opponent. starcraft never had the same relationship between human and AI that War3 had. I don't think they'll want to start changing it now.
I don't have mono anymore. Woooo!
oolon
Profile Joined August 2009
United States27 Posts
August 18 2009 16:45 GMT
#20
Dynamic maps only make the game better. Hope these map elements can be used in multi.

1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 130
SpeCial 106
StarCraft: Brood War
Britney 12408
Artosis 359
Bale 12
League of Legends
Doublelift3316
JimRising 600
Super Smash Bros
hungrybox404
Heroes of the Storm
Grubby4861
Liquid`Hasu1151
Khaldor1112
Other Games
summit1g7372
shahzam516
FrodaN141
ArmadaUGS100
NeuroSwarm65
Mew2King62
ViBE51
JuggernautJason42
Vindicta2
Organizations
Other Games
BasetradeTV206
Dota 2
PGL Dota 2 - Main Stream60
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 28
• HerbMon 24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie847
• Scarra389
• Shiphtur160
Upcoming Events
OSC
1h 26m
Stellar Fest
14h 26m
OSC
23h 26m
CranKy Ducklings
1d 11h
Online Event
1d 12h
FEL
1d 17h
AI Arena Tournament
1d 18h
BSL: Ladder Tournament
1d 20h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
[ Show More ]
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.